mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-09 06:54:01 -04:00
Implement Thwomps
This commit is contained in:
+5
-3
@@ -702,6 +702,7 @@ void render_object_for_player(s32 cameraId) {
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CourseManager_RenderCourseObjects(cameraId);
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CourseManager_TrainSmokeDraw(cameraId);
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CourseManager_DrawThwomps(cameraId);
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// switch (gCurrentCourseId) {
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// case COURSE_MARIO_RACEWAY:
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@@ -1289,7 +1290,8 @@ void func_80059AC8(void) {
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func_80059A88(PLAYER_FOUR);
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break;
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}
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func_8005A71C();
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CourseManager_TickThwomps(); // func_8005A71C();
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}
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}
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@@ -1569,9 +1571,9 @@ void func_8005A3C0(void) {
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}
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void func_8005A71C(void) {
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if (GetCourse() == GetBowsersCastle()) {
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//if (GetCourse() == GetBowsersCastle()) {
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func_80081210();
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}
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//}
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}
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void update_object(void) {
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@@ -46,6 +46,7 @@ static size_t busses;
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static size_t tankerTrucks;
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static size_t cars;
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static size_t boats;
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static size_t thwomps;
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/**
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* Note that you can only remove the tender if there are no carriages
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@@ -82,7 +83,7 @@ void World::AddCar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoin
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}
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void World::ClearVehicles(void) {
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trains = trucks = busses = tankerTrucks = cars = boats = 0;
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trains = trucks = busses = tankerTrucks = cars = boats = thwomps = 0;
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Vehicles.clear();
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}
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@@ -96,6 +97,11 @@ void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointInd
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BombKarts.push_back(std::make_unique<OBombKart>(pos, waypoint, waypointIndex, state, unk_3C));
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}
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void World::AddThwomp(f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha) {
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Thwomps.push_back(std::make_unique<OThwomp>(thwomps, x, z, direction, scale, behaviour, primAlpha));
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thwomps++;
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}
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u32 World::GetCupIndex() {
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return this->CupIndex;
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}
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+7
-2
@@ -9,6 +9,7 @@
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#include "vehicles/OBombKart.h"
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#include "vehicles/Train.h"
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#include "TrainCrossing.h"
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#include "vehicles/OThwomp.h"
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#include <memory>
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#include "Actor.h"
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@@ -24,6 +25,7 @@ class AVehicle;
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class ATrain;
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class ACar;
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class TrainCrossing;
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class OThwomp;
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class World {
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@@ -123,8 +125,8 @@ public:
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std::vector<Cup*> Cups;
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size_t CupIndex = 1;
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std::vector<std::unique_ptr<GameObject>> GameObjects;
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std::vector<AActor*> Actors;
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std::vector<std::unique_ptr<GameObject>> GameObjects;
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/** Actors */
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void AddBoat(f32 speed, uint32_t waypoint);
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@@ -137,8 +139,11 @@ public:
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void ClearVehicles(void);
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/** Objects **/
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void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
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std::vector<std::unique_ptr<OBombKart>> BombKarts;
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void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
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std::vector<std::unique_ptr<OThwomp>> Thwomps;
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void AddThwomp(f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha);
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TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
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std::vector<std::shared_ptr<TrainCrossing>> Crossings;
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@@ -149,29 +149,47 @@ void BowsersCastle::InitCourseObjects() {
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size_t objectId;
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size_t i;
