mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-19 06:12:03 -04:00
Vec3f update_objects.c
This commit is contained in:
+77
-77
@@ -1322,9 +1322,9 @@ void func_800750D8(s32 objectIndex, s32 arg1, Vec3f arg2, s32 arg3, s32 arg4) {
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object->velocity.y = ((f64) (f32) temp_v0 * (0.05 * 1.0)) + 2.0;
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object->unk_034 = ((f64) (f32) (temp_v0 % 5) * 0.1) + 1.0;
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object->direction_angle[1] = (arg1 << 0x10) / arg4;
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object->origin_pos[0] = (arg2[0] + (temp_v0 / 2)) - 12.0f;
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object->origin_pos[1] = (arg2[1] - 10.0) + random_int(0x000AU);
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object->origin_pos[2] = (arg2[2] + (temp_v0 / 2)) - 12.0f;
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object->origin_pos.x = (arg2.x + (temp_v0 / 2)) - 12.0f;
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object->origin_pos.y = (arg2.y - 10.0) + random_int(0x000AU);
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object->origin_pos.z = (arg2.z + (temp_v0 / 2)) - 12.0f;
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object->orientation[0] = sp24 << 7;
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object->orientation[1] = temp_v0 * 0x50;
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object->orientation[2] = temp_v0 * 0x50;
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@@ -1359,9 +1359,9 @@ void init_train_smoke(s32 objectIndex, Vec3f pos, f32 velocity) {
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init_object(objectIndex, 0);
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object = &gObjectList[objectIndex];
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object->origin_pos[0] = pos.x;
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object->origin_pos[1] = pos.y;
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object->origin_pos[2] = pos.z;
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object->origin_pos.x = pos.x;
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object->origin_pos.y = pos.y;
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object->origin_pos.z = pos.z;
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object->velocity.y = velocity;
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object->type = random_int(0x0064U) + 0x1E;
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}
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@@ -1391,9 +1391,9 @@ void func_80075698(s32 objectIndex) {
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gObjectList[objectIndex].direction_angle[1] = 0;
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gObjectList[objectIndex].orientation[0] = 0;
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gObjectList[objectIndex].orientation[2] = 0;
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gObjectList[objectIndex].offset[0] = 0.0f;
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gObjectList[objectIndex].offset[1] = 0.0f;
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gObjectList[objectIndex].offset[2] = 0.0f;
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gObjectList[objectIndex].offset.x = 0.0f;
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gObjectList[objectIndex].offset.y = 0.0f;
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gObjectList[objectIndex].offset.z = 0.0f;
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gObjectList[objectIndex].sizeScaling = 0.5f;
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object_next_state(objectIndex);
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}
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@@ -1405,7 +1405,7 @@ void func_80075714(s32 objectIndex) {
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break;
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case 2:
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gObjectList[objectIndex].velocity.y -= 0.03;
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f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity.y);
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f32_step_up_towards(&gObjectList[objectIndex].offset.y, 100.0f, gObjectList[objectIndex].velocity.y);
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func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0);
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if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) {
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object_next_state(objectIndex);
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@@ -1478,9 +1478,9 @@ void init_ferry_smoke(s32 objectIndex, Vec3f pos, f32 velocity) {
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init_object(objectIndex, 0);
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object = &gObjectList[objectIndex];
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object->origin_pos[0] = pos.x;
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object->origin_pos[1] = pos.y;
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object->origin_pos[2] = pos.z;
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object->origin_pos.x = pos.x;
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object->origin_pos.y = pos.y;
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object->origin_pos.z = pos.z;
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object->velocity.y = velocity;
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object->type = 0x00FF;
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object->unk_0A2 = 0x0096;
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@@ -1512,9 +1512,9 @@ void func_80075B08(s32 objectIndex) {
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gObjectList[objectIndex].direction_angle[1] = 0;
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gObjectList[objectIndex].orientation[0] = 0;
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gObjectList[objectIndex].orientation[2] = 0;
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gObjectList[objectIndex].offset[0] = 0.0f;
