mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-18 07:45:21 -04:00
Small, random optimisations (#363)
* Remove useless player pointer copies Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Fix target FPS Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Add else Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Remove useless addition Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify func_8001CA24(Player* player, f32 arg1) Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify a few more functions Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Make 2 arrays static const Signed-off-by: Thomas Rohloff <v10lator@myway.de> --------- Signed-off-by: Thomas Rohloff <v10lator@myway.de> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
+1
-1
@@ -82,7 +82,7 @@ void render_limb_or_add_mtx(Armature* arg0, s16* arg1, AnimationLimbVector arg2,
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for (i = 0; i < 3; i++) {
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pos[i] = sOriginalPosAnimation[i] + arg0->pos[i];
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}
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isNotTheFirst += 1;
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isNotTheFirst = 1;
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} else {
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for (i = 0; i < 3; i++) {
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pos[i] = arg0->pos[i];
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+4
-26
@@ -342,17 +342,8 @@ void func_8001CA10(Camera* camera) {
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}
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void func_8001CA24(Player* player, f32 arg1) {
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Camera* camera = &cameras[0];
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Camera* camera = &cameras[player - gPlayerOne];
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if (player == gPlayerTwo) {
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camera += 1;
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}
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if (player == gPlayerThree) {
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camera += 2;
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}
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if (player == gPlayerFour) {
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camera += 3;
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}
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camera->unk_94.unk_8 = 0;
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camera->unk_94.unk_0 = arg1;
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}
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@@ -1049,20 +1040,8 @@ void func_8001EA0C(Camera* camera, Player* player, s8 arg2) {
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}
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void func_8001EE98(Player* player, Camera* camera, s8 index) {
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s32 cameraIndex;
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s32 cameraIndex = camera1 - camera;
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if (camera == camera1) {
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cameraIndex = 0;
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}
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if (camera == camera2) {
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cameraIndex = 1;
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}
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if (camera == camera3) {
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cameraIndex = 2;
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}
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if (camera == camera4) {
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cameraIndex = 3;
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}
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switch (gModeSelection) {
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case GRAND_PRIX:
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// clang-format off
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@@ -1155,9 +1134,9 @@ void func_8001EE98(Player* player, Camera* camera, s8 index) {
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void func_8001F394(Player* player, f32* arg1) {
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f32 var_f0;
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UNUSED s32 pad;
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s32 playerIndex;
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s32 playerIndex = player - gPlayerOne;
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UNUSED s32 pad2;
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Camera* camera = &cameras[0];
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Camera* camera = &cameras[playerIndex];
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if (player == gPlayerOne) {
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playerIndex = 0;
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@@ -1278,7 +1257,6 @@ void func_8001F394(Player* player, f32* arg1) {
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break;
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}
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*arg1 = var_f0;
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camera += playerIndex; // In 500 words or less, please explain why?
