* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
* cmake: Correctly set PROJECT_VERSION
This needs CI to adjust
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Log version
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Show version and debug state
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Log debug mode toggling
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Finish version string
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Update CMakeLists.txt
* Update CMakeLists.txt
* Try to fix execute_process() from within CI
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* CI: Checkout with tags
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Fix PR CIs, too
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Add config button for version
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
---------
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* add vcpkg support for installing dependencies
* Change macos CI to use vcpkg for dependencies
* actually fix CI for macos
* fix SDL_net linking
SDL_net was being linked twice
* update baseline