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gObjectList[objectIndex].offset[1] = 0.0f;
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gObjectList[objectIndex].offset[2] = 0.0f;
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gObjectList[objectIndex].offset.x = 0.0f;
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gObjectList[objectIndex].offset.y = 0.0f;
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gObjectList[objectIndex].offset.z = 0.0f;
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gObjectList[objectIndex].sizeScaling = 0.5f;
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object_next_state(objectIndex);
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}
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@@ -1526,7 +1526,7 @@ void func_80075B84(s32 objectIndex) {
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break;
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case 2:
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gObjectList[objectIndex].velocity.y -= 0.03;
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f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity.y);
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f32_step_up_towards(&gObjectList[objectIndex].offset.y, 100.0f, gObjectList[objectIndex].velocity.y);
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func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0);
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if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) {
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object_next_state(objectIndex);
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@@ -1601,9 +1601,9 @@ void func_80075E5C(s32 objectIndex, Vec3f arg1, u16 arg2, f32 arg3, s32 arg4) {
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object = &gObjectList[objectIndex];
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object->sizeScaling = 0.5f;
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object->unk_0D5 = 5;
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object->origin_pos[0] = arg1[0];
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object->origin_pos[1] = arg1[1];
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object->origin_pos[2] = arg1[2];
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object->origin_pos.x = arg1.x;
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object->origin_pos.y = arg1.y;
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object->origin_pos.z = arg1.z;
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object->direction_angle[0] = 0x0C00;
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object->direction_angle[2] = 0;
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object->unk_034 = arg3 * 4.0;
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@@ -1686,9 +1686,9 @@ void func_80076194(s32 objectIndex, Vec3f arg1, f32 arg2, s32 arg3) {
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object = &gObjectList[objectIndex];
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object->unk_0D5 = 4;
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object->sizeScaling = 1.0f;
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object->origin_pos[0] = arg1[0];
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object->origin_pos[1] = arg1[1];
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object->origin_pos[2] = arg1[2];
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object->origin_pos.x = arg1.x;
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object->origin_pos.y = arg1.y;
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object->origin_pos.z = arg1.z;
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object->direction_angle[0] = 0x0C00;
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object->direction_angle[2] = 0;
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object->direction_angle[1] = 0x2100;
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@@ -1840,9 +1840,9 @@ void func_8007675C(s32 objectIndex, Vec3s arg1, s32 arg2) {
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object = &gObjectList[objectIndex];
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object->unk_0D5 = 9;
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object->sizeScaling = 1.0f;
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object->origin_pos[0] = arg1[0];
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object->origin_pos[1] = arg1[1];
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object->origin_pos[2] = arg1[2];
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object->origin_pos.x = arg1.x;
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object->origin_pos.y = arg1.y;
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object->origin_pos.z = arg1.z;
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object->direction_angle[0] = 0x0C00;
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object->direction_angle[1] = 0x2100;
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object->direction_angle[2] = 0;
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@@ -1991,7 +1991,7 @@ void init_object_smoke_particle(s32 objectIndex, Vec3f arg1, s16 arg2) {
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object->activeTexture = common_texture_particle_smoke[0];
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object->textureList = common_texture_particle_smoke[0];
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object->sizeScaling = 0.3f;
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set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]);
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set_obj_origin_pos(objectIndex, arg1.x, arg1.y, arg1.z);
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object->type = 0x00FF;
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object->unk_034 = 0.0f;
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set_obj_orientation(objectIndex, 0U, 0U, 0U);
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@@ -2070,9 +2070,9 @@ void init_object_smoke_particle2(s32 objectIndex, s32 flameIndex) {
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gObjectList[objectIndex].textureList = common_texture_particle_smoke[0];