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camera->unk_B4 = var_f0;
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}
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+1
-1
@@ -1322,7 +1322,7 @@ void func_80059D00(void) {
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}
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func_80078C70(0);
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if (playerHUD[PLAYER_ONE].raceCompleteBool == 0) {
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func_8005C360((gPlayerOneCopy->speed / 18.0f) * 216.0f);
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func_8005C360((gPlayerOne->speed / 18.0f) * 216.0f);
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}
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func_8005D0FC(PLAYER_ONE);
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} else {
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+2
-2
@@ -1915,8 +1915,8 @@ void object_origin_pos_randomize_around_xyz(s32 objectIndex, s16 x, s16 y, s16 z
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}
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void object_origin_pos_around_player_one(s32 objectIndex, s16 dist, u16 angle) {
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gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos[0] + (sins(angle) * dist);
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gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos[2] + (coss(angle) * dist);
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gObjectList[objectIndex].origin_pos[0] = gPlayerOne->pos[0] + (sins(angle) * dist);
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gObjectList[objectIndex].origin_pos[2] = gPlayerOne->pos[2] + (coss(angle) * dist);
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}
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UNUSED void func_8008BEA4(s32 objectIndex, u16 arg1, u16 arg2) {
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+5
-5
@@ -7,7 +7,7 @@
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#include "collision.h"
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void func_800914A0(void) {
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D_80152308 = gPlayerOneCopy->unk_006 + 7;
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D_80152308 = gPlayerOne->unk_006 + 7;
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if ((s32) D_8015F6F8 < D_80152308) {
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D_80152308 -= D_8015F6F8;
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}
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@@ -21,7 +21,7 @@ UNUSED void func_800914E0(void) {
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struct ActorSpawnData* tempData;
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s16 temp3 = (s16) D_80152308;
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s16 temp2 = (s16) gPlayerOneCopy->unk_006;
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s16 temp2 = (s16) gPlayerOne->unk_006;
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s16 temp;
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f32 sp38;
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f32 sp34;
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@@ -46,10 +46,10 @@ UNUSED void func_800914E0(void) {
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camera->pos[0] = (f32) (tempData->pos[0] + 10);
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camera->pos[1] = (f32) (tempData->pos[1] + 7);
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camera->pos[2] = (f32) (tempData->pos[2] - 20);
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camera->lookAt[0] = gPlayerOneCopy->pos[0];
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camera->lookAt[0] = gPlayerOne->pos[0];
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camera->lookAt[1] = gPlayerOneCopy->pos[1];
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camera->lookAt[2] = gPlayerOneCopy->pos[2];
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camera->lookAt[1] = gPlayerOne->pos[1];
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camera->lookAt[2] = gPlayerOne->pos[2];
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check_bounding_collision(&camera->collision, 20.0f, camera->pos[0], camera->pos[1], camera->pos[2]);
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sp38 = camera->lookAt[0] - camera->pos[0];
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sp34 = camera->lookAt[1] - camera->pos[1];
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@@ -95,7 +95,7 @@ void freecam(Camera* camera, Player* player, s8 index) {
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} else {
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func_8001E45C(camera, player, index);
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// Required if freecam were to use its own camera instead of borrowing the player camera
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//func_8001EE98(gPlayerOneCopy, camera, index);
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//func_8001EE98(gPlayerOne, camera, index);
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}
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}
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+6
-12
@@ -85,11 +85,6 @@ Player* gPlayerSix = &gPlayers[5];
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Player* gPlayerSeven = &gPlayers[6];
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Player* gPlayerEight = &gPlayers[7];
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Player* gPlayerOneCopy = &gPlayers[0];
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Player* gPlayerTwoCopy = &gPlayers[1];
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UNUSED Player* gPlayerThreeCopy = &gPlayers[2];
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UNUSED Player* gPlayerFourCopy = &gPlayers[3];
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UNUSED s32 D_800FD850[3];
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struct GfxPool gGfxPools[2];
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struct GfxPool* gGfxPool;
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@@ -653,7 +648,7 @@ void calculate_updaterate(void) {
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// Get target FPS from configuration variable
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s32 targetFPS = 30;
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if (targetFPS < 60) {
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if (targetFPS < 30) {
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targetFPS = 30;
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}
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@@ -763,13 +758,12 @@ void process_game_tick(void) {
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// tick camera
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// This looks like it should be in the switch.
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// But it needs to be here for player 1 to work in all modes.
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func_8001EE98(gPlayerOneCopy, camera1, 0);
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func_8001EE98(gPlayerOne, camera1, 0);
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// Required if freecam was to have a new camera
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//if (CVarGetInteger("gFreecam", 0) == true) {
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// freecam(gFreecamCamera, gPlayerOneCopy, 0);
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// freecam(gFreecamCamera, gPlayerOne, 0);
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//} else {
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//func_8001EE98(gPlayerOneCopy, camera1, 0);
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//func_8001EE98(gPlayerOne, camera1, 0);
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//}
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// Editor requires this so the camera keeps moving while the game is paused.
