FrameInterpolation For Kart (#639)

* Update BombKart.cpp

* Update BombKart.h

* Update PlayerBombKart.cpp

* Update PlayerBombKart.cpp

* Update PlayerBombKart.h

* Update PlayerBombKart.h

* Update PlayerBombKart.cpp

* Update PlayerBombKart.cpp

* Update PlayerBombKart.h

* Update PlayerBombKart.h

* Update PlayerBombKart.cpp

* Update PlayerBombKart.cpp
This commit is contained in:
MegaMech
2026-02-04 21:28:22 -07:00
committed by GitHub
parent 2b9d689b2f
commit cefae44db1
4 changed files with 67 additions and 28 deletions
+45 -6
View File
@@ -1,5 +1,6 @@
#include "PlayerBombKart.h"
#include "Matrix.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "common_structs.h"
@@ -12,6 +13,13 @@ extern "C" {
#include "menus.h"
}
size_t PlayerBombKart::_count = 0;
PlayerBombKart::PlayerBombKart() {
_idx = _count;
_count++;
}
void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart
Player* player = &gPlayerOne[playerId];
if (state != PlayerBombKartState::DISABLED) {
@@ -20,7 +28,7 @@ void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb
pos.z = player->pos[2];
surfaceHeight = player->unk_074;
PlayerBombKart::func_800563DC(cameraId, _primAlpha);
PlayerBombKart::func_8005669C(_primAlpha);
PlayerBombKart::func_8005669C(cameraId, _primAlpha);
PlayerBombKart::func_800568A0(cameraId);
}
}
@@ -38,6 +46,7 @@ void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
D_80183E80[0] = 0;
D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
D_80183E80[2] = 0x8000;
FrameInterpolation_RecordOpenChild("player_bomb_kart2", (_idx << 4) | cameraId);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007E98);
func_8004B310(arg2);
@@ -53,36 +62,64 @@ void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
temp_s0 = D_8018D400;
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B00);
FrameInterpolation_RecordCloseChild();
func_8004B414(0, 0, 0, arg2);
D_80183E40[1] = D_80183E40[1] + 4.0;
D_80183E80[2] = 0;
func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
PlayerBombKart::func_800562E4(cameraId, temp_s0 % 3, temp_s0 % 4, arg2, 0);
temp_v0 = temp_s0 + 1;
D_80183E80[2] = 0x6000;
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
PlayerBombKart::func_800562E4(cameraId, temp_v0 % 3, temp_v0 % 4, arg2, 1);
temp_v0 = temp_s0 + 2;
D_80183E80[2] = 0xA000;
func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
PlayerBombKart::func_800562E4(cameraId, temp_v0 % 3, temp_v0 % 4, arg2, 2);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void PlayerBombKart::func_8005669C(s32 arg2) {
u32 PlayerBombKart::vec[3][3] = {
{ 255, 255, 255 },
{ 255, 255, 0 },
{ 255, 0, 0 },
};
void PlayerBombKart::func_800562E4(s32 cameraId, s32 arg0, s32 arg1, s32 arg2, s32 id) {
D_80165860 = PlayerBombKart::vec[arg0][0];
D_8016586C = PlayerBombKart::vec[arg0][1];
D_80165878 = PlayerBombKart::vec[arg0][2];
func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
FrameInterpolation_RecordOpenChild("player_bomb_kart_spark", (id << 12) | (_idx << 5) | cameraId);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
func_80044BF8((uint8_t*)common_texture_particle_spark[arg1], 32, 32);
gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005AE0, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
void PlayerBombKart::func_8005669C(s32 cameraId, s32 arg2) {
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079E8);
func_8004B310(arg2);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E40[1] = pos.y - 2.0;
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z + 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (0 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z - 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (1 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z - 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (2 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z + 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (3 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
@@ -94,6 +131,7 @@ void PlayerBombKart::func_800568A0(s32 cameraId) {
D_80183E50[0] = pos.x;
D_80183E50[1] = surfaceHeight + 0.8;
D_80183E50[2] = pos.z;
FrameInterpolation_RecordOpenChild("player_bomb_kart", (_idx << 4) | cameraId);
set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
@@ -101,4 +139,5 @@ void PlayerBombKart::func_800568A0(s32 cameraId) {
AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
}
FrameInterpolation_RecordCloseChild();
}
+16 -1
View File
@@ -11,6 +11,16 @@ public:
ACTIVE,
};
PlayerBombKart();
~PlayerBombKart() {
_count--;
}
static size_t GetCount() {
return _count;
}
s16 state = PlayerBombKartState::DISABLED;
FVector pos = {0, 0, 0};
f32 surfaceHeight = 0;
@@ -18,6 +28,11 @@ public:
void Draw(size_t playerId, s32 cameraId);
void func_800563DC(s32 cameraId, s32 arg2);
void func_8005669C(s32 arg2);
void func_800562E4(s32 cameraId, s32 arg0, s32 arg1, s32 arg2, s32 id);
void func_8005669C(s32 cameraId, s32 arg2);
void func_800568A0(s32 cameraId);
private:
static u32 vec[3][3];
static size_t _count;
size_t _idx;
};
+5 -20
View File
@@ -4,6 +4,7 @@
#include <vector>
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
#include "engine/Matrix.h"
extern "C" {
@@ -346,24 +347,6 @@ void OBombKart::Tick() {
}
void OBombKart::Draw(s32 cameraId) {
if (gModeSelection == BATTLE) {
for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) {
Object* object = &gObjectList[_objectIndex];
if (object->state != 0) {
s32 primAlpha = object->primAlpha;
Player* player = &gPlayerOne[playerId];
object->pos[0] = player->pos[0];
object->pos[1] = player->pos[1] - 2.0;
object->pos[2] = player->pos[2];
object->surfaceHeight = player->unk_074;
func_800563DC(_objectIndex, cameraId, primAlpha);
func_8005669C(_objectIndex, cameraId, primAlpha);
func_800568A0(_objectIndex, cameraId);
}
}
return;
}
if (IsPodiumCeremony()) {
if ((_idx == 0) && (WaypointIndex < 16)) {
return;
@@ -400,7 +383,7 @@ void OBombKart::Draw(s32 cameraId) {
func_800563DC(_objectIndex, cameraId, 0x000000FF);
OBombKart::SomeRender(camera->pos);
if (((u32) temp_s4 < 0x4E21U) && (state != OBombKart::States::EXPLODE)) {
OBombKart::LoadMtx();
OBombKart::LoadMtx(cameraId);
}
}
}
@@ -426,12 +409,13 @@ void OBombKart::SomeRender(Vec3f arg1) {
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void OBombKart::LoadMtx() {
void OBombKart::LoadMtx(s32 cameraId) {
Mat4 mat;
D_80183E50[0] = Pos[0];
D_80183E50[1] = CenterY + 1.0;
D_80183E50[2] = Pos[2];
FrameInterpolation_RecordOpenChild("object_bomb_kart", (_idx << 4) | cameraId);
set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f);
//convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
@@ -440,6 +424,7 @@ void OBombKart::LoadMtx() {
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
FrameInterpolation_RecordCloseChild();
}
void OBombKart::Waypoint(s32 screenId) {
+1 -1
View File
@@ -86,7 +86,7 @@ class OBombKart : public OObject {
virtual void DrawEditorProperties() override;
void DrawBattle(s32 cameraId);
void SomeRender(Vec3f arg1);
void LoadMtx();
void LoadMtx(s32 cameraId);
void Waypoint(s32 screenId);
OBombKart::States Behaviour = OBombKart::States::COUNTERCLOCKWISE;