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Fix compile
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@@ -54,7 +54,7 @@ Mtx* SetTextMatrix(Mat4 matrix, f32 x, f32 y, f32 arg3, f32 arg4) {
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matrix[3][2] = 0.0f;
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matrix[3][3] = 1.0f;
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Mtx* mtx = GetMatrix(gWorldInstance.Mtx.Effects);
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FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mtx, &stack.back());
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FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)matrix, mtx);
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guMtxF2L(matrix, mtx);
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return mtx;
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