Fix portrait numbers

This commit is contained in:
MegaMech
2025-01-04 18:00:18 -07:00
parent 8746a4337e
commit dc04c834bd
3 changed files with 16 additions and 2 deletions
+13
View File
@@ -718,6 +718,19 @@ void func_80042330(s32 x, s32 y, u16 angle, f32 scale) {
AddHudMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_80042330_default(s32 x, s32 y, u16 angle, f32 scale) {
Mat4 matrix;
//printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
printf("X %d Y %d\n", x, y);
mtxf_translation_x_y_rotate_z_scale_x_y(matrix, x, y, angle, scale);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_80042330_portrait(s32 x, s32 y, u16 angle, f32 scale, s16 lapCount) {
Mat4 matrix;
//printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
+1
View File
@@ -70,6 +70,7 @@ void func_80041D24(void);
void func_80041D34(void);
void set_matrix_hud_screen(void);
void func_80042330(s32, s32, u16, f32);
void func_80042330_default(s32 x, s32 y, u16 angle, f32 scale);
void func_80042330_portrait(s32, s32, u16, f32, s16);
void func_80042330_wide(s32, s32, u16, f32);
void mtxf_set_matrix_transformation(Mat4, Vec3f, Vec3su, f32);
+2 -2
View File
@@ -3224,9 +3224,9 @@ void func_80050E34(s32 playerId, s32 arg1) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_tiny_font);
rsp_load_texture(common_texture_hud_type_C_rank_tiny_font[arg1 + 1], 8, 8);
if (spB8 != 0) {
func_80042330_portrait(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
func_80042330_default(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
} else {
func_80042330_portrait(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
func_80042330_default(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
}
gSPDisplayList(gDisplayListHead++, D_0D006950);
if ((player == gPlayerOne) && (gScreenModeSelection == SCREEN_MODE_1P)) {