Interpolated smoke particles from shells

This commit is contained in:
sitton76
2025-05-20 00:16:00 -05:00
parent 140aa9014d
commit c3c38b05fe
+2
View File
@@ -3905,6 +3905,7 @@ void render_object_smoke_particles(s32 cameraId) {
Object* object;
sp54 = &camera1[cameraId];
FrameInterpolation_RecordOpenChild("SmokeParticles", TAG_OBJECT(sp54));
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
@@ -3926,6 +3927,7 @@ void render_object_smoke_particles(s32 cameraId) {
}
}
}
FrameInterpolation_RecordCloseChild();
}
UNUSED void func_800557AC() {