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gNumActiveThwomps = NUM_THWOMPS_100CC_EXTRA;
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gThowmpSpawnList = gThwompSpawns100CCExtra;
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switch (gCCSelection) { /* switch 1; irregular */
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case CC_100: /* switch 1 */
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case CC_EXTRA: /* switch 1 */
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switch (gCCSelection) {
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case CC_100:
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case CC_EXTRA:
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gWorldInstance.AddThwomp(0x0320, 0xf92a, 0x8000, 1.0f, 1, 0);
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gWorldInstance.AddThwomp(0x044c, 0xf92a, 0x8000, 1.0f, 1, 1);
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gWorldInstance.AddThwomp(0x02bc, 0xf95c, 0x8000, 1.0f, 2, 0);
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gWorldInstance.AddThwomp(0x04b0, 0xf8f8, 0x8000, 1.0f, 2, 1);
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gWorldInstance.AddThwomp(0x04b0, 0xf5ba, 0x8000, 1.0f, 3, 0);
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gWorldInstance.AddThwomp(0x04b0, 0xf592, 0x8000, 1.0f, 3, 1);
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gWorldInstance.AddThwomp(0x091a, 0xf5bf, 0x8000, 1.0f, 4, 0);
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gWorldInstance.AddThwomp(0x091a, 0xf597, 0x8000, 1.0f, 4, 1);
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gWorldInstance.AddThwomp(0x0596, 0xf92f, 0x8000, 1.5f, 6, 0);
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gWorldInstance.AddThwomp(0x082a, 0xf9f2, 0x8000, 1.0f, 5, 0);
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gWorldInstance.AddThwomp(0x073a, 0xf9f2, 0x8000, 1.0f, 5, 1);
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break;
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case CC_50: /* switch 1 */
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gNumActiveThwomps = NUM_THWOMPS_50CC;
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gThowmpSpawnList = gThomwpSpawns50CC;
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case CC_50:
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gWorldInstance.AddThwomp(0x3B6, 0xF92A, 0x8000, 1.0f, 1, 0);
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gWorldInstance.AddThwomp(0x0352, 0xf95c, 0x8000, 1.0f, 2, 0);
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gWorldInstance.AddThwomp(0x04b0, 0xf5ba, 0x8000, 1.0f, 3, 0);
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gWorldInstance.AddThwomp(0x04b0, 0xf592, 0x8000, 1.0f, 3, 1);
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gWorldInstance.AddThwomp(0x091a, 0xf5b0, 0x8000, 1.0f, 4, 0);
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gWorldInstance.AddThwomp(0x0596, 0xf92f, 0x8000, 1.5f, 6, 0);
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gWorldInstance.AddThwomp(0x082a, 0xf9f2, 0x8000, 1.0f, 5, 0);
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gWorldInstance.AddThwomp(0x073a, 0xf9f2, 0x8000, 1.0f, 5, 1);
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break;
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case CC_150: /* switch 1 */
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gNumActiveThwomps = NUM_THWOMPS_150CC;
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gThowmpSpawnList = gThomwpSpawns150CC;
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case CC_150:
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gWorldInstance.AddThwomp(0x0320, 0xf92a, 0x8000, 1.0f, 1, 0);
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gWorldInstance.AddThwomp(0x044c, 0xf92a, 0x8000, 1.0f, 1, 1);
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gWorldInstance.AddThwomp(0x02bc, 0xf95c, 0x8000, 1.0f, 2, 0);
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gWorldInstance.AddThwomp(0x04b0, 0xf8f8, 0x8000, 1.0f, 2, 1);
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gWorldInstance.AddThwomp(0x04b0, 0xf5ba, 0x8000, 1.0f, 3, 0);
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gWorldInstance.AddThwomp(0x04b0, 0xf592, 0x8000, 1.0f, 3, 1);
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gWorldInstance.AddThwomp(0x091a, 0xf5c9, 0x8000, 1.0f, 4, 0);
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gWorldInstance.AddThwomp(0x091a, 0xf5ab, 0x8000, 1.0f, 4, 1);
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gWorldInstance.AddThwomp(0x091a, 0xf58d, 0x8000, 1.0f, 4, 2);
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gWorldInstance.AddThwomp(0x0596, 0xf92f, 0x8000, 1.5f, 6, 0);
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gWorldInstance.AddThwomp(0x082a, 0xf9f2, 0x8000, 1.0f, 5, 0);
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gWorldInstance.AddThwomp(0x073a, 0xf9f2, 0x8000, 1.0f, 5, 1);
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break;
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}
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for (i = 0; i < gNumActiveThwomps; i++) {
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objectId = indexObjectList1[i];
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init_object(objectId, 0);
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gObjectList[objectId].origin_pos[0] = gThowmpSpawnList[i].startX * xOrientation;
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gObjectList[objectId].origin_pos[2] = gThowmpSpawnList[i].startZ;
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gObjectList[objectId].unk_0D5 = gThowmpSpawnList[i].unk_4;
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gObjectList[objectId].primAlpha = gThowmpSpawnList[i].unk_6;
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}
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// Handle the big statue's fire breath
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objectId = indexObjectList2[0];
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init_object(objectId, 0);
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@@ -201,7 +219,7 @@ void BowsersCastle::UpdateCourseObjects() {
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}
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void BowsersCastle::RenderCourseObjects(s32 cameraId) {
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render_object_thwomps(cameraId);
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//render_object_thwomps(cameraId);
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render_object_bowser_flame(cameraId);
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}
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@@ -0,0 +1,639 @@
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#include <libultraship.h>
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#include <libultra/gbi.h>
