Finishwide screen. Impl IVector2D MinimapDimensions

This commit is contained in:
MegaMech
2025-01-05 12:26:27 -07:00
parent 5ee24ab2aa
commit e993944089
46 changed files with 196 additions and 253 deletions
+33 -83
View File
@@ -518,11 +518,7 @@ void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg
func_80042330(arg0, arg1, arg2, arg3);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (gPlayerCount == 3) {
func_80042330_3P(arg0, arg1, arg2, arg3);
} else {
func_80042330_default(arg0, arg1, arg2, arg3);
}
func_80042330_default(arg0, arg1, arg2, arg3);
break;
}
@@ -539,11 +535,7 @@ void func_80046424(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg
func_80042330(arg0, arg1, arg2, arg3);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (gPlayerCount == 3) {
func_80042330_3P(arg0, arg1, arg2, arg3);
} else {
func_80042330_default(arg0, arg1, arg2, arg3);
}
func_80042330_default(arg0, arg1, arg2, arg3);
break;
}
@@ -1683,27 +1675,6 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4
// 1 << 10);
}
// Renders the finishline in 3P mode.
void render_texture_rectangle_3P(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
s32 xh = (((x + width) - 1));
s32 yh = (((y + height) - 1) << 2);
s32 xl = ((x));
s32 yl = y << 2;
s32 xh2 = (((x + width)));
s32 yh2 = ((y + height) << 2);
// Center item in area of screen
s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
s32 coordX = (s32)(center - (width / 2)) << 2;
s32 coordX2 = (s32)(center + (width / 2)) << 2;
printf("center %d, width %d, coordX %d\n", center, width, coordX >> 2);
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
1 << 10);
}
void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) {
// (0, 0) means texture coordinates will be rendered from the top left corner
render_texture_rectangle(x, y, width, height, 0, 0, mode);
@@ -1759,30 +1730,6 @@ void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
}
}
void func_8004B97C_3P(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
UNUSED s32 pad[2];
s32 sp2C;
s32 var_a1;
s32 var_v0;
s32 var_v1;
if ((-arg2 < arg0) && (-arg3 < arg1)) {
var_v0 = 0;
var_v1 = 0;
sp2C = arg0;
var_a1 = arg1;
if (arg0 < 0) {
var_v1 = -arg0;
sp2C = 0;
}
if (arg1 < 0) {
var_v0 = -arg1;
var_a1 = 0;
}
render_texture_rectangle_3P(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
}
}
void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
UNUSED s32 pad[2];
s32 sp2C;
@@ -1996,15 +1943,6 @@ void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture)
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}
void draw_hud_2d_texture_3P(s32 x, s32 y, u32 width, u32 height, u8* texture) {
gSPDisplayList(gDisplayListHead++, D_0D008108);
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
load_texture_block_rgba16_mirror(texture, width, height);
func_8004B97C_3P(x - (width >> 1), y - (height >> 1), width, height, 0);
gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}
void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {
gSPDisplayList(gDisplayListHead++, D_0D007F38);
@@ -2109,11 +2047,7 @@ void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) {
draw_hud_2d_texture_wide(x, y, 8, 8, texture);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (gPlayerCount == 3) {
draw_hud_2d_texture_3P(x, y, 8, 8, texture);
} else {
draw_hud_2d_texture(x, y, 8, 8, texture);
}
draw_hud_2d_texture(x, y, 8, 8, texture);
break;
}
}
@@ -2705,13 +2639,13 @@ void func_8004ED40(s32 arg0) {
void func_8004EE54(s32 arg0) {
if (gIsMirrorMode != 0) {
func_8004D4E8(D_8018D2C0[arg0] + D_8018D2F0, D_8018D2D8[arg0] + D_8018D2F8, (u8*) D_8018D240, (s32) D_8018D300,
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) D_8018D2B0, (s32) D_8018D2B8,
(s32) D_8018D2B0, (s32) D_8018D2B8);
func_8004D4E8(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300,
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight,
(s32) gMinimapWidth, (s32) gMinimapHeight);
} else {
func_8004D37C(D_8018D2C0[arg0] + D_8018D2F0, D_8018D2D8[arg0] + D_8018D2F8, (u8*) D_8018D240, (s32) D_8018D300,
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) D_8018D2B0, (s32) D_8018D2B8,
(s32) D_8018D2B0, (s32) D_8018D2B8);
func_8004D37C(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300,
(s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight,
(s32) gMinimapWidth, (s32) gMinimapHeight);
}
}
@@ -2719,20 +2653,28 @@ void func_8004EF9C(s32 arg0) {
s16 temp_t0;
s16 temp_v0;
temp_v0 = CourseManager_GetProps()->D_800E5548[0]; // D_800E5548[arg0 * 2];
temp_t0 = CourseManager_GetProps()->D_800E5548[1]; // D_800E5548[arg0 * 2 + 1];
temp_v0 = CourseManager_GetProps()->MinimapDimensions.X;
temp_t0 = CourseManager_GetProps()->MinimapDimensions.Z;
func_8004D37C(0x00000104, 0x0000003C, CourseManager_GetProps()->MinimapTexture, 0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF, temp_v0,
temp_t0, temp_v0, temp_t0);
}
void func_8004F020(s32 arg0) {
void set_minimap_finishline_position(s32 arg0) {
f32 var_f0;
f32 var_f2;
s32 center = 0;
//! @todo: Hardcode these x and y values. Because why not?
//! @todo: Hardcode these x and y values. Because why not?
var_f2 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0;
var_f0 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8;
if (gPlayerCount == 3) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
}
//minimap center pos - minimap left edge + offset
var_f2 = (center - (gMinimapWidth / 2)) + D_8018D2E0;
var_f0 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8;
if (GetCourse() == GetMarioRaceway()) {
var_f0 = var_f0 - 2.0;
} else if (GetCourse() == GetChocoMountain()) {
@@ -2757,13 +2699,21 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
f32 thing1;
s16 temp_a0;
s16 temp_a1;
s32 center = 0;
Player* player = &gPlayerOne[playerId];
if (player->type & (1 << 15)) {
thing0 = player->pos[0] * D_8018D2A0;
thing1 = player->pos[2] * D_8018D2A0;
temp_a0 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0 + (s16) (thing0);
temp_a1 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8 + (s16) (thing1);
if (gPlayerCount == 3) {
center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
} else {
center = D_8018D2C0[arg0];
}
temp_a0 = (center - (gMinimapWidth / 2)) + D_8018D2E0 + (s16) (thing0);
temp_a1 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8 + (s16) (thing1);
if (characterId != 8) {
if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
#if EXPLICIT_AND == 1