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gObjectList[objectIndex].sizeScaling = 0.8f;
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gObjectList[objectIndex].origin_pos[0] = (f32) * (gTorchSpawns + (flameIndex * 3) + 0) * xOrientation;
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gObjectList[objectIndex].origin_pos[1] = (f32) * (gTorchSpawns + (flameIndex * 3) + 1);
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gObjectList[objectIndex].origin_pos[2] = (f32) * (gTorchSpawns + (flameIndex * 3) + 2);
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gObjectList[objectIndex].origin_pos.x = (f32) * (gTorchSpawns + (flameIndex * 3) + 0) * xOrientation;
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gObjectList[objectIndex].origin_pos.y = (f32) * (gTorchSpawns + (flameIndex * 3) + 1);
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gObjectList[objectIndex].origin_pos.z = (f32) * (gTorchSpawns + (flameIndex * 3) + 2);
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gObjectList[objectIndex].unk_034 = 0;
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gObjectList[objectIndex].type = 255;
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gObjectList[objectIndex].unk_0A2 = 255;
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@@ -2104,22 +2104,22 @@ void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) {
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gObjectList[objectIndex].activeTLUT = (u8*) common_texture_particle_leaf;
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gObjectList[objectIndex].tlutList = (u8*) common_texture_particle_leaf;
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gObjectList[objectIndex].sizeScaling = 0.1f;
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gObjectList[objectIndex].surfaceHeight = arg1[1];
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gObjectList[objectIndex].surfaceHeight = arg1.y;
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if (GetCourse() == GetMarioRaceway()) {
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object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
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object_origin_pos_randomize_around_xyz(objectIndex, arg1.x, arg1.y + 25.0, arg1.z, 0x14, 0x1E, 0x14);
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gObjectList[objectIndex].unk_034 = 1.5f;
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gObjectList[objectIndex].velocity.y = 1.5f;
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} else if (GetCourse() == GetYoshiValley()) {
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object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
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object_origin_pos_randomize_around_xyz(objectIndex, arg1.x, arg1.y + 25.0, arg1.z, 0x14, 0x1E, 0x14);
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gObjectList[objectIndex].unk_034 = 2.0f;
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gObjectList[objectIndex].velocity.y = 2.0f;
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} else if (GetCourse() == GetRoyalRaceway()) {
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object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 30.0, arg1[2], 0x10, 0x28, 0x10);
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object_origin_pos_randomize_around_xyz(objectIndex, arg1.x, arg1.y + 30.0, arg1.z, 0x10, 0x28, 0x10);
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gObjectList[objectIndex].unk_034 = 2.0f;
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gObjectList[objectIndex].velocity.y = 2.0f;
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} else if (GetCourse() == GetLuigiRaceway()) {
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object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
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object_origin_pos_randomize_around_xyz(objectIndex, arg1.x, arg1.y + 25.0, arg1.z, 0x14, 0x1E, 0x14);
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gObjectList[objectIndex].unk_034 = 1.5f;
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gObjectList[objectIndex].velocity.y = 1.0f;
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}
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@@ -2261,7 +2261,7 @@ void func_80077EB8(s32 objectIndex, u16 arg1, Camera* camera) {
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temp_v0 = camera->rot.y - arg1;
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if ((temp_v0 >= D_8018D210) || (D_8018D208 >= temp_v0)) {
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gObjectList[objectIndex].offset[0] = D_8018D218 + (D_8018D1E8 * (f32) temp_v0);
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gObjectList[objectIndex].offset.x = D_8018D218 + (D_8018D1E8 * (f32) temp_v0);
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set_object_flag(objectIndex, 0x00000010);
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return;
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}
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@@ -2279,8 +2279,8 @@ void func_80077F64(s32 objectIndex, Camera* camera) {
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rand = random_int(0x0064U);
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gObjectList[objectIndex].velocity.y = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
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gObjectList[objectIndex].offset[0] = 0.0f;
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gObjectList[objectIndex].offset[1] = 0.0f;
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gObjectList[objectIndex].offset.x = 0.0f;
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gObjectList[objectIndex].offset.x = 0.0f;
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func_80086FD4(objectIndex);
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return;
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case 2:
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@@ -2362,34 +2362,34 @@ void func_80078288(s32 objectIndex) {
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sp3E = (random_int(0x000FU) - sp3A) + 0x2D;
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sp3C = random_int(0x012CU) + 0x1E;
