Commit Graph

298 Commits

Author SHA1 Message Date
MegaMech 99b5630055
Impl Triple Shells, fix CPU items (#597)
* Impl triple shell

* CPUs can throw greenshells backwards
---------

Authored-by: Luiz Henrique <luizlink64@gmail.com>
2025-12-16 15:45:10 -07:00
coco875 1a5c79b641
Player bitflag attributes (pr 750 from the decomp) (#592)
* Player bitflag attributes (pr 750 from the decomp)

Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com>

* remove WATER_NO_INTERACTION

---------

Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-16 09:55:37 -07:00
coco875 4e51b7d5b6
Document sound effects (pr 735 from the decomp) (#589)
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-13 12:08:59 -07:00
MegaMech b934e98fc3
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit

* First compilation of Registry template

* Further changes

* wip changes

* Impl TrackBrowser and Registry Info

* Remove const from TInfo

* Prep GetWorld

* Name refactor

* Refactor gWorldInstance to GetWorld()

* wip

* Should work now

* Data menu work again

* Fix editor staying open after program close

* Rename LoadLevel to LoadTrackDataFromJson

* More changes

* Add statue

* Add search to content browser using tags

* Fix statue pos and register tags

* Fix actor loading

* Fix delete all bug which deleted cameras

* reduce some boiler plate in actor and object

* Remove unused rulesets

* Search bar for all tabs

* fix data screen

* fix actor spawning

* temp editor fix

* Clean up

* improve extra mode transformation

* fix podium crash

* Fix editor clicking

* Fix editor clicking 2

* fix extra in custom track

* Fix FI for three actors

* Fix divide by zero error

* Ids managed by Registry

* Add scary comment

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-12-13 11:50:28 -07:00
MegaMech dbae0c3aca
Name ScreenContext, Refactor Course class to Track (#583)
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07 21:00:06 -07:00
MegaMech 6585333092
Camera Refactor --> Adds Track Tour Camera (#568)
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json & fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

* Camera Refactor

* Camera Refactor Complete

* Place Lookbehind behind a CVar

* Make Tour CVar

* Fix Tour Camera Billboarding

* micro optimization

* Impl tour cam in imgui editor and add to scenefile

* As per review

* Revert cleanWorld change as per review

* Cleanup SceneManager

* Func rename

* Proper enabling of freecam and wip zoom fix

* Couple fix

* Fix credits

* Fix podium ceremony

* Stop music on reset & label new play sequence func

* Rename func_800C8EF8 to play_sequence2

* Rename func_800CA414 to play_sequences

* Fix compile

* Label play_sequences

* Clean up

* Verify lakitu access

* Renames

* Fix tour enable logic

* Add Audio

* tour camera impl ending transition

* As per review

* Fix linux compile, probably

* Update TourCamera.cpp

* Update TourCamera.cpp

* Update TrackProperties.cpp

* Update TrackProperties.cpp

* Update Game.cpp

* Update SceneManager.cpp

* Update camera.c

* Update render_objects.h

* Update render_objects.h

* Update code_80057C60.h

* fixing compile

* addition

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07 13:14:45 -07:00
coco875 02ad54ca72
Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00
MegaMech de9c5d5101
Implement SpawnParams struct (#536)
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json & fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-11-09 19:07:44 -07:00
JDJG cb172d1399
Adds information about what each sequence file does. (#500)
* Adds the sequence information i.e. what each file does.

* Removed not used mario circuit(accidently added from the wiki) - just generic name for every mario course.
Links to mario raceway :)

* update value to be more accurate.

* Update sequences-information.md

* updates seq_00 to be sound player.

* update references of seq_16 to make more sense.

* remove the note on it.

* Update the seq_16 to be the better name of it.

* Update sequences-information.md

* updates each section to have a name.

* Changes The name to make more sense gramatically.

* add new note

* Update sequences-information.md

* Update sequences-information.md

* Fixes the weird change to clrf. Replaces it to be lf instead.