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@@ -784,7 +778,7 @@ void process_game_tick(void) {
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case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
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case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
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func_80029060();
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func_8001EE98(gPlayerTwoCopy, camera2, 1);
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func_8001EE98(gPlayerTwo, camera2, 1);
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func_80029150();
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break;
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case SCREEN_MODE_3P_4P_SPLITSCREEN:
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@@ -825,7 +819,7 @@ void race_logic_loop(void) {
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if (sNumVBlanks >= 6) {
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sNumVBlanks = 5;
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}
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if (sNumVBlanks < 0) {
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else if (sNumVBlanks < 0) {
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sNumVBlanks = 1;
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}
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@@ -135,9 +135,6 @@ extern Player* gPlayerSix;
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extern Player* gPlayerSeven;
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extern Player* gPlayerEight;
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extern Player* gPlayerOneCopy;
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extern Player* gPlayerTwoCopy;
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extern struct GfxPool gGfxPools[];
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extern struct GfxPool* gGfxPool;
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@@ -686,7 +686,7 @@ UNUSED void func_80028F5C(UNUSED s32 arg0, UNUSED s32 arg1, UNUSED s32 arg2, UNU
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void func_80028F70(void) {
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ClearEffectsMatrixPool();
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gMatrixEffectCount = 0;
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func_80028E70(gPlayerOneCopy, camera1, 0, 0);
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func_80028E70(gPlayerOne, camera1, 0, 0);
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func_80028E70(gPlayerTwo, camera1, 1, 0);
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func_80028E70(gPlayerThree, camera1, 2, 0);
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func_80028E70(gPlayerFour, camera1, 3, 0);
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@@ -699,7 +699,7 @@ void func_80028F70(void) {
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void func_80029060(void) {
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ClearEffectsMatrixPool();
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gMatrixEffectCount = 0;
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func_80028E70(gPlayerOneCopy, camera1, 0, 0);
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func_80028E70(gPlayerOne, camera1, 0, 0);
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func_80028E70(gPlayerTwo, camera1, 1, 0);
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func_80028E70(gPlayerThree, camera1, 2, 0);
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func_80028E70(gPlayerFour, camera1, 3, 0);
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@@ -715,7 +715,7 @@ void func_80029150(void) {
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void func_80029158(void) {
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ClearEffectsMatrixPool();
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gMatrixEffectCount = 0;
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func_80028E70(gPlayerOneCopy, camera1, 0, 0);
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func_80028E70(gPlayerOne, camera1, 0, 0);
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func_80028E70(gPlayerTwo, camera1, 1, 0);
