mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-02 20:56:04 -04:00
fix of bowser castle crash (#70)
* fix of bowser castle crash * format multiplayer * Update MultiplayerWindow.cpp * fix crash
This commit is contained in:
+57
-37
@@ -25,11 +25,11 @@ void assign_player_control_types(void) {
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if (clients[i].isAI) {
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gPlayers[playerIndex].nControlFlags = 0;
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} else if (clients[i].hasAuthority) {
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//printf("PLAYER SLOT %d, INDEX %d\n", clients[i].slot, clients[i].character);
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// printf("PLAYER SLOT %d, INDEX %d\n", clients[i].slot, clients[i].character);
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// Set player to the camera
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//cameras[0].playerId = clients[i].slot;
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//D_800DC5EC->player = &gPlayers[clients[i].slot];
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// cameras[0].playerId = clients[i].slot;
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// D_800DC5EC->player = &gPlayers[clients[i].slot];
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// printf("PLAYER SLOT %d, INDEX %d\n", clients[i].slot, clients[i].character);
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gPlayers[playerIndex].nControlFlags =
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PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE; // Requires server replication to move.
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@@ -50,7 +50,6 @@ void network_cup_vote(uint32_t course) {
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send_int_packet(gNetwork.tcpSocket, PACKET_COURSE_VOTE, course, sizeof(uint32_t));
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}
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void set_course(const char* data) {
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if (data != NULL) {
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gCupSelection = data[0];
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@@ -121,12 +120,12 @@ void networking_start_session(const char* data) {
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gGotoMode = RACING; // Enter race state
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gGamestateNext = RACING;
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gCCSelection = CC_150;
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//gCupSelection = FLOWER_CUP;
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// gCupSelection = FLOWER_CUP;
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gCupCourseSelection = CUP_COURSE_ONE;
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gScreenModeSelection = SCREEN_MODE_1P;
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gModeSelection = GRAND_PRIX;
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gPlayerCount = 1;
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//gCurrentCourseId = 8;
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// gCurrentCourseId = 8;
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gDebugMenuSelection = DEBUG_MENU_EXITED;
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func_8009E1C0();
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func_800CA330(0x19);
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@@ -165,20 +164,22 @@ void spawn_network_players(f32* arg0, f32* arg1, f32 arg2) {
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u32 pos[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
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printf("----- Spawn Players ------\n");
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//for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
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//s32 playerIndex = clients[i].slot;
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//printf("Spawned %s, in slot %d as char %d with flags 0x%X", clients[i].username, clients[i].slot, gPlayers[playerIndex].nCharacter, gPlayers[playerIndex].nControlFlags);
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// for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
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// s32 playerIndex = clients[i].slot;
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// printf("Spawned %s, in slot %d as char %d with flags 0x%X", clients[i].username, clients[i].slot,
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// gPlayers[playerIndex].nCharacter, gPlayers[playerIndex].nControlFlags);
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//if (gPlayers[playerIndex].nCharacter == -1) {
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// printf("\n\nCORRUPT PLAYER DATA\n\n");
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//} else {
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//printf(" X: %d, Z: %d\n", arg0[D_80165270[posX[playerIndex]]], arg1[D_80165270[posZ[playerIndex]]] + 250.0f) ;
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//spawn_player(&gPlayers[clients[i].slot], clients[i].slot, arg0[D_80165270[posX[clients[i].slot]]], arg1[D_80165270[posZ[clients[i].slot]]] + 250.0f, arg2, 32768.0f, clients[i].character, gPlayers[playerIndex].nControlFlags);
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//}
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// This index isn't right like this ^
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// if (gPlayers[playerIndex].nCharacter == -1) {
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// printf("\n\nCORRUPT PLAYER DATA\n\n");
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// } else {
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// printf(" X: %d, Z: %d\n", arg0[D_80165270[posX[playerIndex]]], arg1[D_80165270[posZ[playerIndex]]] + 250.0f) ;
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// spawn_player(&gPlayers[clients[i].slot], clients[i].slot, arg0[D_80165270[posX[clients[i].slot]]],