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#include "engine/vehicles/OThwomp.h"
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#include <vector>
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#include "port/Game.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "actors.h"
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#include "math_util.h"
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#include "sounds.h"
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#include "update_objects.h"
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#include "render_player.h"
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#include "external.h"
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#include "bomb_kart.h"
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#include "collision.h"
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#include "code_80086E70.h"
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#include "render_objects.h"
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#include "code_80057C60.h"
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#include "defines.h"
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#include "code_80005FD0.h"
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#include "math_util_2.h"
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#include "collision.h"
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#include "assets/bowsers_castle_data.h"
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#include "ceremony_and_credits.h"
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#include "objects.h"
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#include "update_objects.h"
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#include "render_objects.h"
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extern s8 gPlayerCount;
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}
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OThwomp::OThwomp(s32 i, f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha) {
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if (i >= 32) {
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printf("MAX THWOMPS REACHED (32), skipping\n");
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return;
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}
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_idx = i;
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_faceDirection = direction;
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State = (States)behaviour;
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s32 objectId = indexObjectList1[i];
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init_object(objectId, 0);
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gObjectList[objectId].origin_pos[0] = x * xOrientation;
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gObjectList[objectId].origin_pos[2] = z;
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gObjectList[objectId].unk_0D5 = behaviour;
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gObjectList[objectId].primAlpha = primAlpha;
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if (scale == 0) {
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scale = 1;
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}
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gObjectList[objectId].sizeScaling = scale;
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}
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void OThwomp::Tick() { // func_80081210
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Player* player;
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s32 objectIndex;
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s32 var_s2_3;
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s32 var_s4;
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D_80165834[0] += 0x100;
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D_80165834[1] += 0x200;
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objectIndex = indexObjectList1[_idx];
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func_800722CC(objectIndex, 0x00000010);
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func_8008A4CC(objectIndex);
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OThwomp::func_8007F8D8();
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objectIndex = indexObjectList1[_idx];
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if (gObjectList[objectIndex].state != 0) {
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switch (State) {
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case STATIONARY:
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OThwomp::StationaryBehaviour(objectIndex);
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break;
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case MOVE_AND_ROTATE:
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OThwomp::MoveAndRotateBehaviour(objectIndex);
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break;
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case MOVE_FAR:
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OThwomp::MoveFarBehaviour(objectIndex);
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break;
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case STATIONARY_FAST:
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OThwomp::StationaryFastBehaviour(objectIndex);
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break;
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case JAILED:
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OThwomp::JailedBehaviour(objectIndex);
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break;
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case SLIDE:
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OThwomp::SlidingBehaviour(objectIndex);
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break;
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}
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}
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player = gPlayerOne;
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for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
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player->tyres[FRONT_LEFT].unk_14 &= ~3;
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player->unk_046 &= ~0x0006;
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objectIndex = indexObjectList1[_idx];
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if (!(player->effects & BOO_EFFECT)) {
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func_80080B28(objectIndex, var_s4);
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}
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if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
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func_80080A14(objectIndex, player);
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}
