* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * Update common_structs.h * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * fix error of compilation * fix error of compilation * Update animation.c
Mario Kart 64
This work-in-progress decompilation of Mario Kart 64 pursues historical and educational elements within the game found via taking it apart and putting it back together. Inspiration to do so not only emanates from the game's hardware and technology but also its immensely positive effects on the cultures and families of nearly every nationality.
This repository does not contain assets. Compiling requires asset extraction from a prior copy of the game.
It supports and builds the following versions:
| ROM Output | Revision | SHA-1 Checksum |
|---|---|---|
| mk64.us.z64 | USA | 579c48e211ae952530ffc8738709f078d5dd215e |
| mk64.eu-1.0.z64 | EUR 1.0 | a729039453210b84f17019dda3f248d5888f7690 |
| mk64.eu-final.z64 | EUR 1.1 | f6b5f519dd57ea59e9f013cc64816e9d273b2329 |
Progress
Total progress consists of all code segments together.
Game code progress consists of main, ending and racing.
Quick Start
git submodule update --init --recursive
Extract assets
make assets -j
make -j
Building
Build instructions located in the API docs
See also, the comprehensive API and documentation which includes an overview of the code-base while also discussing significant concepts, features, and modding.
Current State
The code-base may change significanty overtime as naming and documentation continues. The code-base is shiftable.
Some menu textures are compressed using a format called tkmk00. A byte-matching compressor/decompressor does not yet exist.
Project Structure
mk64
├── asm: Handwritten assembly code, rom header and boot
│ ├── non_matchings: Assembly for non-matching sections
│ └── os: Libultra handwritten assembly code
├── assets: Textures
├── courses: Course data, geography, display lists and staff ghosts
├── build: Output directory
├── data: Misc data, text, audio banks, and instrument sets
├── docs: Build guides
├── include: Header files
├── music: Sequences
├── src: C source code for the game
| ├── actors: Individual actors split out from other files
│ ├── audio: Sample tables and audio code
│ ├── data: Misc data referenced in other C files
| ├── debug: Custom debug code
| ├── ending: Podium ceremony and credits code
│ ├── os: Libultra C code
| └── racing: Race and game engine code
├── textures: Texture data, bitmaps
| ├── common: Textures common to many courses
| ├── courses: Course specific textures
| ├── crash screen: Crash screen font image
│ ├── raw: Raw textures
│ ├── standalone: Whole textures
| ├── startup_logo: Reflection map
| └── trophy: Ceremony cutscene podium and trophy textures
└── tools: build tools
Documentation
Documentation available online at https://n64decomp.github.io/mk64/.
Documentation generated using Doxygen. Run make doc to test locally. Documentation resides in docs/html. Open index.html to view the site.
Contributing
Pull requests are welcome. For major changes, please discuss in the Discord.
Run clang-format on your code to ensure it meets the project's coding standards.
Official Discord: discord.gg/DuYH3Fh