Small, random optimisations (#363)

* Remove useless player pointer copies

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Fix target FPS

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Add else

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Remove useless addition

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Simplify func_8001CA24(Player* player, f32 arg1)

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Simplify a few more functions

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

* Make 2 arrays static const

Signed-off-by: Thomas Rohloff <v10lator@myway.de>

---------

Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
V10lator
2025-07-09 20:06:08 +02:00
committed by GitHub
parent 98d660b825
commit d175f5ef24
13 changed files with 66 additions and 97 deletions
+1 -1
View File
@@ -1322,7 +1322,7 @@ void func_80059D00(void) {
}
func_80078C70(0);
if (playerHUD[PLAYER_ONE].raceCompleteBool == 0) {
func_8005C360((gPlayerOneCopy->speed / 18.0f) * 216.0f);
func_8005C360((gPlayerOne->speed / 18.0f) * 216.0f);
}
func_8005D0FC(PLAYER_ONE);
} else {