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if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
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func_80080A4C(objectIndex, var_s4);
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}
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}
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func_8007542C(3);
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objectIndex = indexObjectList1[_idx];
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if (func_80072320(objectIndex, 0x00000020) == 0) {
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return;
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}
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func_800722CC(objectIndex, 0x00000020);
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func_80080FEC(objectIndex);
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for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
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objectIndex = gObjectParticle2[var_s4];
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if (objectIndex == DELETED_OBJECT_ID) {
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return;
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}
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if (gObjectList[objectIndex].state == 0) {
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return;
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}
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func_800810F4(objectIndex);
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if (gObjectList[objectIndex].state != 0) {
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return;
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}
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delete_object_wrapper(&gObjectParticle2[var_s4]);
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}
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}
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void OThwomp::func_8007F8D8() {
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Player* player;
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s32 objectIndex;
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s32 var_s0;
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s32 someIndex;
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s32 var_s4;
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Object* object;
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player = gPlayerOne;
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var_s4 = 1;
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objectIndex = indexObjectList1[_idx];
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object = &gObjectList[objectIndex];
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if (object->unk_0D5 == 3) {
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var_s0 = 0;
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if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) {
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var_s0 = 1;
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}
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var_s4 *= var_s0;
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}
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if (var_s4 != 0) {
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for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
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if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) {
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if (OThwomp::func_8007F75C(var_s0) != 0) {
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break;
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}
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}
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}
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}
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}
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s32 OThwomp::func_8007F75C(s32 playerId) {
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s32 someIndex;
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s32 objectIndex;
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s32 temp_s7;
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s32 var_s6;
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s32 waypoint;
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waypoint = gNearestWaypointByPlayerId[playerId];
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var_s6 = 0;
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if ((waypoint >= 0xAA) && (waypoint < 0xB5)) {
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temp_s7 = random_int(0x0032U) + 0x32;
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objectIndex = indexObjectList1[_idx];
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if (gObjectList[objectIndex].unk_0D5 == 3) {
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var_s6 = 1;
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func_8007F660(objectIndex, playerId, temp_s7);
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}
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} else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
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objectIndex = indexObjectList1[_idx];
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if (gObjectList[objectIndex].unk_0D5 == 3) {
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var_s6 = 1;
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func_8007F6C4(objectIndex, playerId);
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}
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}
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return var_s6;
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}
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Lights1 thwompLight = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
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void OThwomp::Draw(s32 cameraId) {
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s32 objectIndex = 0;
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s32 i;
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UNUSED s32 stackPadding0;
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s16 minusone, plusone;
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Camera* camera;
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Object* object;
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// Lights1 *thwompLightl = (Lights1 *) LOAD_ASSET(thwompLight);
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camera = &camera1[cameraId];
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if (cameraId == PLAYER_ONE) {
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objectIndex = indexObjectList1[_idx];
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set_object_flag_status_false(objectIndex, 0x00070000);
