This commit is contained in:
MegaMech
2025-07-12 18:03:09 +00:00
parent af8e23c813
commit cfd98db904
81 changed files with 798 additions and 781 deletions
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
</div>
</div>
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@@ -108,7 +108,7 @@ $(function(){initNavTree('actors.html',''); initResizable(true); });
<div class="headertitle"><div class="title">How Actors Work</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="actors-1"></a>
<div class="textblock"><h1><a class="anchor" id="actors"></a>
Actors</h1>
<p>If you are familiar with oot or sm64 prepare to be very disappointed. Both games split actors into separate files. In an unorderly fashion, mk64 appears to place all actors in the same file save for the odd exception.</p>
<p>Example actor setup based on <a class="el" href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a> </p><div class="fragment"><div class="line"><span class="comment">// Loop through the actor list and run that particular actors behaviour.</span></div>
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@@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });
</div>
</p>
<p><a class="el" href="controlflow.html#actors">Actors</a> <a class="el" href="objects.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
<p><a class="el" href="actors.html#actors">Actors</a> <a class="el" href="controlflow.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
</div></div><!-- contents -->
</div><!-- PageDoc -->
</div><!-- doc-content -->
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@@ -1,10 +1,10 @@
var actorsmenu =
[
[ "How Actors Work", "actors.html", [
[ "Actors", "actors.html#actors-1", null ]
[ "Actors", "actors.html#actors", null ]
] ],
[ "Objects", "objects.html", [
[ "Objects", "objects.html#objects", null ]
[ "Objects", "objects.html#objects-1", null ]
] ],
[ "Vehicles", "vehicles.html", [
[ "Trains", "vehicles.html#trains", null ],
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@@ -24,8 +24,8 @@ var basics =
[ "Code Breakdown", "controlflow.html#code-breakdown", [
[ "Menus", "controlflow.html#menus", null ],
[ "Players", "controlflow.html#players", null ],
[ "Actors", "controlflow.html#actors", null ],
[ "Objects", "controlflow.html#objects-1", null ],
[ "Actors", "controlflow.html#actors-1", null ],
[ "Objects", "controlflow.html#objects", null ],
[ "Courses", "controlflow.html#courses", [
[ "Course Folder", "controlflow.html#course-folder", null ]
] ],
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
<div class="dynheader">
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@@ -289,7 +289,7 @@ Static Private Attributes</h2></td></tr>
<tr class="separator:a473ab45c3488350f0214f9f7a72c1455"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd></dl>
<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
@@ -1690,7 +1690,7 @@ Here is the caller graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>Write this better. This effects the squish size and the bounding box size. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>Write this better. This effects the squish size and the bounding box size. </dd></dl>
</div>
</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>remove magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>remove magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
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</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>fix magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>remove magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>fix magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>remove magic constant </dd></dl>
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<a href="#players">Players</a>
</li>
<li class="level2">
<a href="#actors">Actors</a>
<a href="#actors-1">Actors</a>
</li>
<li class="level2">
<a href="#objects-1">Objects</a>
<a href="#objects">Objects</a>
</li>
<li class="level2">
<a href="#courses">Courses</a>
@@ -258,7 +258,7 @@ Players</h2>
<tr class="markdownTableRowEven">
<td class="markdownTableBodyNone"><a class="el" href="camera_8c.html">camera</a> </td><td class="markdownTableBodyNone"><a class="el" href="structPlayer.html">Player</a> cameras </td></tr>
</table>
<h2><a class="anchor" id="actors"></a>
<h2><a class="anchor" id="actors-1"></a>
Actors</h2>
<p><a class="el" href="structActor.html">Actor</a> related code resides in </p><table class="markdownTable">
<tr class="markdownTableHead">
@@ -270,7 +270,7 @@ Actors</h2>
<tr class="markdownTableRowOdd">
<td class="markdownTableBodyNone"><a class="el" href="code__80005FD0_8c.html">code_80005FD0</a> </td><td class="markdownTableBodyNone">Vehicles; trains, cars, trucks, boats </td></tr>