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temp_t6 = camera1->rot.y + ((s32) (random_int(0x3000U) - 0x1800) / (s16) ((sp3A / 15) + 1));
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gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos.x + (sins(temp_t6) * sp3C);
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gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOneCopy->unk_074;
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gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos.z + (coss(temp_t6) * sp3C);
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gObjectList[objectIndex].origin_pos.x = gPlayerOneCopy->pos.x + (sins(temp_t6) * sp3C);
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gObjectList[objectIndex].origin_pos.y = sp3E + gPlayerOneCopy->unk_074;
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gObjectList[objectIndex].origin_pos.z = gPlayerOneCopy->pos.z + (coss(temp_t6) * sp3C);
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gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
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gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
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gObjectList[objectIndex].unk_01C.x = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
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gObjectList[objectIndex].velocity.y = (f32) (-0.3 - (f64) (f32) (random_int(0x0032U) * 0.01));
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gObjectList[objectIndex].offset[0] = 0.0f;
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gObjectList[objectIndex].offset[1] = 0.0f;
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gObjectList[objectIndex].offset.x = 0.0f;
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gObjectList[objectIndex].offset.y = 0.0f;
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func_80086FD4(objectIndex);
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} else {
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sp3C = random_int(0x0064U) + 0x28;
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temp_t6 = camera1->rot.y + random_int(0x3000U) - 0x1800;
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gObjectList[objectIndex].origin_pos[0] = camera1->pos.x + (sins(temp_t6) * sp3C);
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gObjectList[objectIndex].origin_pos[1] = camera1->pos.y + 45.0;
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gObjectList[objectIndex].origin_pos[2] = camera1->pos.z + (coss(temp_t6) * sp3C);
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gObjectList[objectIndex].origin_pos.x = camera1->pos.x + (sins(temp_t6) * sp3C);
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gObjectList[objectIndex].origin_pos.y = camera1->pos.y + 45.0;
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gObjectList[objectIndex].origin_pos.z = camera1->pos.z + (coss(temp_t6) * sp3C);
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gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
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gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
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gObjectList[objectIndex].unk_01C.x = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
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gObjectList[objectIndex].velocity.y = (f32) (-0.6 - (f64) (f32) (random_int(0x0032U) * 0.01));
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gObjectList[objectIndex].offset[0] = 0.0f;
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gObjectList[objectIndex].offset[1] = 0.0f;
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gObjectList[objectIndex].offset.x = 0.0f;
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gObjectList[objectIndex].offset.y = 0.0f;
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func_80086FD4(objectIndex);
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}
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break;
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case 2:
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object_add_velocity_offset_y(objectIndex);
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gObjectList[objectIndex].direction_angle[0] += gObjectList[objectIndex].unk_0C4;
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gObjectList[objectIndex].offset[0] =
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sins(gObjectList[objectIndex].direction_angle[0]) * gObjectList[objectIndex].unk_01C[0];
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gObjectList[objectIndex].offset.x =
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sins(gObjectList[objectIndex].direction_angle[0]) * gObjectList[objectIndex].unk_01C.x;
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object_calculate_new_pos_offset(objectIndex);
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if ((f64) gObjectList[objectIndex].pos.y <= 0.0) {
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func_80086FD4(objectIndex);
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@@ -3503,7 +3503,7 @@ void func_8007CE0C(s32 objectIndex) {
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func_80086EF0(objectIndex);
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object->direction_angle[2] = 0x8000;
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object->direction_angle[1] =
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atan2s(D_8018CF1C->pos.x - object->origin_pos[0], D_8018CF1C->pos.z - object->origin_pos[2]);
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atan2s(D_8018CF1C->pos.x - object->origin_pos.x, D_8018CF1C->pos.z - object->origin_pos.z);
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}
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||||
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void func_8007CEDC(s32 objectIndex) {
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@@ -3579,11 +3579,11 @@ void func_8007D070(void) {
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temp_s2 = random_int(0x012CU);
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temp_s3 = random_int(0x1000U) - 0x800;
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temp_t5 = random_int(0x000FU) - 5;
