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Finishwide screen. Impl IVector2D MinimapDimensions
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@@ -86,8 +86,7 @@ RoyalRaceway::RoyalRaceway() {
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this->gfxSize = 5670;
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Props.textures = royal_raceway_textures;
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Props.MinimapTexture = gTextureCourseOutlineRoyalRaceway;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
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Props.Name = "royal raceway";
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Props.DebugName = "p circuit";
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