</table>
<h2><a class="anchor" id="objects-1"></a>
<h2><a class="anchor" id="objects"></a>
Objects</h2>
<p><a class="el" href="structObject.html">Object</a> related code resides in </p><table class="markdownTable">
<tr class="markdownTableHead">
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>remove magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>remove magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>loads of magic constants.. </dd></dl>
<div class="dynheader">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>fix magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>remove magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000032">Todo</a></b></dt><dd>fix magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000033">Todo</a></b></dt><dd>remove magic constant </dd></dl>
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<a href="actor__types_8h.html#affb5ffde510634c5c1e09a5b934d29c3"/>
<a href="actor__types_8h_source.html"/>
<a href="actors.html"/>
<a href="actors.html#actors-1"/>
<a href="actors.html#actors"/>
<a href="actors_8c.html"/>
<a href="actors_8c.html#a047d32425b6ea73e667cb31548bdc8dd"/>
<a href="actors_8c.html#a074156bcbfcb24d6b691adf751bb8580"/>
@@ -6252,7 +6252,7 @@
<a href="contramwrite_8c.html#a5a8e6638b28caf3b5faba67df76d099c"/>
<a href="contramwrite_8c.html#ac0f1bb81601cedc5fc5868fc7e500b88"/>
<a href="controlflow.html"/>
<a href="controlflow.html#actors"/>
<a href="controlflow.html#actors-1"/>
<a href="controlflow.html#code-breakdown"/>
<a href="controlflow.html#course-folder"/>
<a href="controlflow.html#courses"/>
@@ -6260,7 +6260,7 @@
<a href="controlflow.html#engine"/>
<a href="controlflow.html#math"/>
<a href="controlflow.html#menus"/>
<a href="controlflow.html#objects-1"/>
<a href="controlflow.html#objects"/>
<a href="controlflow.html#overall-control-flow"/>
<a href="controlflow.html#paradigm"/>
<a href="controlflow.html#players"/>
@@ -10256,6 +10256,7 @@
<a href="md_docs_2custom-track.html#extra-information-that-may-be-helpful"/>
<a href="md_docs_2custom-track.html#how-to-use"/>
<a href="md_docs_2custom-track.html#import"/>
<a href="md_docs_2custom-track.html#materials"/>
<a href="md_docs_2custom-track.html#playing-your-custom-track"/>
<a href="md_docs_2custom-track.html#preparation"/>
<a href="md_docs_2custom-track.html#tips-1"/>
@@ -12571,7 +12572,7 @@
<a href="new__func_8h.html#ac8095e2ec1adbd7e74e655c578968a36"/>
<a href="new__func_8h_source.html"/>
<a href="objects.html"/>
<a href="objects.html#objects"/>
<a href="objects.html#objects-1"/>
<a href="objects_8h.html"/>
<a href="objects_8h.html#a015cc1fa03690348fb398b9be74ecc15"/>
<a href="objects_8h.html#a02bd29e49d2089bb6bd1bfe33e360584"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
</div>
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</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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</div><!--header-->
<div class="contents">
<div class="textblock"><p><a class="anchor" id="custom-tracks"></a></p>
<p><a class="el" href="structNote.html">Note</a> that this doc is a work-in-progress and has been hastily written to provide a very basic guide to get people started. It is not all encompassing and may be missing important information. A better manual will be drafted in the future.</p>
<p>This guide is</p><ul>
<li>Hastily written</li>
<li>Made for advanced users</li>
<li>A work-in-progress</li>
</ul>
<p>This guide is not all encompassing and may be missing important information. A better manual will be drafted in the future.</p>
<h1><a class="anchor" id="dependencies"></a>
Dependencies</h1>
<ul>
@@ -128,9 +133,17 @@ How to use</h1>
</ul>
</li>
</ul>
<h1><a class="anchor" id="materials"></a>
Materials</h1>
<ul>
<li>Youtube tutorials discuss how materials work.</li>
<li>Fast64 often defaults to a CI8 palette texture, always change <code>Format</code> to <code>RGBA-16 bit</code> or <code>RGBA-32 bit</code> The Colour Index (CI8) format can cause issues if not used correctly. It's easy to confuse this as directly below this box it says <code>RGBA 16-bit</code> Example of incorrect texture format: <img src="https://github.com/user-attachments/assets/518bd16e-3d16-43f9-9767-fc73ea2ab5f8" alt="image" width="677" height="777" class="inline"/></li>
</ul>
<p>Example of correct texture format <img src="https://github.com/user-attachments/assets/2cce483b-7fcb-435b-924e-3443e2976e95" alt="image" width="627" height="205" class="inline"/></p>
<h1><a class="anchor" id="export"></a>
Export</h1>
<ul>
<li>Check <code>Ignore Textures Restrictions</code> failing to do so may result in errors <img src="https://github.com/user-attachments/assets/60f084d3-aef4-429c-889f-2e2d74473e1a" alt="image" width="318" height="315" class="inline"/></li>
