|
Mario Kart 64
|
#include <libultraship/libultraship.h>#include "UIWidgets.h"#include "Menu.h"#include "fast/backends/gfx_rendering_api.h"Go to the source code of this file.
Data Structures | |
| class | GameUI::PortMenu |
Namespaces | |
| namespace | GameUI |
Variables | |
| static const std::unordered_map< int32_t, const char * > | GameUI::menuExtentOptions |
| static const std::unordered_map< int32_t, const char * > | GameUI::menuThemeOptions |
| static const std::unordered_map< int32_t, const char * > | GameUI::introBehaviourOptions |
| static const std::unordered_map< int32_t, const char * > | GameUI::textureFilteringMap |
| static const std::unordered_map< int32_t, const char * > | GameUI::motionBlurOptions |
| static const std::unordered_map< int32_t, const char * > | GameUI::logLevels |