This commit is contained in:
MegaMech
2026-01-01 20:10:45 +00:00
parent 47bfdfefe4
commit b63509a1bf
29 changed files with 82 additions and 81 deletions
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@@ -451,7 +451,7 @@ Variables</h2></td></tr>
<tr class="separator:a7548ea7aee88170c42476d1c130c66a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9cdeae48ef20e5d6cf587cdc67eff7c8" id="r_a9cdeae48ef20e5d6cf587cdc67eff7c8"><td class="memItemLeft" align="right" valign="top">TrackEditor::Editor&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></td></tr>
<tr class="separator:a9cdeae48ef20e5d6cf587cdc67eff7c8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a64d8699124ee0fb6d04c76e786ef28ef" id="r_a64d8699124ee0fb6d04c76e786ef28ef"><td class="memItemLeft" align="right" valign="top">s32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a64d8699124ee0fb6d04c76e786ef28ef">gTrophyIndex</a> = <a class="el" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></td></tr>
<tr class="memitem:a64d8699124ee0fb6d04c76e786ef28ef" id="r_a64d8699124ee0fb6d04c76e786ef28ef"><td class="memItemLeft" align="right" valign="top">s32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a64d8699124ee0fb6d04c76e786ef28ef">gTrophyIndex</a> = <a class="el" href="objects_8h.html#aaef5bbff2b02b834bbec4150c33adcc4">NULL_OBJECT_ID</a></td></tr>
<tr class="separator:a64d8699124ee0fb6d04c76e786ef28ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a01280f16a3f7ce7488988c1912c35783" id="r_a01280f16a3f7ce7488988c1912c35783"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classRegistry.html">Registry</a>&lt; <a class="el" href="structTrackInfo.html">TrackInfo</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></td></tr>
<tr class="separator:a01280f16a3f7ce7488988c1912c35783"><td class="memSeparator" colspan="2">&#160;</td></tr>
@@ -2657,7 +2657,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<div class="dynheader">
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@@ -4362,7 +4362,7 @@ Here is the caller graph for this function:</div>
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">s32 gTrophyIndex = <a class="el" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></td>
<td class="memname">s32 gTrophyIndex = <a class="el" href="objects_8h.html#aaef5bbff2b02b834bbec4150c33adcc4">NULL_OBJECT_ID</a></td>
</tr>
</table>
</div><div class="memdoc">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
</div>
</div>
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@@ -349,20 +349,21 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span><span class="preprocessor">#if defined(_MSC_VER)</span></div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> __declspec(noreturn) </div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span><span class="preprocessor">#elif defined(__APPLE__)</span></div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span><span class="preprocessor">#elif defined(__cplusplus) || (__STDC_VERSION__ &gt;= 202311)</span></div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> [[noreturn]] </div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span><span class="preprocessor">#elif defined(__GNUC__)</span></div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> __attribute__((noreturn))</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span><span class="keywordtype">void</span> <a class="code hl_function" href="Game_8h.html#a80db20776c19d77be4a28e58df4dfbf2">CM_ThrowRuntimeError</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_define" href="pak_8cpp.html#a24ae7463666f625674a1f1d44146784f">fmt</a>, ...);</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> </div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span><span class="comment">// NOLINTEND(readability-identifier-naming)</span></div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> </div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span><span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span>}</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> </div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span><span class="preprocessor">#endif </span><span class="comment">// _GAME_H</span></div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span><span class="preprocessor">#elif defined(__OpenBSD__)</span></div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span><span class="preprocessor">#elif defined(__cplusplus) || (__STDC_VERSION__ &gt;= 202311)</span></div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> [[noreturn]] </div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span><span class="preprocessor">#elif defined(__GNUC__)</span></div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> __attribute__((noreturn))</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span><span class="keywordtype">void</span> <a class="code hl_function" href="Game_8h.html#a80db20776c19d77be4a28e58df4dfbf2">CM_ThrowRuntimeError</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_define" href="pak_8cpp.html#a24ae7463666f625674a1f1d44146784f">fmt</a>, ...);</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span><span class="comment">// NOLINTEND(readability-identifier-naming)</span></div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> </div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span><span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span>}</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> </div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span><span class="preprocessor">#endif </span><span class="comment">// _GAME_H</span></div>
