Fix portrait numbers

This commit is contained in:
MegaMech
2025-01-04 18:00:18 -07:00
parent 8746a4337e
commit dc04c834bd
3 changed files with 16 additions and 2 deletions
+2 -2
View File
@@ -3224,9 +3224,9 @@ void func_80050E34(s32 playerId, s32 arg1) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_tiny_font);
rsp_load_texture(common_texture_hud_type_C_rank_tiny_font[arg1 + 1], 8, 8);
if (spB8 != 0) {
func_80042330_portrait(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
func_80042330_default(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
} else {
func_80042330_portrait(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
func_80042330_default(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f, lapCount);
}
gSPDisplayList(gDisplayListHead++, D_0D006950);
if ((player == gPlayerOne) && (gScreenModeSelection == SCREEN_MODE_1P)) {