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func_800722CC(objectIndex, 0x00000110);
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}
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func_800534A4(objectIndex);
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objectIndex = indexObjectList1[_idx];
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minusone = gObjectList[objectIndex].unk_0DF - 1;
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plusone = gObjectList[objectIndex].unk_0DF + 1;
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//! @todo Fix this quick hack fix to allow thwomps to render in custom courses
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OThwomp::DrawModel(objectIndex);
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if (GetCourse() != GetBowsersCastle()) {
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} else {
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if (gGamestate != CREDITS_SEQUENCE) {
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if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
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(is_object_visible_on_camera(objectIndex, camera, 0x8000) != 0)) {
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OThwomp::DrawModel(objectIndex);
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}
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} else { // CREDITS_SEQUENCE
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OThwomp::DrawModel(objectIndex);
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}
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}
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|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
|
||||
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
|
||||
gSPNumLights(gDisplayListHead++, 1);
|
||||
gSPLight(gDisplayListHead++, &thwompLight.l[0], LIGHT_1);
|
||||
gSPLight(gDisplayListHead++, &thwompLight.a, LIGHT_2);
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
|
||||
load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
|
||||
for (i = 0; i < gObjectParticle3_SIZE; i++) {
|
||||
objectIndex = gObjectParticle3[i];
|
||||
if (objectIndex != NULL_OBJECT_ID) {
|
||||
object = &gObjectList[objectIndex];
|
||||
if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
||||
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
|
||||
gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
|
||||
}
|
||||
}
|
||||
}
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
|
||||
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
|
||||
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
|
||||
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
|
||||
func_8004B3C8(0);
|
||||
D_80183E80[0] = 0;
|
||||
D_80183E80[2] = 0x8000;
|
||||
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
||||
objectIndex = gObjectParticle2[i];
|
||||
if (objectIndex != NULL_OBJECT_ID) {
|
||||
object = &gObjectList[objectIndex];
|
||||
if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
|
||||
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
|
||||
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
||||
func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::DrawModel(s32 objectIndex) {
|
||||
if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
|
||||
func_8004A7AC(objectIndex, 1.75f);
|
||||
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
|
||||
gObjectList[objectIndex].sizeScaling);
|
||||
func_800534E8(objectIndex);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
|
||||
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
|
||||
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
|
||||
rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
|
||||
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
|
||||
}
|
||||
}
|
||||
|
||||
void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
|
||||
UNUSED s32 stackPadding[4];
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OThwomp::func_8007EC30(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
set_and_run_timer_object(objectIndex, 0x0000003C);
|
||||
break;
|
||||
case 3:
|
||||
func_80072568(objectIndex, 0x00000032);
|
||||
break;
|
||||
case 4:
|
||||
if (func_8007E59C(objectIndex) != 0) {
|
||||
func_800725E8(objectIndex, 0x0000012C, 2);
|
||||
} else {
|
||||
func_800726CC(objectIndex, 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
|
||||
// Stationary
|
||||
void OThwomp::func_8007EC30(s32 objectIndex) {
|
||||
Object* object;
|
||||
|
||||
object = &gObjectList[objectIndex];
|
||||
object->surfaceHeight = 0.0f;
|
||||
object->origin_pos[1] = 0.0f;
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||||
if (gIsMirrorMode != 0) {
|
||||
set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
|
||||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||||
} else {
|
||||
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
|
||||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||||
}
|
||||
init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
|
||||
0x10U, (u16) 0x00000040);
|
||||
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
|
||||
object->boundingBoxSize = 0x000C;
|
||||
object->unk_01C[1] = 30.0f;
|
||||
set_object_flag_status_true(objectIndex, 0x05000220);
|
||||
object->type = 0;
|
||||
object->unk_0DF = 6;
|
||||
func_800724DC(objectIndex);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
|
||||
|
||||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OThwomp::func_8007EE5C(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
func_80072568(objectIndex, 0x00000032);
|
||||
break;
|
||||
case 4:
|
||||
func_80086FD4(objectIndex);
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
func_8007F544(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
|
||||
// MoveAndRotateBehaviour
|
||||
void OThwomp::func_8007EE5C(s32 objectIndex) {
|
||||
Object* object;
|
||||
|
||||
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
|
||||
0x10U, (u16) 0x00000040);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
|
||||
object->boundingBoxSize = 0x000C;
|
||||
set_object_flag_status_true(objectIndex, 0x04000220);
|
||||
object->type = 0;
|
||||
object->unk_0DF = 6;
|
||||
func_80086E70(objectIndex);
|
||||
object->surfaceHeight = 0.0f;
|
||||
object->origin_pos[1] = 0.0f;
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
|
||||
object->unk_01C[1] = 20.0f;
|
||||
if (gIsMirrorMode != 0) {
|
||||
set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
|
||||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||||
} else {
|
||||
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
|
||||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||||
}
|
||||
object->unk_0AE = 1;
|
||||
if (object->primAlpha == 0) {
|
||||
object->unk_0DD = 1;
|
||||
} else {
|
||||
object->unk_0DD = 2;
|
||||
}
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OThwomp::func_8007FA08(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
func_80072568(objectIndex, 0x00000032);
|
||||
break;
|
||||
case 4:
|
||||
object_next_state(objectIndex);
|
||||
func_80086FD4(objectIndex);
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
func_8007FF5C(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
|
||||
// MoveFarBehaviour
|
||||
void OThwomp::func_8007FA08(s32 objectIndex) {
|
||||
Object* object;
|
||||
|
||||
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
|
||||
0x10U, (u16) 0x00000040);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
|
||||
object->boundingBoxSize = 0x000C;
|
||||
set_object_flag_status_true(objectIndex, 0x04000220);
|
||||
object->type = 0;
|
||||
object->surfaceHeight = 0.0f;
|
||||
object->origin_pos[1] = 0.0f;
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||||
if (gIsMirrorMode != 0) {
|
||||
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
|
||||
} else {
|
||||
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
|
||||
}
|
||||
object->velocity[0] = 0.0f;
|
||||
object->direction_angle[1] = object->orientation[1];
|
||||
object->unk_0DD = 1;
|
||||
object->unk_0DF = 8;
|
||||
object->offset[1] = 15.0f;
|
||||
object->unk_01C[1] = 15.0f;
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
|
||||
Object* object;
|
||||
|
||||
object = &gObjectList[objectIndex];
|
||||
switch (object->state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OThwomp::func_80080078(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
set_and_run_timer_object(objectIndex, object->timer);
|
||||
break;
|
||||
case 3:
|
||||
func_80072568(objectIndex, 0x00000032);
|
||||
break;
|
||||
case 4:
|
||||
object->timer = 0x0000003C;
|
||||
func_800726CC(objectIndex, 2);
|
||||
break;
|
||||
}
|
||||
func_8007E63C(objectIndex);
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
|
||||
// StationaryFastBehaviour
|
||||
void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
|
||||
Object* object;
|
||||
|
||||
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
|
||||
0x10U, (u16) 0x00000040);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
|
||||
object->boundingBoxSize = 0x000C;
|
||||
set_object_flag_status_true(objectIndex, 0x04000220);
|
||||
object->type = 2;
|
||||
object->unk_0DF = 8;
|
||||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||||
object->surfaceHeight = 0.0f;
|
||||
object->origin_pos[1] = 0.0f;
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||||
object->unk_01C[1] = 30.0f;
|
||||
if (gIsMirrorMode != 0) {
|
||||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||||
} else {
|
||||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||||
}
|
||||
switch (object->primAlpha) { /* irregular */
|
||||
case 0:
|
||||
object->timer = 2;
|
||||
break;
|
||||
case 1:
|
||||
object->timer = 0x0000003C;
|
||||
break;
|
||||
case 2:
|
||||
object->timer = 0x00000078;
|
||||
break;
|
||||
case 3:
|
||||
object->timer = 0x000000B4;
|
||||
break;
|
||||
}
|
||||
func_800724DC(objectIndex);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OThwomp::func_800802C0(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
func_8008A6DC(objectIndex, 100.0f);
|
||||
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
|
||||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||||
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
|
||||
gObjectList[objectIndex].textureListIndex = 0;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
|
||||
func_800726CC(objectIndex, 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
object_calculate_new_pos_offset(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
}
|
||||
|
||||
// JailedBehaviour
|
||||
void OThwomp::func_800802C0(s32 objectIndex) {
|
||||
Object* object;
|
||||
|
||||
object = &gObjectList[objectIndex];
|
||||
object->unk_0D8 = 0;
|
||||
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
|
||||
0x10U, (u16) 0x00000040);
|
||||
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
|
||||
object->textureListIndex = 0;
|
||||
object->boundingBoxSize = 0x000C;
|
||||
//object->sizeScaling = 1.5f;
|
||||
set_object_flag_status_true(objectIndex, 0x05000220);
|
||||
object->type = 1;
|
||||
object->unk_0DF = 6;
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||||
object->surfaceHeight = 0.0f;
|
||||
object->origin_pos[1] = 0.0f;
|
||||
object->offset[1] = 10.0f;
|
||||
object->unk_01C[1] = 10.0f;
|
||||
if (gIsMirrorMode != 0) {
|
||||
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
|
||||
} else {
|
||||
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
|
||||
}
|
||||
object->offset[0] = 0.0f;
|
||||
object->offset[2] = 0.0f;
|
||||
func_800724DC(objectIndex);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
|
||||
switch (gObjectList[objectIndex].state) { /* irregular */
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OThwomp::func_80080524(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
|
||||
break;
|
||||
}
|
||||
if (gObjectList[objectIndex].state >= 2) {
|
||||
func_8007E63C(objectIndex);
|
||||
func_8008085C(objectIndex);
|
||||
func_80073514(objectIndex);
|
||||
if (gGamestate != 9) {
|
||||
if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
|
||||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||||
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
|
||||
}
|
||||
} else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
|
||||
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
|
||||
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SlidingBehaviour
|
||||
void OThwomp::func_80080524(s32 objectIndex) {
|
||||
Object* object;
|
||||
|
||||
init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
|
||||
0x10U, (u16) 0x00000040);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
|
||||
object->boundingBoxSize = 0x000C;
|
||||
object->textureListIndex = 0;
|
||||
set_object_flag_status_true(objectIndex, 0x04000220);
|
||||
object->type = 0;
|
||||
object->unk_0DF = 0x0A;
|
||||
func_80086E70(objectIndex);
|
||||
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
|
||||
object->surfaceHeight = 70.0f;
|
||||
object->origin_pos[1] = 70.0f;
|
||||
object->unk_01C[1] = 0.0f;
|
||||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||||
if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) {
|
||||
set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
|
||||
} else {
|
||||
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
|
||||
}
|
||||
switch (object->primAlpha) { /* irregular */
|
||||
case 0:
|
||||
object->unk_0DD = 2;
|
||||
object->velocity[2] = -1.0f;
|
||||
break;
|
||||
case 1:
|
||||
object->unk_0DD = 2;
|
||||
object->velocity[2] = -1.5f;
|
||||
break;
|
||||
}
|
||||
func_800722A4(objectIndex, 0x00000080);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
#include "vehicles.h"
|
||||
#include "waypoints.h"
|
||||
#include "common_structs.h"
|
||||
#include "objects.h"
|
||||
}
|
||||
|
||||
/**
|
||||
* Used in VS mode
|
||||
*
|
||||
* This differs from the other vehicle classes in that it does not get added to the standard actor list
|
||||
* So this is sort of its own thing. Draw call in different place too.
|
||||
*/
|
||||
class OThwomp {
|
||||
private:
|
||||
enum States : uint16_t {
|
||||
DISABLED,
|
||||
STATIONARY,
|
||||
MOVE_AND_ROTATE,
|
||||
MOVE_FAR, // Requires enough space to work
|
||||
STATIONARY_FAST,
|
||||
SLIDE, // Moves sideways left / right
|
||||
JAILED // Has no collision
|
||||
};
|
||||
|
||||
public:
|
||||
States State = States::DISABLED;
|
||||
|
||||
explicit OThwomp(s32 i, f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha);
|
||||
|
||||
void Tick();
|
||||
void Draw(s32 playerId);
|
||||
void DrawModel(s32);
|
||||
s32 func_8007F75C(s32 playerId);
|
||||
void func_8007F8D8();
|
||||
|
||||
void StationaryBehaviour(s32 objectIndex);
|
||||
void func_8007EC30(s32 objectIndex);
|
||||
|
||||
void MoveAndRotateBehaviour(s32 objectIndex);
|
||||
void func_8007EE5C(s32 objectIndex);
|
||||
|
||||
void MoveFarBehaviour(s32 objectIndex);
|
||||
void func_8007FA08(s32 objectIndex);
|
||||
|
||||
void StationaryFastBehaviour(s32 objectIndex);
|
||||
void func_80080078(s32 objectIndex);
|
||||
|
||||
void JailedBehaviour(s32 objectIndex);
|
||||
void func_800802C0(s32 objectIndex);
|
||||
|
||||
void SlidingBehaviour(s32 objectIndex);
|
||||
void func_80080524(s32 objectIndex);
|
||||
private:
|
||||
s32 _idx;
|
||||
s16 _faceDirection;
|
||||
|
||||
|
||||
};
|
||||
@@ -26,11 +26,13 @@
|
||||
#include "engine/courses/DoubleDeck.h"
|
||||
#include "engine/courses/DKJungle.h"
|
||||
#include "engine/courses/BigDonut.h"
|
||||
#include "engine/courses/Prison.h"
|
||||
#include "engine/courses/TestCourse.h"
|
||||
|
||||
#include "engine/courses/PodiumCeremony.h"
|
||||
|
||||
#include "engine/TrainCrossing.h"
|
||||
#include "engine/vehicles/OBombKart.h"
|
||||
|
||||
#include "Smoke.h"
|
||||
|
||||
@@ -72,6 +74,7 @@ DoubleDeck* gDoubleDeck;
|
||||
DKJungle* gDkJungle;
|
||||
BigDonut* gBigDonut;
|
||||
PodiumCeremony* gPodiumCeremony;
|
||||
PrisonCourse* gPrisonCourse;
|
||||
TestCourse* gTestCourse;
|
||||
|
||||
Cup* gMushroomCup;
|
||||
@@ -103,6 +106,7 @@ void CustomEngineInit() {
|
||||
gDkJungle = new DKJungle();
|
||||
gBigDonut = new BigDonut();
|
||||
gPodiumCeremony = new PodiumCeremony();
|
||||
gPrisonCourse = new PrisonCourse();
|
||||
gTestCourse = new TestCourse();
|
||||
|
||||
/* Add all courses to the global course list */
|
||||
@@ -126,6 +130,7 @@ void CustomEngineInit() {
|
||||
gWorldInstance.AddCourse(gDoubleDeck);
|
||||
gWorldInstance.AddCourse(gDkJungle);
|
||||
gWorldInstance.AddCourse(gBigDonut);
|
||||
gWorldInstance.AddCourse(gPrisonCourse);
|
||||
gWorldInstance.AddCourse(gTestCourse);
|
||||
|
||||
gMushroomCup = new Cup("mk:mushroom_cup", "mushroom cup", std::vector<Course*>{ gLuigiRaceway, gMooMooFarm, gKoopaTroopaBeach, gKalimariDesert });
|
||||
@@ -293,6 +298,8 @@ extern "C" {
|
||||
|
||||
void CourseManager_ClearVehicles(void) {
|
||||
gWorldInstance.ClearVehicles();
|
||||
gWorldInstance.BombKarts.clear();
|
||||
gWorldInstance.Thwomps.clear();
|
||||
}
|
||||
|
||||
void CourseManager_CrossingTrigger() {