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func_80028E70(gPlayerThree, camera1, 2, 0);
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func_80028E70(gPlayerFour, camera1, 3, 0);
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@@ -1196,15 +1196,15 @@ void func_80290B14(void) {
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switch (gActiveScreenMode) {
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case SCREEN_MODE_1P:
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func_8001EE98(gPlayerOneCopy, camera1, 0);
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func_8001EE98(gPlayerOne, camera1, 0);
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break;
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case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
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case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
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func_8001EE98(gPlayerOneCopy, camera1, 0);
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func_8001EE98(gPlayerTwoCopy, camera2, 1);
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func_8001EE98(gPlayerOne, camera1, 0);
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func_8001EE98(gPlayerTwo, camera2, 1);
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break;
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case SCREEN_MODE_3P_4P_SPLITSCREEN:
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func_8001EE98(gPlayerOneCopy, camera1, 0);
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func_8001EE98(gPlayerOne, camera1, 0);
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func_8001EE98(gPlayerTwo, camera2, 1);
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func_8001EE98(gPlayerThree, camera3, 2);
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func_8001EE98(gPlayerFour, camera4, 3);
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+16
-16
@@ -524,7 +524,7 @@ void render_players_on_screen_one(void) {
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};
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gPlayersToRenderCount = 0;
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init_render_player(gPlayerOneCopy, camera1, PLAYER_ONE, PLAYER_ONE);
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init_render_player(gPlayerOne, camera1, PLAYER_ONE, PLAYER_ONE);
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init_render_player(gPlayerTwo, camera1, PLAYER_TWO, PLAYER_ONE);
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init_render_player(gPlayerThree, camera1, PLAYER_THREE, PLAYER_ONE);
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init_render_player(gPlayerFour, camera1, PLAYER_FOUR, PLAYER_ONE);
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@@ -554,7 +554,7 @@ void render_players_on_screen_one(void) {
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if (gPlayersToRenderCount != 0) {
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// Old call which is out of sync
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// load_kart_texture_and_render_kart_particle_on_screen_one();
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render_kart_particle_on_screen_one(gPlayerOneCopy, PLAYER_ONE, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerOne, PLAYER_ONE, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerTwo, PLAYER_TWO, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerThree, PLAYER_THREE, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerFour, PLAYER_FOUR, PLAYER_ONE);
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@@ -565,7 +565,7 @@ void render_players_on_screen_one(void) {
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render_kart_particle_on_screen_one(gPlayerEight, PLAYER_EIGHT, PLAYER_ONE);
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}
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} else {
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render_kart_particle_on_screen_one(gPlayerOneCopy, PLAYER_ONE, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerOne, PLAYER_ONE, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerTwo, PLAYER_TWO, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerThree, PLAYER_THREE, PLAYER_ONE);