* Update custom-audio.md

* Update TrackProperties.cpp

* Update TrackProperties.cpp

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-29 07:07:29 -06:00
coco875 9ca2d04604
duplicate sequence (#506)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-28 14:01:01 -06:00
KiritoDv 1c5dc64bf1 Updated miniaudio, srry if i break something 2025-07-21 23:51:58 -06:00
Lywx a4f1b717bd
Fixed miniaudio to build on switch 2025-07-21 22:55:50 -06:00
Lywx 13814868ed
Implemented new audio driver for sequence replacement (#478)
* [WIP] Added custom driver and implemented sequence replacement

* Implemented hmas effect system and wip replace system

* Added load from o2r

* Implemented sequence replacement

* Added looping point support

* Added reduced volume when pausing

* Fixed audio reset and added fade out

* Fixed music when retrying

* Fixed star music

* Parsed more info, not just loops

* Fixed linux compilation

* add doc

* Update docs/custom-audio.md

* Update docs/modding.md

---------

Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-21 12:48:53 -06:00
MegaMech a3abb98b9d
Submit Matches for code_80005FD0.c (#446)
* Update code_80005FD0.c

* More matches

* Remove comment

* Submit match for cpu_use_item_strategy

* Fix hard cpu

* Update code_80005FD0.c
2025-07-12 11:41:28 -06:00
Maciek Baron 7bb37c6ace
Add kartPropulsionStrength and waterInteractionFlags (#425)
* Add kartPropulsionStrength and waterInteractionFlags

* Add reset_player_speed_and_velocity

* Fix merge

* Reorder and cleanup

* Document hopVerticalOffset and hopFrameCounter

* Fix missed variabled

* Further things

* Use constant

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-11 16:04:02 -06:00
coco875 6a8baf8936
port pr 730 from the decomp (#445)
* port pr 730 from the decomp

Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>

* rename file

* small fix

* finish fix time trial

---------

Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-10 17:11:36 -06:00
coco875 5277fced87
make replace neon texture (#435)
* make replace neon texture

* cmake are dumb

* fix neon render

* Update render_objects.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-09 16:36:39 -06:00
coco875 a0b202cca4
fix some custom texture (#426)
* fix lakitu custom texture

* finish fix lakitu

* finish fix lakitu but also fix crab and snowman

* Update Mole.cpp

* fix texture around jumbotron

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-06 17:14:57 -06:00
coco875 23b6478ce6
Fix small mistake (#409)
* Update other_textures.yml

* Update menu_items.c

* remove mkload

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-03 06:38:28 -06:00
Maciek Baron 99689a3f70
Document player alpha (#396)
* Document player alpha

* Fix typo

* Document further alpha things

* Document movement

* Fix indentation
2025-07-03 06:35:42 -06:00
coco875 7937896598
make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01 17:42:14 -06:00
coco875 5d7cf20c83
pr Code 80005fd0 (#181)
* fix error

* a lot of change

* basic rename of local variable

* continue rename and improve Enhancements

* re-apply change

* revert the remove of dma_texture and fix mtxf_multiplication

* more documentation port

* some fix

* more fix

* fix arround

* Update torch

* fix spelling

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19 16:26:04 -06:00
MegaMech 7cc9894aa1
Fix compile (#199)
* Fixes made so far

* Fixes up until linking

* Moved GetInterpreter() to a single function under the Engine.h

* Updated shader files included with assets, added exception for Linux for including SDL2_net

* Removed osSetTime stub(for now)

* Adjustments to get it to compile + run

* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp

---------

Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15 15:25:18 -06:00
MegaMech 32632cacdb
Impl new intro (#193)
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f7.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-14 18:30:32 -06:00
KiritoDv 9cbd401047 Pushed YAMLs to fix CI 2025-03-07 18:31:54 -06:00
MegaMech 008d527ed5
Torch Static Compile (#187)
* Fix freecam rotation smoothing

* Configure freecam controller

* Fix cont z button and impl freecam on/off events

* Add torch static comp

* Fixed cmake

* Copied yamls

---------

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-07 22:24:00 -07:00
MegaMech 7fe7052270
Finish Freecam (#186)
* Fix freecam rotation smoothing

* Configure freecam controller

* Fix cont z button and impl freecam on/off events
2025-02-07 19:27:44 -07:00
MegaMech 3cf0d063ce
Fix overflow with tyreSpeed (#170)
* Fix tyreSpeed overflow and avoid ub
2025-01-25 11:34:40 -07:00
MegaMech 1f189dfa80
Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-23 11:22:07 -07:00
MegaMech 8c46368d5d
Fix data, option menus, impl boos, fix demo camera (#156)
* Fix data and option menus