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// arg1[D_80165270[posZ[clients[i].slot]]] + 250.0f, arg2, 32768.0f, clients[i].character,
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// gPlayers[playerIndex].nControlFlags);
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// }
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// This index isn't right like this ^
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//if localClient.Slots
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// if localClient.Slots
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for (size_t i = 0; i < 8; i++) {
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printf("a %d, %d\n", clients[i].slot, clients[i].character);
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@@ -186,34 +187,53 @@ void spawn_network_players(f32* arg0, f32* arg1, f32 arg2) {
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for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
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if (clients[i].hasAuthority) {
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spawn_player(&gPlayers[0], i, arg0[clients[i].slot], arg1[clients[i].slot] + 250.0f, arg2, 32768.0f, clients[i].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
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spawn_player(&gPlayers[0], i, arg0[clients[i].slot], arg1[clients[i].slot] + 250.0f, arg2, 32768.0f,
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clients[i].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
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}
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}
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for (size_t i = 0; i < NETWORK_MAX_PLAYERS - 1; i++) {
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if (!clients[i].hasAuthority) {
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spawn_player(&gPlayers[clients[i].slot], i, arg0[clients[i].slot], arg1[clients[i].slot] + 250.0f, arg2, 32768.0f, clients[i].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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spawn_player(&gPlayers[clients[i].slot], i, arg0[clients[i].slot], arg1[clients[i].slot] + 250.0f, arg2,
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32768.0f, clients[i].character,
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PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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}
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}
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// spawn_player(&gPlayers[clients[0].slot], 0, arg0[clients[0].slot], arg1[clients[0].slot] + 250.0f, arg2, 32768.0f, clients[0].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
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// spawn_player(&gPlayers[clients[1].slot], 1, arg0[clients[1].slot], arg1[clients[1].slot] + 250.0f, arg2, 32768.0f, clients[1].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[2].slot], 2, arg0[clients[2].slot], arg1[clients[2].slot] + 250.0f, arg2, 32768.0f, clients[2].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[3].slot], 3, arg0[clients[3].slot], arg1[clients[3].slot] + 250.0f, arg2, 32768.0f, clients[3].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[4].slot], 4, arg0[clients[4].slot], arg1[clients[4].slot] + 250.0f, arg2, 32768.0f, clients[4].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[5].slot], 5, arg0[clients[5].slot], arg1[clients[5].slot] + 250.0f, arg2, 32768.0f, clients[5].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[6].slot], 6, arg0[clients[6].slot], arg1[clients[6].slot] + 250.0f, arg2, 32768.0f, clients[6].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[7].slot], 7, arg0[clients[7].slot], arg1[clients[7].slot] + 250.0f, arg2, 32768.0f, clients[7].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[0].slot], 0, arg0[clients[0].slot], arg1[clients[0].slot] + 250.0f, arg2,
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// 32768.0f, clients[0].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
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// spawn_player(&gPlayers[clients[1].slot], 1, arg0[clients[1].slot], arg1[clients[1].slot] + 250.0f, arg2,
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// 32768.0f, clients[1].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[2].slot], 2, arg0[clients[2].slot], arg1[clients[2].slot] + 250.0f, arg2,
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// 32768.0f, clients[2].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[3].slot], 3, arg0[clients[3].slot], arg1[clients[3].slot] + 250.0f, arg2,
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// 32768.0f, clients[3].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[4].slot], 4, arg0[clients[4].slot], arg1[clients[4].slot] + 250.0f, arg2,
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// 32768.0f, clients[4].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[5].slot], 5, arg0[clients[5].slot], arg1[clients[5].slot] + 250.0f, arg2,
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// 32768.0f, clients[5].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[6].slot], 6, arg0[clients[6].slot], arg1[clients[6].slot] + 250.0f, arg2,
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// 32768.0f, clients[6].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[7].slot], 7, arg0[clients[7].slot], arg1[clients[7].slot] + 250.0f, arg2,
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// 32768.0f, clients[7].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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//}
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printf("--------------------------\n");
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// gPlayers[i].nControlFlags
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// spawn_player(&gPlayers[clients[0].slot], clients[0].slot, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2, 32768.0f, gCharacterSelections[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
