Finishwide screen. Impl IVector2D MinimapDimensions

This commit is contained in:
MegaMech
2025-01-05 12:26:27 -07:00
parent 5ee24ab2aa
commit e993944089
46 changed files with 196 additions and 253 deletions
+2 -2
View File
@@ -1,5 +1,6 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "CoreMath.h"
#include <vector>
#include <memory>
@@ -61,8 +62,7 @@ TestCourse::TestCourse() {
this->gfxSize = 100;
this->textures = NULL;
Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
Props.D_800E5548[0] = 64;
Props.D_800E5548[1] = 64;
Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
Props.Id = "mk:test_course";
Props.Name = "Test Course";