Finishwide screen. Impl IVector2D MinimapDimensions

This commit is contained in:
MegaMech
2025-01-05 12:26:27 -07:00
parent 5ee24ab2aa
commit e993944089
46 changed files with 196 additions and 253 deletions
+1 -2
View File
@@ -65,8 +65,7 @@ Skyscraper::Skyscraper() {
this->gfxSize = 548;
Props.textures = skyscraper_textures;
Props.MinimapTexture = gTextureCourseOutlineSkyscraper;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.Name = "skyscraper";
Props.DebugName = "skyscraper";