<li>FAST64 MUST BE SET TO F3DEX MODE (The others <em>should</em> work but they don't)</li>
<li>Select the empty and click the SpaghettiKart and <a class="el" href="classHarbour.html">Harbour</a> Masters profiles</li>
<li>Name: Track name here</li>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000031">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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Here is the call graph for this function:</div>
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<p>Navigation of the map select course menu screen </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
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Here is the call graph for this function:</div>
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<p>On input skip logo screen </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd>Label audio funcs </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd>Label audio funcs </dd></dl>
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View File
@@ -861,7 +861,7 @@ Variables</h2></td></tr>
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<p>Navigation of the map select course menu screen </p>
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Here is the call graph for this function:</div>
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[ "How to use", "md_docs_2custom-track.html#how-to-use", null ],
[ "Materials", "md_docs_2custom-track.html#materials", null ],
[ "Export", "md_docs_2custom-track.html#export", null ],
[ "Preparation", "md_docs_2custom-track.html#preparation", null ],
[ "Import", "md_docs_2custom-track.html#import", null ],
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@@ -841,7 +841,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<div class="dynheader">
Here is the caller graph for this function:</div>
<div class="dyncontent">
+1 -1
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@@ -108,7 +108,7 @@ $(function(){initNavTree('objects.html',''); initResizable(true); });
<div class="headertitle"><div class="title">Objects</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="objects"></a>
<div class="textblock"><h1><a class="anchor" id="objects-1"></a>
Objects</h1>
</div></div><!-- contents -->
</div><!-- PageDoc -->
+1 -1
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@@ -36,7 +36,7 @@ var searchData=
['objectpicker_2ecpp_33',['ObjectPicker.cpp',['../ObjectPicker_8cpp.html',1,'']]],
['objectpicker_2eh_34',['ObjectPicker.h',['../ObjectPicker_8h.html',1,'']]],
['objectreplication_35',['ObjectReplication',['../replication_8c.html#a51d6551124e4a1946bb006ba096d6726',1,'replication.c']]],
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['objects_36',['Objects',['../structWorld_1_1Matrix.html#a9ffe24e9a3a0b5365aa5fcf5287d9619',1,'World::Matrix::Objects'],['../classWorld.html#a6cbf7696cb1102cd7f07b937b8e42648',1,'World::Objects'],['../objects.html',1,'Objects'],['../controlflow.html#objects',1,'Objects'],['../objects.html#objects-1',1,'Objects']]],
['objects_2eh_37',['objects.h',['../objects_8h.html',1,'']]],
['objects_2emd_38',['objects.md',['../objects_8md.html',1,'']]],
['obombkart_39',['OBombKart',['../classOBombKart.html',1,'OBombKart'],['../classOBombKart.html#adce8f46e3608e94dd14e465b61db900b',1,'OBombKart::OBombKart()']]],
+1 -1
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@@ -92,7 +92,7 @@ var searchData=
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['actorlist_90',['ActorList',['../namespaceEditor.html#aa2e1ff6c936cecd08d75463c42812624',1,'Editor']]],
['actorreplication_91',['ActorReplication',['../replication_8c.html#a26dd97c60547f572972e89064852c0b4',1,'replication.c']]],
['actors_92',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../controlflow.html#actors',1,'Actors'],['../actors.html#actors-1',1,'Actors']]],
['actors_92',['Actors',['../classWorld.html#a801d7b9b95a56aad4e6c850e7b3f04f2',1,'World::Actors'],['../actorsmenu.html',1,'Actors'],['../actors.html#actors',1,'Actors'],['../controlflow.html#actors-1',1,'Actors']]],
['actors_20work_93',['How Actors Work',['../actors.html',1,'actorsmenu']]],
['actors_2ec_94',['actors.c',['../actors_8c.html',1,'']]],
['actors_2eh_95',['actors.h',['../actors_8h.html',1,'']]],
+564 -563
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+1 -1
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@@ -327,7 +327,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<div class="dynheader">
Here is the caller graph for this function:</div>
<div class="dyncontent">
+20 -20
View File
@@ -110,18 +110,18 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<div class="contents">
<div class="textblock"><dl class="reflist">