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render_kart_particle_on_screen_one(gPlayerFour, PLAYER_FOUR, PLAYER_ONE);
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@@ -727,7 +727,7 @@ s32 D_800DDE74[] = { 96, 128, 192, 256, 288, 384, 512, 544, 576, 0, 0 };
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void render_players_on_screen_two(void) {
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gPlayersToRenderCount = 0;
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init_render_player(gPlayerOneCopy, camera2, PLAYER_ONE, PLAYER_TWO);
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init_render_player(gPlayerOne, camera2, PLAYER_ONE, PLAYER_TWO);
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init_render_player(gPlayerTwo, camera2, PLAYER_TWO, PLAYER_TWO);
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init_render_player(gPlayerThree, camera2, PLAYER_THREE, PLAYER_TWO);
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init_render_player(gPlayerFour, camera2, PLAYER_FOUR, PLAYER_TWO);
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@@ -755,7 +755,7 @@ void render_players_on_screen_two(void) {
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}
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if (gPlayersToRenderCount != 0) {
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// load_kart_texture_and_render_kart_particle_on_screen_two();
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render_kart_particle_on_screen_two(gPlayerOneCopy, PLAYER_ONE, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerOne, PLAYER_ONE, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerTwo, PLAYER_TWO, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerThree, PLAYER_THREE, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerFour, PLAYER_FOUR, PLAYER_TWO);
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@@ -766,7 +766,7 @@ void render_players_on_screen_two(void) {
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render_kart_particle_on_screen_two(gPlayerEight, PLAYER_EIGHT, PLAYER_TWO);
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}
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} else {
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render_kart_particle_on_screen_two(gPlayerOneCopy, PLAYER_ONE, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerOne, PLAYER_ONE, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerTwo, PLAYER_TWO, PLAYER_TWO);
|
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render_kart_particle_on_screen_two(gPlayerThree, PLAYER_THREE, PLAYER_TWO);
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render_kart_particle_on_screen_two(gPlayerFour, PLAYER_FOUR, PLAYER_TWO);
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@@ -782,7 +782,7 @@ void render_players_on_screen_two(void) {
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void render_players_on_screen_three(void) {
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gPlayersToRenderCount = 0;
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init_render_player(gPlayerOneCopy, camera3, PLAYER_ONE, PLAYER_THREE);
|
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init_render_player(gPlayerOne, camera3, PLAYER_ONE, PLAYER_THREE);
|
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init_render_player(gPlayerTwo, camera3, PLAYER_TWO, PLAYER_THREE);
|
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init_render_player(gPlayerThree, camera3, PLAYER_THREE, PLAYER_THREE);
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init_render_player(gPlayerFour, camera3, PLAYER_FOUR, PLAYER_THREE);
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@@ -797,12 +797,12 @@ void render_players_on_screen_three(void) {
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try_rendering_player(gPlayerFour, PLAYER_FOUR, PLAYER_THREE);
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if (gPlayersToRenderCount != 0) {
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// load_kart_texture_and_render_kart_particle_on_screen_three();