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// spawn_player(&gPlayers[clients[1].slot], clients[1].slot, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[2].slot], clients[2].slot, arg0[D_80165270[3]], arg1[D_80165270[2]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[1], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[3].slot], clients[3].slot, arg0[D_80165270[2]], arg1[D_80165270[3]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[2], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[4].slot], clients[4].slot, arg0[D_80165270[5]], arg1[D_80165270[4]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[3], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[5].slot], clients[5].slot, arg0[D_80165270[4]], arg1[D_80165270[5]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[4], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[6].slot], clients[6].slot, arg0[D_80165270[7]], arg1[D_80165270[6]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[5], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[7].slot], clients[7].slot, arg0[D_80165270[6]], arg1[D_80165270[7]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[6], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[0].slot], clients[0].slot, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f,
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// arg2, 32768.0f, gCharacterSelections[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
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// spawn_player(&gPlayers[clients[1].slot], clients[1].slot, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[2].slot], clients[2].slot, arg0[D_80165270[3]], arg1[D_80165270[2]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[1], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[3].slot], clients[3].slot, arg0[D_80165270[2]], arg1[D_80165270[3]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[2], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[4].slot], clients[4].slot, arg0[D_80165270[5]], arg1[D_80165270[4]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[3], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[5].slot], clients[5].slot, arg0[D_80165270[4]], arg1[D_80165270[5]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[4], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[6].slot], clients[6].slot, arg0[D_80165270[7]], arg1[D_80165270[6]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[5], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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// spawn_player(&gPlayers[clients[7].slot], clients[7].slot, arg0[D_80165270[6]], arg1[D_80165270[7]] + 250.0f,
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// arg2, 32768.0f, chooseKartAIPlayers[6], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
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}
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@@ -13,13 +13,13 @@ extern "C" {
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#include "networking/networking.h"
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#include "actor_types.h"
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#include "code_800029B0.h"
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struct Actor gActorList[];
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extern char *gCourseNames[];
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extern char *gCupNames[];
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extern struct Actor gActorList[];
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extern char* gCourseNames[];
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extern char* gCupNames[];
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extern char* D_800E76A8[];
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extern Network gNetwork;
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extern Camera cameras[];
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extern UnkStruct_800DC5EC *D_800DC5EC;
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extern UnkStruct_800DC5EC* D_800DC5EC;
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}
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namespace Multiplayer {
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@@ -42,35 +42,35 @@ void MultiplayerWindow::DrawElement() {
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if (!gNetwork.isConnected) {
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static char username[NETWORK_USERNAME_LENGTH] = "TestUser";
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static char username[NETWORK_USERNAME_LENGTH] = "TestUser";
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ImGui::Text("Username:");
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ImGui::InputText("##edit", username, IM_ARRAYSIZE(username));
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ImGui::Text("Username:");
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ImGui::InputText("##edit", username, IM_ARRAYSIZE(username));
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static char address[32] = "127.0.0.1:64010";
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static char addressCopy[32];
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strncpy(addressCopy, address, sizeof(addressCopy));
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addressCopy[sizeof(addressCopy) - 1] = '\0'; // Ensure null termination
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static char address[32] = "127.0.0.1:64010";
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static char addressCopy[32];
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strncpy(addressCopy, address, sizeof(addressCopy));
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addressCopy[sizeof(addressCopy) - 1] = '\0'; // Ensure null termination
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ImGui::Text("Host:");
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ImGui::InputText("##edit3", addressCopy, IM_ARRAYSIZE(addressCopy));
