Green shells tag, and added comments I neglected to add before.

This commit is contained in:
sitton76
2025-05-17 03:06:29 -05:00
parent 860539a81c
commit c7f67eae75
4 changed files with 14 additions and 1 deletions
+2 -1
View File
@@ -59,6 +59,7 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
return;
}
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_falling_rock);
FrameInterpolation_RecordCloseChild();
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
+2
View File
@@ -106,6 +106,7 @@ void OGrandPrixBalloons::func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 ver
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Balloon", TAG_ITEM_ADDR(object)); //Not working properly just yet
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
@@ -119,6 +120,7 @@ void OGrandPrixBalloons::func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 ver
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
+7
View File
@@ -34,6 +34,7 @@
#include <assets/wario_stadium_data.h>
#include <assets/frappe_snowland_data.h>
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
// Appears to be textures
// or tluts
@@ -707,6 +708,9 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
//! @todo Is this making the shell spin?
// Is it doing this by modifying a an address?
uintptr_t phi_t3;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Shell", TAG_ITEM_ADDR(shell));
f32 temp_f0 =
is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 490000.0f);
@@ -749,6 +753,9 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
} else {
gSPDisplayList(gDisplayListHead++, D_0D005368);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
UNUSED s16 D_802B8808[] = { 0x0014, 0x0028, 0x0000, 0x0000 };
+3
View File
@@ -1484,6 +1484,7 @@ void render_player_shadow(Player* player, s8 playerId, s8 screenId) {
UNUSED Vec3f pad2;
f32 var_f2;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Kart Shadow", TAG_ITEM_ADDR(player));
temp_t9 = (u16) (player->unk_048[screenId] + player->rotation[1] + player->unk_0C0) / 128; // << 7) & 0xFFFF;
spC0 = -player->rotation[1] - player->unk_0C0;
@@ -1548,6 +1549,8 @@ void render_player_shadow(Player* player, s8 playerId, s8 screenId) {
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}