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render_kart_particle_on_screen_three(gPlayerOneCopy, PLAYER_ONE, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerOne, PLAYER_ONE, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerTwo, PLAYER_TWO, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerThree, PLAYER_THREE, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerFour, PLAYER_FOUR, PLAYER_THREE);
|
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} else {
|
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render_kart_particle_on_screen_three(gPlayerOneCopy, PLAYER_ONE, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerOne, PLAYER_ONE, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerTwo, PLAYER_TWO, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerThree, PLAYER_THREE, PLAYER_THREE);
|
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render_kart_particle_on_screen_three(gPlayerFour, PLAYER_FOUR, PLAYER_THREE);
|
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@@ -812,7 +812,7 @@ void render_players_on_screen_three(void) {
|
||||
|
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void render_players_on_screen_four(void) {
|
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gPlayersToRenderCount = 0;
|
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init_render_player(gPlayerOneCopy, camera4, PLAYER_ONE, PLAYER_FOUR);
|
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init_render_player(gPlayerOne, camera4, PLAYER_ONE, PLAYER_FOUR);
|
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init_render_player(gPlayerTwo, camera4, PLAYER_TWO, PLAYER_FOUR);
|
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init_render_player(gPlayerThree, camera4, PLAYER_THREE, PLAYER_FOUR);
|
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init_render_player(gPlayerFour, camera4, PLAYER_FOUR, PLAYER_FOUR);
|
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@@ -827,12 +827,12 @@ void render_players_on_screen_four(void) {
|
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try_rendering_player(gPlayerFour, PLAYER_FOUR, PLAYER_FOUR);
|
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if (gPlayersToRenderCount != 0) {
|
||||
// load_kart_texture_and_render_kart_particle_on_screen_four();
|
||||
render_kart_particle_on_screen_four(gPlayerOneCopy, PLAYER_ONE, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerOne, PLAYER_ONE, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerTwo, PLAYER_TWO, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerThree, PLAYER_THREE, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerFour, PLAYER_FOUR, PLAYER_FOUR);
|
||||
} else {
|
||||
render_kart_particle_on_screen_four(gPlayerOneCopy, PLAYER_ONE, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerOne, PLAYER_ONE, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerTwo, PLAYER_TWO, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerThree, PLAYER_THREE, PLAYER_FOUR);
|
||||
render_kart_particle_on_screen_four(gPlayerFour, PLAYER_FOUR, PLAYER_FOUR);
|
||||
@@ -841,7 +841,7 @@ void render_players_on_screen_four(void) {
|
||||
}
|
||||
|
||||
void func_80021B0C(void) {
|
||||
func_8006E7CC(gPlayerOneCopy, 0, 0);
|
||||
func_8006E7CC(gPlayerOne, 0, 0);
|
||||
func_8006E7CC(gPlayerTwo, 1, 0);
|
||||
func_8006E7CC(gPlayerThree, 2, 0);
|
||||
func_8006E7CC(gPlayerFour, 3, 0);
|
||||
@@ -868,7 +868,7 @@ void func_80021B0C(void) {
|
||||
}
|
||||
|
||||
void func_80021C78(void) {
|
||||
func_8006E848(gPlayerOneCopy, 0, 1);
|
||||
func_8006E848(gPlayerOne, 0, 1);
|
||||
func_8006E848(gPlayerTwo, 1, 1);
|
||||
func_8006E848(gPlayerThree, 2, 1);
|
||||
func_8006E848(gPlayerFour, 3, 1);
|
||||
@@ -881,14 +881,14 @@ void func_80021C78(void) {
|
||||
}
|
||||
|
||||
void func_80021D40(void) {
|
||||
func_8006E8C4(gPlayerOneCopy, 0, 2);
|
||||
func_8006E8C4(gPlayerOne, 0, 2);
|
||||
func_8006E8C4(gPlayerTwo, 1, 2);
|
||||
func_8006E8C4(gPlayerThree, 2, 2);
|
||||
func_8006E8C4(gPlayerFour, 3, 2);
|
||||
}
|
||||
|
||||
void func_80021DA8(void) {
|
||||
func_8006E940(gPlayerOneCopy, 0, 3);
|
||||
func_8006E940(gPlayerOne, 0, 3);
|
||||
func_8006E940(gPlayerTwo, 1, 3);
|
||||
func_8006E940(gPlayerThree, 2, 3);
|
||||
func_8006E940(gPlayerFour, 3, 3);
|
||||
|
||||
+19
-19
@@ -479,11 +479,11 @@ void func_80039AE4(void) {
|
||||
void func_80039DA4(void) {
|
||||
s32 i;
|
||||
|
||||
s32 sp2C[] = {
|
||||
static const s32 sp2C[] = {
|
||||
7, 6, 5, 4, 3, 2, 1, 0,
|
