Update from decomp (#34)

* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
This commit is contained in:
coco875
2024-08-23 02:20:13 +02:00
committed by GitHub
parent 3781ce2830
commit e135178097
81 changed files with 1025 additions and 955 deletions
+9 -9
View File
@@ -20,7 +20,7 @@
#include "bomb_kart.h"
#include <assets/common_data.h>
#include "render_player.h"
#include "code_80004740.h"
#include "animation.h"
#include "code_80005FD0.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
@@ -3947,9 +3947,9 @@ void func_80055164(s32 objectIndex) {
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, gObjectList[objectIndex].sizeScaling);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = func_80004DFC((animation_type_1 *) gObjectList[objectIndex].model, (animation_type_2 **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature *) gObjectList[objectIndex].model, (Animation **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
} else {
func_80004DFC((animation_type_1 *) gObjectList[objectIndex].model, (animation_type_2 **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
render_animated_model((Armature *) gObjectList[objectIndex].model, (Animation **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
}
}
}
@@ -3972,9 +3972,9 @@ void func_800552BC(s32 objectIndex) {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, gObjectList[objectIndex].sizeScaling);
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = func_80004DFC((animation_type_1 *) gObjectList[objectIndex].model, (animation_type_2 **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature *) gObjectList[objectIndex].model, (Animation **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
} else {
func_80004DFC((animation_type_1 *) gObjectList[objectIndex].model, (animation_type_2 **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
render_animated_model((Armature *) gObjectList[objectIndex].model, (Animation **) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
}
}
}
@@ -4074,7 +4074,7 @@ void func_800557B4(s32 objectIndex, u32 arg1, u32 arg2) {
sp34[2] = object->pos[2];
rsp_set_matrix_transformation_inverted_x_y_orientation(sp34, object->orientation, object->sizeScaling);
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
func_80004DFC((animation_type_1 *) object->model, (animation_type_2 **) object->vertex, (s16) object->unk_0D8, (s16) object->itemDisplay);
render_animated_model((Armature *) object->model, (Animation **) object->vertex, (s16) object->unk_0D8, (s16) object->itemDisplay);
}
} else if (arg1 < 0x15F91U) {
func_8004A7AC(objectIndex, 1.5f);
@@ -4082,7 +4082,7 @@ void func_800557B4(s32 objectIndex, u32 arg1, u32 arg2) {
}
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
func_80004DFC((animation_type_1 *) object->model, (animation_type_2 **) object->vertex, (s16) object->unk_0D8, (s16) object->itemDisplay);
render_animated_model((Armature *) object->model, (Animation **) object->vertex, (s16) object->unk_0D8, (s16) object->itemDisplay);
}
}
@@ -4146,7 +4146,7 @@ void func_80055AB8(s32 objectIndex, s32 cameraId) {
} else {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, gObjectList[objectIndex].sizeScaling);
gSPDisplayList(gDisplayListHead++, D_0D0077D0);
func_80004DFC((animation_type_1 *) gObjectList[objectIndex].model, (animation_type_2 **) gObjectList[objectIndex].vertex, 0, (s16) gObjectList[objectIndex].itemDisplay);
render_animated_model((Armature *) gObjectList[objectIndex].model, (Animation **) gObjectList[objectIndex].vertex, 0, (s16) gObjectList[objectIndex].itemDisplay);
}
}
}
@@ -4155,7 +4155,7 @@ void render_object_chain_chomps(s32 cameraId) {
s32 var_s1;
s32 objectIndex;
for (var_s1 = 0; var_s1 < 3; var_s1++) {
for (var_s1 = 0; var_s1 < NUM_CHAIN_CHOMPS; var_s1++) {
objectIndex = indexObjectList2[var_s1];
func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x000009C4);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {