* Match functions related to struct at D_8018EE10
* Remove asm for matched functions
* Match func_800B64EC, func_800B6708, and func_800B6798
* Match func_80091EE4. Fix unused variable warnings in code_80091750.c
* Name some of the fields in struct_8018EE10_entry
* Name variables related to selecting a game from the main menu
* Match a couple functions requiring jumptable
* Match func_800B4728
* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8
* Name functions related to loading and validating SaveData
* Match func_800B4CB4
* Update selected player defines
* Match func_800B5404
* Match func_800B6088
* Add a couple header files
These files contain function prototypes for matches functions, NON_MATCHING functions,
and functions used by matched functions.
At this point in time those headers may contain prototypes for functions defined in
unrelated files, but fixing that will have take time
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Meaningful commit message
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Identify another struct and array
Regenerated a lot of mips_to_c code based on these identifications
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Decompile a couple code_800AF9B0 functions
* Match func_800B34E8, func_800B44AC, and func_800B45E0
* Use sizeof in func_800B45E0 instead of hard-coded numbers
* Match func_800B4520. Separate unused function func_800B4560 into new asm file
* Match func_800B5B2C and func_800B6A68. Create new unused func_800B6AF8
* Match func_800B4874 and func_800B4A10
* Improve matched functions reading time trial records
* Match func_800B13B0. Name variables related to data menu
* Match func_800B3B58. Remove warnings due to pointer type in osEepromLongWrite calls
* Rename gStartMenuCounterForDemos to gMenuTimingCounter
* Match func_800B5F30
Some of this is identifying some functions and structs related to the Controller
pak menu
Some of it is related to structs concerning textures and "animations" and their
associated functions
* Match draw_box, func_80098C18, func_80098FC8
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
gNextDemoId is a little weird. If a demo is currently running that variable is the ID
of the demo that will run next. It's never "current", its always one step ahead
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Text Color defines
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Updates based on comments
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* match func_80000D3C + some renames
* Improved matching for init_game().
* Match thread5_game_logic
* Added osViModeTable and osCreateViManager from libultra