This commit is contained in:
MegaMech
2025-07-17 18:33:29 +00:00
parent f8a0a9c10c
commit e5a85e5a2c
33 changed files with 65 additions and 65 deletions
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
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<a href="md_docs_2custom-characters.html#change-viewport-render-settings"/>
<a href="md_docs_2custom-characters.html#examples-for-all-characters"/>
<a href="md_docs_2custom-characters.html#future-plans"/>
<a href="md_docs_2custom-characters.html#tips"/>
<a href="md_docs_2custom-characters.html#tips-1"/>
<a href="md_docs_2custom-characters.html#tools-to-help"/>
<a href="md_docs_2custom-track.html"/>
<a href="md_docs_2custom-track.html#dependencies"/>
@@ -10261,7 +10261,7 @@
<a href="md_docs_2custom-track.html#materials"/>
<a href="md_docs_2custom-track.html#playing-your-custom-track"/>
<a href="md_docs_2custom-track.html#preparation"/>
<a href="md_docs_2custom-track.html#tips-1"/>
<a href="md_docs_2custom-track.html#tips"/>
<a href="md_docs_2custom-track.html#track-initialization"/>
<a href="md_docs_2faq.html"/>
<a href="md_docs_2modding.html"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
</div>
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@@ -650,7 +650,7 @@ Variables</h2></td></tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
</div>
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@@ -669,7 +669,7 @@ Variables</h2></td></tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
<p>player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)</p>
<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
<h2><a class="anchor" id="tips"></a>
<h2><a class="anchor" id="tips-1"></a>
Tips</h2>
<h3><a class="anchor" id="change-viewport-render-settings"></a>
Change Viewport Render Settings</h3>
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</ul>
</li>
</ul>
<h1><a class="anchor" id="tips-1"></a>
<h1><a class="anchor" id="tips"></a>
Tips</h1>
<p><b>The Laws of SpaghettiKart</b></p><ul>
<li>Track geography must be a plane, not a box<ul>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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[ "Custom characters", "md_docs_2custom-characters.html", [
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters", null ],
[ "Additional Files", "md_docs_2custom-characters.html#additional-files", [
[ "Tips", "md_docs_2custom-characters.html#tips", [
[ "Tips", "md_docs_2custom-characters.html#tips-1", [
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings", null ]
] ],
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help", null ],
@@ -90,7 +90,7 @@ var NAVTREE =
[ "Import", "md_docs_2custom-track.html#import", null ],
[ "Track Initialization", "md_docs_2custom-track.html#track-initialization", null ],
[ "Playing Your Custom Track", "md_docs_2custom-track.html#playing-your-custom-track", null ],
[ "Tips", "md_docs_2custom-track.html#tips-1", [
[ "Tips", "md_docs_2custom-track.html#tips", [
[ "Extra information that may be helpful", "md_docs_2custom-track.html#extra-information-that-may-be-helpful", null ]
] ]
] ],
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"md_docs_2custom-characters.html#change-viewport-render-settings":[4,1,0,0],
"md_docs_2custom-characters.html#examples-for-all-characters":[4,0],
"md_docs_2custom-characters.html#future-plans":[4,1,2],
"md_docs_2custom-characters.html#tips":[4,1,0],
"md_docs_2custom-characters.html#tips-1":[4,1,0],
"md_docs_2custom-characters.html#tools-to-help":[4,1,1],
"md_docs_2custom-track.html":[5],
"md_docs_2custom-track.html#dependencies":[5,0],
@@ -227,7 +227,7 @@ var NAVTREEINDEX41 =
"md_docs_2custom-track.html#materials":[5,2],
"md_docs_2custom-track.html#playing-your-custom-track":[5,7],
"md_docs_2custom-track.html#preparation":[5,4],
"md_docs_2custom-track.html#tips-1":[5,8],
"md_docs_2custom-track.html#tips":[5,8],
"md_docs_2custom-track.html#track-initialization":[5,6],
"md_docs_2faq.html":[6],
"md_docs_2modding.html":[7],
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<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>name magic constants </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000049">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>name magic constants </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000049">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
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['timers_168',['timers',['../structPiranhaPlant.html#aad0102ae4844055bddecf89439f28ba0',1,'PiranhaPlant']]],
['timerx_169',['timerX',['../structhud__player.html#a4e7f899bbe6582da0c78d383de4baf38',1,'hud_player']]],
['timery_170',['timerY',['../structhud__player.html#aa21cf21b02048bda46fcbb4fd38b37fc',1,'hud_player']]],
['tips_171',['Tips',['../md_docs_2custom-characters.html#tips',1,'Tips'],['../md_docs_2custom-track.html#tips-1',1,'Tips']]],
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
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@@ -114,7 +114,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000034"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000046"></a>magic number </dd>
<dd><a class="anchor" id="_todo000044"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000035"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
@@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="courseTable_8h.html#a83643ea0bd8b0af88efc38bccc1b93ca">_course_mario_raceway_dl_mio0SegmentRomStart</a> []</dt>
<dd><a class="anchor" id="_todo000068"></a>These should probably be ptr's instead of array's? </dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000056"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000057"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -134,13 +134,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="camera_8h.html#a5d473430986a7e9d5ceca3b538321cc8">BAD_RETURN</a> (cmd)</dt>
<dd><a class="anchor" id="_todo000006"></a>put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it. </dd>
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000025"></a>Why did void* work for matching </dd>
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="menus_8h.html#af045ec59aa11111dbb4b7ad27ec0d6f4">course_select_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *, u16)</dt>
<dd><a class="anchor" id="_todo000029"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>unused? </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000012"></a>confirm this. </dd>
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000037"></a>is it possible to remove them somehow? </p>
@@ -150,7 +150,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000054"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
@@ -162,23 +162,23 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000065"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000044"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000050"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
<dd><a class="anchor" id="_todo000010"></a>Does this match as a return of s8? </dd>
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000011"></a>What does this even do? </dd>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000057"></a>increasing players past four would require increase this loop iterator. </dd>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000040"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000047"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000066"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000043"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000051"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
@@ -190,9 +190,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
<dd><a class="anchor" id="_todo000028"></a>Label audio funcs </dd>
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000027"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
@@ -208,15 +208,15 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="stubs_8c.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000045"></a>magic constant </dd>
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000048"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000046"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000047"></a>figure out why this is like this </dd>
<dd><a class="anchor" id="_todo000045"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000049"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000048"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000050"></a>figure out what this flag means </dd>
<dd><a class="anchor" id="_todo000049"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
@@ -225,9 +225,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOThwomp.html#a8ac60b80a575d7408133c8e7cb1246d4">OThwomp::_boundingBoxSize</a> </dt>
<dd><a class="anchor" id="_todo000019"></a>Write this better. This effects the squish size and the bounding box size. </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000042"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
@@ -239,11 +239,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000067"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000055"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000056"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000020"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000041"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
<dt>Global <a class="el" href="classWorld.html#ade602b7d3351de3212ebf045e95f3d0c">World::SetCourse</a> (const char *)</dt>