Fix portrait numbers

This commit is contained in:
MegaMech
2025-01-04 18:00:18 -07:00
parent 8746a4337e
commit dc04c834bd
3 changed files with 16 additions and 2 deletions
+13
View File
@@ -718,6 +718,19 @@ void func_80042330(s32 x, s32 y, u16 angle, f32 scale) {
AddHudMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_80042330_default(s32 x, s32 y, u16 angle, f32 scale) {
Mat4 matrix;
//printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
printf("X %d Y %d\n", x, y);
mtxf_translation_x_y_rotate_z_scale_x_y(matrix, x, y, angle, scale);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(matrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
void func_80042330_portrait(s32 x, s32 y, u16 angle, f32 scale, s16 lapCount) {
Mat4 matrix;
//printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));