* safer code

* wip boos impl

* finish impl boos

* Fix demo camera

* slightly better match
2025-01-18 08:58:12 -07:00
coco875 46ef6a4054 fix texture with three point filter 2025-01-06 22:04:32 +01:00
coco875 333d4e2053 remove unused function 2025-01-05 19:11:29 +01:00
coco875 8bf89bf918 fix a warning 2025-01-05 11:56:10 +01:00
coco875 6eb35d2bf8 uniform GameEngine_OTRSigCheck 2025-01-05 11:30:10 +01:00
coco875 49df2fc6e5 multiple fix 2025-01-05 01:32:27 +01:00
MegaMech 6a00e58893 Finish doc 2025-01-03 17:41:12 -07:00
MegaMech 35fd8a412c Fix compile 2025-01-01 07:36:36 -07:00
MegaMech 3cdffe421b Big 19750 renames 2024-12-31 13:04:39 -07:00
MegaMech e4737ce2f5 Impl Hedgehog and Flagpole 2024-12-29 16:52:26 -07:00
MegaMech 8309225412 Reimpl Lakitu 2024-12-28 00:25:41 -07:00
MegaMech 517a59fbf4 Impl trophy 2024-12-13 15:18:39 -07:00
MegaMech 7628e98e37 loadtile fix 2024-12-04 15:03:59 -07:00
KiritoDv 5e2c338fc7 Documented sequences and move them into the Course system 2024-11-30 14:44:14 -06:00
Garrett Cox 6b71793b4f Fix clang compiler issues 2024-11-21 20:20:37 -06:00
MegaMech 475f167bb2
[modding] Big Update PR (#118)
* Implement kart vehicle

* Fix menu CC

* Actors

* variable framerate

* Implement Actors vector

* Fix water & scrolling textures

* Finish ACoin

* Refactor finishline

* Refactor mtx to vector

* Fix refactored screen code bugs

* Fix playlist bug

* Switching courses working now

* Fix podium ceremony

* Mostly Fix Demo and Credits

* Credits Load Actors and Textures

* Fix credits

* Formatting

* Update lus and torch

* Fix water features

* Fix crabs

* Combine function

* Fix wheels

* Add Moon Jump Cheat

* Wheel Change

* Fix smoke due to wheel change

* Fix screens for wheels

* Fix transparency

* Fix staff ghost

* Fix lakitu transition widescreen

* Rename and export credits text

* Fixes

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-11-14 23:32:55 -07:00
MegaMech a0862b6a15
[modding] Implement Vehicles & Fix Animations (#109)
* Train works

* Fix minimap

* Fix highway

* Fix

* Refactor train and boat

* Update

* Implement Trucks

* Fix tanker

* Finish implementing vehicles

* Fix animations

* Fix spawn players

* Fix spawn players

* Fix loading custom data

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-15 13:09:43 -06:00
coco875 9cf1f9e1d7
[Modding] start add wasm integration (#84)
* start add wasm integration

* some test

* some improvement

* try more language

* expend try with python

* update

* half working python

* improve and extend test

* get py2wasm work but not so well

* convert to use in cpp

* start prepare multimodule

* improve a little by using cpp (but still not great)

* Update wasm.cpp

* try ocaml

* add a working example of python with a not complete function

* remove type to be even more curse

* start add a proper mod loader

* allow mod to communicate between

* example of hook

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-10-05 15:49:07 -06:00
MegaMech e5f4fdddda
[modding] Train Refactor (#105)
* train

* Update code_80005FD0.c

* Update code_80005FD0.c
2024-10-05 15:42:55 -06:00
MegaMech 75297759ee
[modding] Course Mod Support (#104)
* Course Manager

* Course

* Test

* Render

* That escalated quickly

* update

* properties

* Properties

* test

* Fix compile

* Add World

* skycolours

* Skybox Colours done

* Cleanup

* test

* Game runs again

* update

* Game run again

* Cup Works

* continue

* Add Courses

* clouds

* changes

* fixes

* update

* Fix compile

* update

* A few changes

* More Updates

* More refactors

* Fixes

* Fix ai behaviour

* Changes

* Fix courses

* test course test not working

* CUSTOM

* TestCourse works kinda

* fixes

* test course works

* cleanup

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-05 15:31:31 -06:00
coco875 203090e591
update with the decomp (#97)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix course (#659)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo debug (#660)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo data (#661)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo src (#652)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 <pereira.jannin@gmail.com>

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* clang format (#681)

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: Gabriel Ravier <gabravier@gmail.com>
Co-authored-by: MisterSheeple <27652712+MisterSheeple@users.noreply.github.com>
Co-authored-by: AloXado320 <38191089+AloXado320@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17 09:32:50 -06:00