Green shells tag, and added comments I neglected to add before.

This commit is contained in:
sitton76
2025-05-17 03:06:29 -05:00
parent 860539a81c
commit c7f67eae75
4 changed files with 14 additions and 1 deletions
+7
View File
@@ -34,6 +34,7 @@
#include <assets/wario_stadium_data.h>
#include <assets/frappe_snowland_data.h>
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
// Appears to be textures
// or tluts
@@ -707,6 +708,9 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
//! @todo Is this making the shell spin?
// Is it doing this by modifying a an address?
uintptr_t phi_t3;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Shell", TAG_ITEM_ADDR(shell));
f32 temp_f0 =
is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 490000.0f);
@@ -749,6 +753,9 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
} else {
gSPDisplayList(gDisplayListHead++, D_0D005368);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
UNUSED s16 D_802B8808[] = { 0x0014, 0x0028, 0x0000, 0x0000 };