Fix texture filter off

This commit is contained in:
MegaMech
2025-01-05 17:23:41 -07:00
parent 7e50b7c29e
commit cb21fc1209
+1 -1
View File
@@ -77,7 +77,7 @@ GameEngine::GameEngine() {
//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
// Turn off texture filtering because menus are borked with it on
CVarSetInteger("gTextureFilter", 2);
CVarRegisterInteger("gTextureFilter", 2);
this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);