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ImGui::Text("Host:");
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ImGui::InputText("##edit3", addressCopy, IM_ARRAYSIZE(addressCopy));
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if (ImGui::Button("Connect!")) {
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char* ip = NULL;
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uint16_t port = 0;
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if (ImGui::Button("Connect!")) {
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char* ip = NULL;
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uint16_t port = 0;
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char* token = strtok(addressCopy, ":");
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ip = token;
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char* token = strtok(addressCopy, ":");
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ip = token;
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token = strtok(NULL, ":");
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if (token != NULL) {
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port = (uint16_t)atoi(token);
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token = strtok(NULL, ":");
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if (token != NULL) {
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port = (uint16_t) atoi(token);
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}
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gNetwork.enabled = true;
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ConnectToServer(ip, port, username);
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}
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gNetwork.enabled = true;
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ConnectToServer(ip, port, username);
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}
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} else {
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ImGui::Spacing();
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@@ -104,7 +104,6 @@ void MultiplayerWindow::DrawElement() {
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ImGui::Spacing();
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ImGui::Text("-- %s --", gCupNames[sCup]);
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if (ImGui::Button("test", ImVec2(-1, 0))) {
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// Add disconnect logic here
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cameras[0].playerId = 2;
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@@ -112,16 +111,17 @@ void MultiplayerWindow::DrawElement() {
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}
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for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
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ImGui::Text("Slot %d: char: %d, hasAuthority: %d", clients[i].slot, clients[i].character, gPlayers[i].nHasAuthority);
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ImGui::Text("Slot %d: char: %d, hasAuthority: %d", clients[i].slot, clients[i].character,
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gPlayers[i].nHasAuthority);
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}
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/* Stick UI to the bottom of the panel */
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float windowHeight = ImGui::GetWindowHeight();
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// Move the cursor to a position relative to the bottom of the window
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ImGui::SetCursorPosY(windowHeight - ImGui::GetFrameHeightWithSpacing() * 2); // Adjust Y position for two buttons
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ImGui::SetCursorPosY(windowHeight -
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ImGui::GetFrameHeightWithSpacing() * 2); // Adjust Y position for two buttons
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char buttonLabel[32];
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@@ -152,4 +152,4 @@ void MultiplayerWindow::DrawElement() {
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void MultiplayerWindow::UpdateElement() {
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}
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} // namespace GameInfo
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} // namespace Multiplayer
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@@ -13,4 +13,4 @@ class MultiplayerWindow : public Ship::GuiWindow {
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void DrawElement() override;
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void UpdateElement() override;
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};
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} // namespace GameInfo
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} // namespace Multiplayer
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@@ -1257,7 +1257,7 @@ void render_double_deck(UNUSED struct UnkStruct_800DC5EC* arg0) {
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void render_dks_jungle_parkway(struct UnkStruct_800DC5EC* arg0) {
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func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
|
||||
func_802B5D64(D_800DC610[1], D_802B87D4, D_802B87D0, 1);
|
||||
func_802B5D64(&D_800DC610[1], D_802B87D4, D_802B87D0, 1);
|
||||
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING);
|
||||
|
||||
@@ -446,6 +446,8 @@ void func_802A487C(Vtx* arg0, UNUSED struct UnkStruct_800DC5EC* arg1, UNUSED s32
|
||||
}
|
||||
|
||||
void func_802A4A0C(Vtx* vtx, struct UnkStruct_800DC5EC* arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED f32* arg4) {
|
||||
s32 id = arg1 - D_8015F480;
|
||||
arg1->camera = &cameras[id]; // bad fix of bowser castle crash where camera get an invalid value
|
||||
Camera* camera = arg1->camera;
|
||||
s16 temp_t5;
|
||||
f32 temp_f0;
|
||||
|
||||
Reference in New Issue
Block a user