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gObjectList[objectIndex].direction_angle[1] = D_8018CF1C->rotation[1] + 0x8000;
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gObjectList[objectIndex].direction_angle[1] = D_8018CF1C->rotation.y + 0x8000;
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temp_t2 = (D_8018CF14->rot.y + temp_s3);
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gObjectList[objectIndex].origin_pos[0] = D_8018CF1C->pos.x + (sins(temp_t2) * temp_s2);
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gObjectList[objectIndex].origin_pos[1] = temp_t5;
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gObjectList[objectIndex].origin_pos[2] = D_8018CF1C->pos.z + (coss(temp_t2) * temp_s2);
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gObjectList[objectIndex].origin_pos.x = D_8018CF1C->pos.x + (sins(temp_t2) * temp_s2);
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gObjectList[objectIndex].origin_pos.y = temp_t5;
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gObjectList[objectIndex].origin_pos.z = D_8018CF1C->pos.z + (coss(temp_t2) * temp_s2);
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gObjectList[objectIndex].spline = &D_800E5D54;
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}
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}
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@@ -3594,11 +3594,11 @@ void func_8007D070(void) {
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func_8007CEDC(objectIndex);
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func_8008B724(objectIndex);
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gObjectList[objectIndex].pos.x =
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gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0];
|
||||
gObjectList[objectIndex].origin_pos.x + gObjectList[objectIndex].offset.x;
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||||
gObjectList[objectIndex].pos.y =
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D_8018CF1C->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
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D_8018CF1C->unk_074 + gObjectList[objectIndex].origin_pos.y + gObjectList[objectIndex].offset.y;
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||||
gObjectList[objectIndex].pos.z =
|
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gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2];
|
||||
gObjectList[objectIndex].origin_pos.z + gObjectList[objectIndex].offset.z;
|
||||
func_8007C420(objectIndex, D_8018CF1C, D_8018CF14);
|
||||
if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
|
||||
gObjectList[objectIndex].vertex = D_800E44B0;
|
||||
@@ -3611,28 +3611,28 @@ void func_8007D070(void) {
|
||||
|
||||
void func_8007D360(s32 objectIndex, s32 arg1) {
|
||||
if (arg1 == 1) {
|
||||
gObjectList[objectIndex].origin_pos[0] = (f32) ((-1775.0 - random_int(0x001EU)) * (f64) xOrientation);
|
||||
gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 25.0);
|
||||
gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) + 130.0);
|
||||
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2500.0);
|
||||
gObjectList[objectIndex].unk_01C[1] = 0.0f;
|
||||
gObjectList[objectIndex].unk_01C[2] = (f32) (220.0 - random_int(0x0096U));
|
||||
gObjectList[objectIndex].origin_pos.x = (f32) ((-1775.0 - random_int(0x001EU)) * (f64) xOrientation);
|
||||
gObjectList[objectIndex].origin_pos.y = (f32) (random_int(0x0019U) + 25.0);
|
||||
gObjectList[objectIndex].origin_pos.z = (f32) (random_int(0x001EU) + 130.0);
|
||||
gObjectList[objectIndex].unk_01C.x = (f32) ((f64) xOrientation * -2500.0);
|
||||
gObjectList[objectIndex].unk_01C.y = 0.0f;
|
||||
gObjectList[objectIndex].unk_01C.z = (f32) (220.0 - random_int(0x0096U));
|
||||
gObjectList[objectIndex].direction_angle[0] = 0xDC00;
|
||||
gObjectList[objectIndex].unk_0C6 = 0x0800;
|
||||
}
|
||||
if (arg1 == 2) {
|
||||
gObjectList[objectIndex].origin_pos[0] = (f32) (-0x55B - random_int(0x001EU)) * xOrientation;
|
||||
gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 0xF);
|
||||
gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) - 0xE8);
|
||||
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2100.0);
|
||||
gObjectList[objectIndex].unk_01C[1] = 0.0f;
|
||||
gObjectList[objectIndex].unk_01C[2] = (f32) (random_int(0x00C8U) + -290.0);
|
||||
gObjectList[objectIndex].origin_pos.x = (f32) (-0x55B - random_int(0x001EU)) * xOrientation;
|
||||
gObjectList[objectIndex].origin_pos.y = (f32) (random_int(0x0019U) + 0xF);
|
||||
gObjectList[objectIndex].origin_pos.z = (f32) (random_int(0x001EU) - 0xE8);
|
||||
gObjectList[objectIndex].unk_01C.x = (f32) ((f64) xOrientation * -2100.0);
|
||||
gObjectList[objectIndex].unk_01C.y = 0.0f;
|
||||
gObjectList[objectIndex].unk_01C.z = (f32) (random_int(0x00C8U) + -290.0);
|
||||
gObjectList[objectIndex].direction_angle[0] = 0;
|
||||
gObjectList[objectIndex].unk_0C6 = 0;
|
||||
}
|
||||
gObjectList[objectIndex].direction_angle[1] =
|
||||
get_angle_between_xy(gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0],
|
||||
gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]);
|
||||
get_angle_between_xy(gObjectList[objectIndex].origin_pos.x, gObjectList[objectIndex].unk_01C.x,
|
||||
gObjectList[objectIndex].origin_pos.z, gObjectList[objectIndex].unk_01C.z);
|
||||
gObjectList[objectIndex].direction_angle[2] = 0;
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||||
gObjectList[objectIndex].unk_0B0 = 0;
|
||||
@@ -3835,9 +3835,9 @@ void func_80083FD0(s32 objectIndex, s32 arg1, s32 playerId) {
|
||||
object->velocity.y = ((f32) random_int(0x0032U) * 0.05) + 1.0;
|
||||
object->unk_034 = ((f32) random_int(0x000AU) * 0.1) + 1.0;
|
||||
object->direction_angle[1] = D_801657A2 * arg1;
|
||||
object->origin_pos[0] = (sp20->pos.x + random_int(0x0014U)) - 10.0f;
|
||||
object->origin_pos[1] = (sp20->pos.y - 10.0) + random_int(0x000AU);
|
||||
object->origin_pos[2] = (sp20->pos.z + random_int(0x0014U)) - 10.0f;
|
||||
object->origin_pos.x = (sp20->pos.x + random_int(0x0014U)) - 10.0f;
|
||||
object->origin_pos.y = (sp20->pos.y - 10.0) + random_int(0x000AU);
|
||||
object->origin_pos.z = (sp20->pos.z + random_int(0x0014U)) - 10.0f;
|
||||
}
|
||||
|
||||
void func_8008421C(UNUSED s32 arg0, s32 playerId) {
|
||||
|
||||
Reference in New Issue
Block a user