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Finishwide screen. Impl IVector2D MinimapDimensions
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@@ -65,8 +65,7 @@ Skyscraper::Skyscraper() {
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this->gfxSize = 548;
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Props.textures = skyscraper_textures;
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Props.MinimapTexture = gTextureCourseOutlineSkyscraper;
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Props.D_800E5548[0] = 64;
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Props.D_800E5548[1] = 64;
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Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
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Props.Name = "skyscraper";
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Props.DebugName = "skyscraper";
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