* less intrusif possible way to disable culling
* forget cloud and star
* some change and add gFarFrustrum
* reduce range of gFarFrustrum
* minor rename of a CVar
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com>
They match when placed there, although its not immediately clear
that they truly belong there. But a match is a match.
Also cleaned up a bunch of .h files that had references to the
newly matched variables.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
Mostly relocating rodata from data/* files to the appropriate
asm/nonmatching/* files, although there is some plain data
relocating to be found in here too.
Big change to note is the addition of the code_802AAA70.c file,
split from memory.c. Based on some padding in the ro/data for
memory it seems clear that a split is needed, although it is
not clear that exact spot chosen for the split is correct.
Still, it gets the file padding for the ro/data and text segments
correct so it can't be too wrong.
Also included is an update to the asm_processor tool to support
the .hword directive. I made a PR to the main repo of that
project with an identical change and it was accepted.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add a lot of header files
Did my best to move all relevant function prototypes and external
variable declarations into the header files too.
Matched a few functions in the process
* Updated progress.py
Some of the listed files/folders have been deleted/renamed,
so I reflected those changes in progress.py
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
* Update header files for main, memory and math_util
* Required updating func_802A82E4 to keep the match
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Update the GfxPool struct and match some functions
Also reordered variables.h a bit
* Match 2 more functions
* Replace reaming ->buffer references with ->mtxPool
Update the mips_to_c output of a couple functions based on new GfxPool
definition
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Match config_gfx_pool
* Label function and remove non-matching asm
* Match rendering_init
* Remove warnings from previous work
* Label offsets as per sm64