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Revert change that has no explanation
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@@ -1165,7 +1165,7 @@ f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY
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temp = angleObject + temp_v0;
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if (is_visible_between_angle(plus_fov_angle, minus_fov_angle, temp) == 1) {
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return 0;
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return distance;
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}
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temp = angleObject - temp_v0;
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