<div class="ttc" id="aDataRegistry_8h_html"><div class="ttname"><a href="DataRegistry_8h.html">DataRegistry.h</a></div></div>
<div class="ttc" id="aEditor_8h_html"><div class="ttname"><a href="Editor_8h.html">Editor.h</a></div></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:76</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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@@ -1861,7 +1861,7 @@ Here is the caller graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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@@ -782,7 +782,7 @@ Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
<div class="dynheader">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
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@@ -10349,12 +10349,12 @@
<a href="md_docs_2BUILDING.html#windows"/>
<a href="md_docs_2custom-audio.html"/>
<a href="md_docs_2custom-audio.html#example"/>
<a href="md_docs_2custom-audio.html#future-plans-1"/>
<a href="md_docs_2custom-audio.html#future-plans-2"/>
<a href="md_docs_2custom-characters.html"/>
<a href="md_docs_2custom-characters.html#additional-files-1"/>
<a href="md_docs_2custom-characters.html#change-viewport-render-settings-1"/>
<a href="md_docs_2custom-characters.html#examples-for-all-characters-1"/>
<a href="md_docs_2custom-characters.html#future-plans-2"/>
<a href="md_docs_2custom-characters.html#future-plans-1"/>
<a href="md_docs_2custom-characters.html#tips-1"/>
<a href="md_docs_2custom-characters.html#tools-to-help-1"/>
<a href="md_docs_2faq.html"/>
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@@ -132,7 +132,7 @@ Example:</h1>
<div class="line"> └── sequences</div>
<div class="line"> └── main_menu.mp3</div>
<div class="line"> └── main_menu.json</div>
</div><!-- fragment --><h1><a class="anchor" id="future-plans-1"></a>
</div><!-- fragment --><h1><a class="anchor" id="future-plans-2"></a>
Future plans</h1>
<ul>
<li>Support samples.</li>
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@@ -148,7 +148,7 @@ Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans-2"></a>
<h2><a class="anchor" id="future-plans-1"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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@@ -74,7 +74,7 @@ var NAVTREE =
[ "Courses", "coursesmenu.html", "coursesmenu" ],
[ "Custom Audio", "md_docs_2custom-audio.html", [
[ "Example:", "md_docs_2custom-audio.html#example", null ],
[ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ]
[ "Future plans", "md_docs_2custom-audio.html#future-plans-2", null ]
] ],
[ "Custom characters", "md_docs_2custom-characters.html", [
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters-1", null ],
@@ -83,7 +83,7 @@ var NAVTREE =
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ]
] ],
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ],
[ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ]
[ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
] ]
] ],
[ "faq", "md_docs_2faq.html", null ],
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@@ -48,12 +48,12 @@ var NAVTREEINDEX42 =
"md_docs_2BUILDING.html#windows":[2,0],
"md_docs_2custom-audio.html":[5],
"md_docs_2custom-audio.html#example":[5,0],
"md_docs_2custom-audio.html#future-plans-1":[5,1],
"md_docs_2custom-audio.html#future-plans-2":[5,1],
"md_docs_2custom-characters.html":[6],
"md_docs_2custom-characters.html#additional-files-1":[6,1],
"md_docs_2custom-characters.html#change-viewport-render-settings-1":[6,1,0,0],
"md_docs_2custom-characters.html#examples-for-all-characters-1":[6,0],
"md_docs_2custom-characters.html#future-plans-2":[6,1,2],
"md_docs_2custom-characters.html#future-plans-1":[6,1,2],
"md_docs_2custom-characters.html#tips-1":[6,1,0],
"md_docs_2custom-characters.html#tools-to-help-1":[6,1,1],
"md_docs_2faq.html":[7],
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
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</table>
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<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div>
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@@ -170,7 +170,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
</div>
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<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
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@@ -259,7 +259,7 @@ Here is the caller graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>name magic constants </dd></dl>
<div class="dynheader">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>name magic constants </dd></dl>
<div class="dynheader">
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
<div class="dynheader">