<dt>Global <a class="el" href="controller_8h.html#aab452241c8ea115165a20157fc64fb9e">__osGetId</a> (OSPfs *pfs)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000033"></a>remove magic constant </p>
<p class="enddd"><a class="anchor" id="_todo000034"></a>loads of magic constants.. </p>
<dd><p class="startdd"><a class="anchor" id="_todo000035"></a>remove magic constant </p>
<p class="enddd"><a class="anchor" id="_todo000036"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000046"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000035"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dd><a class="anchor" id="_todo000037"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000040"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000031"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000032"></a>remove magic constant </p>
<dd><p class="startdd"><a class="anchor" id="_todo000032"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000033"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="courseTable_8h.html#a83643ea0bd8b0af88efc38bccc1b93ca">_course_mario_raceway_dl_mio0SegmentRomStart</a> []</dt>
<dd><a class="anchor" id="_todo000068"></a>These should probably be ptr's instead of array's? </dd>
@@ -134,15 +134,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="camera_8h.html#a5d473430986a7e9d5ceca3b538321cc8">BAD_RETURN</a> (cmd)</dt>
<dd><a class="anchor" id="_todo000006"></a>put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it. </dd>
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
<dd><a class="anchor" id="_todo000025"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="menus_8h.html#af045ec59aa11111dbb4b7ad27ec0d6f4">course_select_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *, u16)</dt>
<dd><a class="anchor" id="_todo000029"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
<dd><a class="anchor" id="_todo000030"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>unused? </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
<dd><p class="startdd"><a class="anchor" id="_todo000038"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000041"></a>is it possible to remove them somehow? </p>
</dd>
<dt>Global <a class="el" href="data_8h.html#aa7ed73e948f47fa899fce22e05095d39">fill</a> [2]</dt>
@@ -150,7 +150,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000054"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
@@ -162,7 +162,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000065"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000038"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000034"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
@@ -172,7 +172,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000037"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000031"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
@@ -188,11 +188,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="code__80005FD0_8h.html#ae7d80d54daf89164e96f79cbd921e85f">load_track_path</a> (s32)</dt>
<dd><a class="anchor" id="_todo000009"></a>Confirm this comment </dd>
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
<dd><a class="anchor" id="_todo000028"></a>Label audio funcs </dd>
<dd><a class="anchor" id="_todo000029"></a>Label audio funcs </dd>
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
<dd><a class="anchor" id="_todo000027"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
@@ -204,9 +204,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="stubs_8c.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000045"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
@@ -218,22 +218,22 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000050"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="classOThwomp.html#a8ac60b80a575d7408133c8e7cb1246d4">OThwomp::_boundingBoxSize</a> </dt>
<dd><a class="anchor" id="_todo000019"></a>Write this better. This effects the squish size and the bounding box size. </dd>
<dd><a class="anchor" id="_todo000017"></a>Write this better. This effects the squish size and the bounding box size. </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000043"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000060"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="start__game_8c.html#a398b9ba81e585f81d5b86d2ca26f8708">set_course</a> (const char *data)</dt>
<dd><a class="anchor" id="_todo000030"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd>
<dd><a class="anchor" id="_todo000028"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000063"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
+1 -1
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@@ -138,7 +138,7 @@ Data Fields</h2></td></tr>
<tr class="separator:a7acdb4906c87ca5bbcd9c86f20080554"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>