||||
};
|
||||
|
||||
s32 spC[] = {
|
||||
static const s32 spC[] = {
|
||||
0, 1, 2, 3, 4, 5, 6, 7,
|
||||
};
|
||||
|
||||
@@ -531,7 +531,7 @@ void spawn_players_gp_one_player(f32* arg0, f32* arg1, f32 arg2) {
|
||||
|
||||
D_8016556E = 0;
|
||||
if (gDemoMode == 1) {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[D_80165270[0]], arg1[D_80165270[0]], arg2, 32768.0f,
|
||||
spawn_player(gPlayerOne, 0, arg0[D_80165270[0]], arg1[D_80165270[0]], arg2, 32768.0f,
|
||||
gCharacterSelections[0], PLAYER_HUMAN_AND_CPU);
|
||||
spawn_player(gPlayerTwo, 1, arg0[D_80165270[1]], arg1[D_80165270[1]], arg2, 32768.0f, chooseCPUPlayers[0],
|
||||
PLAYER_EXISTS | PLAYER_CPU | PLAYER_START_SEQUENCE);
|
||||
@@ -552,7 +552,7 @@ void spawn_players_gp_one_player(f32* arg0, f32* arg1, f32 arg2) {
|
||||
if (gNetwork.enabled) {
|
||||
spawn_network_players(arg0, arg1, arg2);
|
||||
} else {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2, 32768.0f,
|
||||
spawn_player(gPlayerOne, 0, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2, 32768.0f,
|
||||
gCharacterSelections[0],
|
||||
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
|
||||
spawn_player(gPlayerTwo, 1, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f, arg2, 32768.0f,
|
||||
@@ -587,14 +587,14 @@ void spawn_players_versus_one_player(f32* arg0, f32* arg1, f32 arg2) {
|
||||
spawn_player(gPlayerEight, 7, arg0[6], arg1[6], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_START_SEQUENCE | PLAYER_CPU);
|
||||
if (gDemoMode == 1) {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
spawn_player(gPlayerOne, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_HUMAN_AND_CPU);
|
||||
spawn_player(gPlayerTwo, 1, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_START_SEQUENCE | PLAYER_CPU);
|
||||
spawn_player(gPlayerThree, 2, arg0[1], arg1[1], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_START_SEQUENCE | PLAYER_CPU);
|
||||
} else if (D_8015F890 != 1) {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
spawn_player(gPlayerOne, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_EXISTS | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
|
||||
if (D_80162DD4 == 0) {
|
||||
spawn_player(gPlayerTwo, 1, arg0[0], arg1[0], arg2, 32768.0f, D_80162DE0,
|
||||
@@ -611,7 +611,7 @@ void spawn_players_versus_one_player(f32* arg0, f32* arg1, f32 arg2) {
|
||||
PLAYER_START_SEQUENCE | PLAYER_CPU);
|
||||
}
|
||||
} else {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[0], arg1[0], arg2, 32768.0f, D_80162DE8,
|
||||
spawn_player(gPlayerOne, 0, arg0[0], arg1[0], arg2, 32768.0f, D_80162DE8,
|
||||
PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_START_SEQUENCE | PLAYER_INVISIBLE_OR_BOMB);
|
||||
if (D_80162DD8 == 0) {
|
||||
spawn_player(gPlayerTwo, 1, arg0[0], arg1[0], arg2, 32768.0f, D_80162DE0,
|
||||
@@ -675,10 +675,10 @@ void spawn_players_gp_two_player(f32* arg0, f32* arg1, f32 arg2) {
|
||||
PLAYER_EXISTS | PLAYER_CPU | PLAYER_START_SEQUENCE);
|
||||
|
||||
if (gDemoMode == 1) {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[D_80165270[0]], arg1[D_80165270[0]], arg2, 32768.0f,
|
||||
spawn_player(gPlayerOne, 0, arg0[D_80165270[0]], arg1[D_80165270[0]], arg2, 32768.0f,
|
||||
gCharacterSelections[0], PLAYER_HUMAN_AND_CPU);
|
||||
} else {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[D_80165270[0]], arg1[D_80165270[0]], arg2, 32768.0f,
|
||||
spawn_player(gPlayerOne, 0, arg0[D_80165270[0]], arg1[D_80165270[0]], arg2, 32768.0f,
|
||||
gCharacterSelections[0], PLAYER_EXISTS | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
|
||||
}
|
||||
if (gDemoMode == 1) {
|
||||
@@ -707,10 +707,10 @@ void spawn_players_versus_two_player(f32* arg0, f32* arg1, f32 arg2) {
|
||||
spawn_player(gPlayerEight, 7, arg0[6], arg1[6], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_START_SEQUENCE | PLAYER_CPU);
|
||||
if (gDemoMode == 1) {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
spawn_player(gPlayerOne, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_HUMAN_AND_CPU);
|
||||
} else {
|
||||
spawn_player(gPlayerOneCopy, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
spawn_player(gPlayerOne, 0, arg0[0], arg1[0], arg2, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_EXISTS | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
