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Fix mistake
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@@ -209,7 +209,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
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someVec1[0] = temp_f0_3;
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someVec1[1] = temp_f2;
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someVec1[2] = temp_f12;
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FrameInterpolation_RecordMatrixPop(someMatrix2);
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FrameInterpolation_RecordMatrixPush(someMatrix2);
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add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
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