|
||||
@@ -466,6 +473,22 @@ extern "C" {
|
||||
}
|
||||
}
|
||||
|
||||
void CourseManager_TickThwomps() {
|
||||
for (auto& thwomp : gWorldInstance.Thwomps) {
|
||||
if (thwomp) {
|
||||
thwomp->Tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CourseManager_DrawThwomps(s32 cameraId) {
|
||||
for (auto& thwomp : gWorldInstance.Thwomps) {
|
||||
if (thwomp) {
|
||||
thwomp->Draw(cameraId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t GetCupCursorPosition() {
|
||||
return gWorldInstance.CurrentCup->CursorPosition;
|
||||
}
|
||||
|
||||
@@ -94,6 +94,10 @@ void CourseManager_ClearVehicles(void);
|
||||
|
||||
void CourseManager_DrawVehicles(s32 playerId);
|
||||
|
||||
void CourseManager_DrawThwomps(s32 cameraId);
|
||||
|
||||
void CourseManager_TickThwomps();
|
||||
|
||||
void CourseManager_CrossingTrigger();
|
||||
|
||||
void CourseManager_VehiclesCollision(s32 playerId, Player* player);
|
||||
|
||||
@@ -2175,7 +2175,7 @@ void update_flame_particle(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void init_object_smoke_paticle(s32 objectIndex, Vec3f arg1, s16 arg2) {
|
||||
void init_object_smoke_particle(s32 objectIndex, Vec3f arg1, s16 arg2) {
|
||||
Object* object;
|
||||
|
||||
init_object(objectIndex, (s32) arg2);
|
||||
@@ -2196,7 +2196,7 @@ void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2) {
|
||||
|
||||
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
|
||||
if (objectIndex != NULL_OBJECT_ID) {
|
||||
init_object_smoke_paticle(objectIndex, arg0, arg2);
|
||||
init_object_smoke_particle(objectIndex, arg0, arg2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2255,7 +2255,7 @@ void func_80076F2C(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void init_object_smoke_particle(s32 objectIndex, s32 flameIndex) {
|
||||
void init_object_smoke_particle2(s32 objectIndex, s32 flameIndex) {
|
||||
init_object(objectIndex, 3);
|
||||
|
||||
gObjectList[objectIndex].unk_0D5 = 0xB;
|
||||
@@ -2279,7 +2279,7 @@ void init_smoke_particles(s32 arg0) {
|
||||
|
||||
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
|
||||
if (objectIndex != NULL_OBJECT_ID) {
|
||||
init_object_smoke_particle(objectIndex, arg0);
|
||||
init_object_smoke_particle2(objectIndex, arg0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -152,13 +152,13 @@ void func_800769D8(s32);
|
||||
void func_80076AEC(s32);
|
||||
void func_80076B7C(void);
|
||||
void update_flame_particle(void);
|
||||
void init_object_smoke_paticle(s32, Vec3f, s16);
|
||||
void init_object_smoke_particle(s32, Vec3f, s16);
|
||||
void init_smoke_particle(Vec3f, f32, s16);
|
||||
void func_80076DC4(s32);
|
||||
void func_80076E14(s32);
|
||||
void func_80076ED8(s32);
|
||||
void func_80076F2C(void);
|
||||
void init_object_smoke_particle(s32, s32);
|
||||
void init_object_smoke_particle2(s32, s32);
|
||||
void init_smoke_particles(s32);
|
||||
void func_800773D8(f32*, s32);
|
||||
void func_80077428(s32);
|
||||
|
||||
Reference in New Issue
Block a user