|
||||
}
|
||||
if (gDemoMode == 1) {
|
||||
@@ -1112,7 +1112,7 @@ void func_8003C0F0(void) {
|
||||
D_80165230[5] = 130.0f;
|
||||
D_80165230[6] = 150.0f;
|
||||
D_80165230[7] = 170.0f;
|
||||
spawn_player(gPlayerOneCopy, 0, D_80165210[0], D_80165230[0], sp5A, 32768.0f, gCharacterSelections[0],
|
||||
spawn_player(gPlayerOne, 0, D_80165210[0], D_80165230[0], sp5A, 32768.0f, gCharacterSelections[0],
|
||||
PLAYER_EXISTS | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
|
||||
spawn_player(gPlayerTwo, 1, D_80165210[1], D_80165230[1], sp5A, 32768.0f, 1,
|
||||
PLAYER_EXISTS | PLAYER_CPU | PLAYER_START_SEQUENCE);
|
||||
@@ -1283,7 +1283,7 @@ void func_8003D080(void) {
|
||||
|
||||
switch (gActiveScreenMode) {
|
||||
case SCREEN_MODE_1P:
|
||||
func_8003CD98(gPlayerOneCopy, camera1, 0, 0); // sic
|
||||
func_8003CD98(gPlayerOne, camera1, 0, 0); // sic
|
||||
func_8003CD98(gPlayerTwo, camera1, 1, 0);
|
||||
func_8003CD98(gPlayerThree, camera1, 2, 0);
|
||||
func_8003CD98(gPlayerFour, camera1, 3, 0);
|
||||
@@ -1295,7 +1295,7 @@ void func_8003D080(void) {
|
||||
|
||||
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
|
||||
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
|
||||
func_8003CD98(gPlayerOneCopy, camera1, 0, 0);
|
||||
func_8003CD98(gPlayerOne, camera1, 0, 0);
|
||||
func_8003CD98(gPlayerTwo, camera1, 1, 0);
|
||||
func_8003CD98(gPlayerThree, camera1, 2, 0);
|
||||
func_8003CD98(gPlayerFour, camera1, 3, 0);
|
||||
@@ -1303,7 +1303,7 @@ void func_8003D080(void) {
|
||||
func_8003CD98(gPlayerSix, camera1, 5, 0);
|
||||
func_8003CD98(gPlayerSeven, camera1, 6, 0);
|
||||
func_8003CD98(gPlayerEight, camera1, 7, 0);
|
||||
func_8003CD98(gPlayerOneCopy, camera2, 0, 1);
|
||||
func_8003CD98(gPlayerOne, camera2, 0, 1);
|
||||
func_8003CD98(gPlayerTwo, camera2, 1, 1);
|
||||
func_8003CD98(gPlayerThree, camera2, 2, 1);
|
||||
func_8003CD98(gPlayerFour, camera2, 3, 1);
|
||||
@@ -1314,19 +1314,19 @@ void func_8003D080(void) {
|
||||
break;
|
||||
|
||||
case SCREEN_MODE_3P_4P_SPLITSCREEN:
|
||||
func_8003CD98(gPlayerOneCopy, camera1, 0, 0);
|
||||
func_8003CD98(gPlayerOne, camera1, 0, 0);
|
||||
func_8003CD98(gPlayerTwo, camera1, 1, 0);
|
||||
func_8003CD98(gPlayerThree, camera1, 2, 0);
|
||||
func_8003CD98(gPlayerFour, camera1, 3, 0);
|
||||
func_8003CD98(gPlayerOneCopy, camera2, 0, 1);
|
||||
func_8003CD98(gPlayerOne, camera2, 0, 1);
|
||||
func_8003CD98(gPlayerTwo, camera2, 1, 1);
|
||||
func_8003CD98(gPlayerThree, camera2, 2, 1);
|
||||
func_8003CD98(gPlayerFour, camera2, 3, 1);
|
||||
func_8003CD98(gPlayerOneCopy, camera3, 0, 2);
|
||||
func_8003CD98(gPlayerOne, camera3, 0, 2);
|
||||
func_8003CD98(gPlayerTwo, camera3, 1, 2);
|
||||
func_8003CD98(gPlayerThree, camera3, 2, 2);
|
||||
func_8003CD98(gPlayerFour, camera3, 3, 2);
|
||||
func_8003CD98(gPlayerOneCopy, camera4, 0, 3);
|
||||
func_8003CD98(gPlayerOne, camera4, 0, 3);
|
||||
func_8003CD98(gPlayerTwo, camera4, 1, 3);
|
||||
func_8003CD98(gPlayerThree, camera4, 2, 3);
|
||||
func_8003CD98(gPlayerFour, camera4, 3, 3);
|
||||
|
||||
@@ -2349,13 +2349,13 @@ void func_80078288(s32 objectIndex) {
|
||||
break;
|
||||
case 1:
|
||||
if (gGamestate != 9) {
|
||||
sp3A = ((gPlayerOneCopy->speed / 18) * 216) / 2;
|
||||
sp3A = ((gPlayerOne->speed / 18) * 216) / 2;
|
||||
sp3E = (random_int(0x000FU) - sp3A) + 0x2D;
|
||||
sp3C = random_int(0x012CU) + 0x1E;
|
||||
temp_t6 = camera1->rot[1] + ((s32) (random_int(0x3000U) - 0x1800) / (s16) ((sp3A / 15) + 1));
|
||||
gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos[0] + (sins(temp_t6) * sp3C);
|
||||
gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOneCopy->unk_074;
|
||||
gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos[2] + (coss(temp_t6) * sp3C);
|
||||
gObjectList[objectIndex].origin_pos[0] = gPlayerOne->pos[0] + (sins(temp_t6) * sp3C);
|
||||
gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOne->unk_074;
|
||||
gObjectList[objectIndex].origin_pos[2] = gPlayerOne->pos[2] + (coss(temp_t6) * sp3C);
|
||||
gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
|
||||
gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
|
||||
gObjectList[objectIndex].velocity[1] = (f32) (-0.3 - (f64) (f32) (random_int(0x0032U) * 0.01));
|
||||
|
||||
Reference in New Issue
Block a user