Fix editor loading and finishline duplication (#653)

* Fix editor loading and finishline duplication

* Update SceneManager.cpp
This commit is contained in:
MegaMech
2026-03-05 21:15:59 -07:00
committed by GitHub
parent 2564e0b7a3
commit ba0a24e28f
4 changed files with 31 additions and 13 deletions
+4 -3
View File
@@ -81,11 +81,12 @@ void RaceManager::BeginPlay() {
if ((gGamestate != CREDITS_SEQUENCE) && (gModeSelection != BATTLE)) {
if (track->bSpawnFinishline) {
if (track->FinishlineSpawnPoint.has_value()) {
AFinishline::Spawn(track->FinishlineSpawnPoint.value(), IRotator(0, 0, 0));
AFinishline* finishline = AFinishline::Spawn(track->FinishlineSpawnPoint.value(), IRotator(0, 0, 0));
finishline->bIsFinishline = true;
} else {
AFinishline::Spawn();
AFinishline* finishline = AFinishline::Spawn();
finishline->bIsFinishline = true;
}
}
}
gEditor.AddLight("Sun", nullptr, D_800DC610[1].l->l.dir);
+2
View File
@@ -46,6 +46,8 @@ public:
virtual void Collision(Player* player, AActor* actor) override;
virtual bool IsMod() override;
bool bIsFinishline = false;
static size_t _count;
bool PickedUp = false;
uint32_t Timer = 0;
+14 -10
View File
@@ -18,6 +18,7 @@
#include "engine/vehicles/Train.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/Object.h"
#include "engine/objects/Thwomp.h"
#include "engine/objects/Snowman.h"
@@ -86,15 +87,11 @@ namespace TrackEditor {
std::string sceneFile = info->Path + "/scene.json";
Ship::ResourceIdentifier id(sceneFile, 0, track->Archive);
// Write file to disk
bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(track->Archive, sceneFile, bytes);
if (wrote) {
// Tell the cache this file needs to be reloaded
auto resource = GameEngine::Instance->context->GetResourceManager()->GetCachedResource(sceneFile);
if (resource) {
resource->Dirty();
}
} else {
auto rm = GameEngine::Instance->context->GetResourceManager();
bool wrote = rm->WriteResource(id, bytes, true);
if (!wrote) {
SPDLOG_INFO("[SceneManager] [SaveLevel] Failed to write scene file!");
}
} catch (const nlohmann::json::exception& e) {
@@ -129,8 +126,9 @@ namespace TrackEditor {
initData->ResourceVersion = 0;
// Load the scene file and return the json data
Ship::ResourceIdentifier id(sceneFile, 0, track->Archive);
nlohmann::json data = std::static_pointer_cast<Ship::Json>(
GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data;
GameEngine::Instance->context->GetResourceManager()->LoadResource(id, true, initData))->Data;
// Check that the data is valid
if (data.is_null() || !data.is_object() || data.empty()) {
@@ -169,8 +167,9 @@ namespace TrackEditor {
initData->ResourceVersion = 0;
// Load the scene file and return the json data
Ship::ResourceIdentifier id(sceneFile, 0, archive);
nlohmann::json data = std::static_pointer_cast<Ship::Json>(
GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data;
GameEngine::Instance->context->GetResourceManager()->LoadResource(id, true, initData))->Data;
// Check that the data is valid
if (data.is_null() || !data.is_object() || data.empty()) {
@@ -279,6 +278,11 @@ namespace TrackEditor {
if (!alreadyProcessed) {
actor->SetSpawnParams(params);
if (!params.Name.empty()) {
if (AFinishline* finishline = dynamic_cast<AFinishline*>(actor.get())) {
if (finishline->bIsFinishline == true) {
continue; // Do not add the default spawn finishline
}
}
actorList.push_back(params.to_json());
}
}
+11
View File
@@ -17,6 +17,7 @@
extern "C" {
#include "code_800029B0.h"
#include "code_80057C60.h"
#include "actors.h"
}
namespace TrackEditor {
@@ -146,6 +147,14 @@ namespace TrackEditor {
TrackBrowser::Instance->Refresh(gTrackRegistry);
CVarSetInteger("gFreecam", false);
CM_SetFreeCamera(false);
// Reload scene file
const TrackInfo* info = gTrackRegistry.GetInfo(GetWorld()->GetTrack()->ResourceName);
if (info) {
TrackEditor::LoadTrackDataFromJson(GetWorld()->GetTrack(), info->Path);
} else {
printf("[Tools.cpp] Failed load scenefile, TrackInfo nullptr\n");
}
} else {
CM_ResetAudio();
CVarSetInteger("gFreecam", true);
@@ -226,6 +235,8 @@ namespace TrackEditor {
// Defer deletion until race_logic_loop
bCleanWorld = true;
gEditor.ResetGizmo();
destroy_all_actors();
GetWorld()->GetTrack()->SpawnList.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();