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>fakematch? </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -11474,7 +11474,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>fakematch? </dd></dl>
<div class="dynheader">
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<p>Renders</p>
<p>Menus: Mario Kart 64 Logo, Debug text</p>
<p>1P: Coloured square in third hud mode that players go around. </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<div class="dynheader">
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<p>Renders</p>
<p>For all game modes</p>
<p>Minimap, CurrLap, Lap time </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<div class="dynheader">
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<div class="dynheader">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<div class="dynheader">
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@@ -231,7 +231,7 @@ var searchData=
['pixelcountpresets_228',['pixelCountPresets',['../namespaceGameUI.html#a3ec999dd45c253f4028a9799c2097bf3',1,'GameUI']]],
['pjobs_229',['pJobs',['../structma__job__queue.html#aa451ed367f2b32c7290478552e6bed72',1,'ma_job_queue']]],
['place_230',['PLACE',['../defines_8h.html#a553ccae20425334722a8255176db6b58',1,'defines.h']]],
['plans_231',['plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['plans_231',['plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['platform_232',['platform',['../classpfd_1_1internal_1_1platform.html',1,'pfd::internal']]],
['play_5fcpu_5fsound_5feffect_233',['play_cpu_sound_effect',['../code__80005FD0_8c.html#adb9b8cd30f2be4e125706fa55ea2272d',1,'play_cpu_sound_effect(s32 arg0, Player *player):&#160;code_80005FD0.c'],['../code__80005FD0_8h.html#a7fd9348353fad2f9e3c09149b4ac6848',1,'play_cpu_sound_effect(s32, Player *):&#160;code_80005FD0.c']]],
['play_5fcutscene_234',['play_cutscene',['../ceremony__and__credits_8c.html#a4a6457529772eb72fe5e0fd85793e4ca',1,'play_cutscene(CinematicCamera *camera):&#160;ceremony_and_credits.c'],['../ceremony__and__credits_8h.html#a5b5ed72310520791870bbf9bd3fe930e',1,'play_cutscene(CinematicCamera *):&#160;ceremony_and_credits.c']]],
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@@ -2110,7 +2110,7 @@ var searchData=
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['func_5funnamed9_2108',['func_unnamed9',['../effects_8c.html#acb2ee8c76fb39d941370a9d14b0ab554',1,'func_unnamed9(void):&#160;effects.c'],['../effects_8h.html#a7c83e2daa08d326bebecbd60d5220f08',1,'func_unnamed9(void):&#160;effects.c']]],
['future_20including_20references_20too_2109',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
['future_20plans_2110',['Future plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['future_20plans_2110',['Future plans',['../characteroverview.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2custom-audio.html#future-plans-2',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-3',1,'Future plans']]],
['fvec2_2111',['FVec2',['../structSpawnParams.html#af15253498aacf7cd0beeb0f5f99fbe60',1,'SpawnParams']]],
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['fvector2d_2113',['FVector2D',['../structFVector2D.html',1,'']]],
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
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@@ -114,17 +114,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000032"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000042"></a>magic number </dd>
<dd><a class="anchor" id="_todo000044"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000037"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000038"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000061"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -150,15 +150,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dd><a class="anchor" id="_todo000054"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000057"></a>fakematch? </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000058"></a>fakematch? </dd>
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000047"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000039"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
@@ -168,13 +168,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000045"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
@@ -196,21 +196,21 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000037"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000041"></a>magic constant </dd>
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000044"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000043"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000046"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000045"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000047"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
@@ -219,25 +219,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000055"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000056"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
<dd><a class="anchor" id="_todo000059"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000060"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
</dl>