3#include <libultraship.h>
26 virtual void Load()
override;
39 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
41 virtual void Destroy()
override;
const course_texture rainbow_road_textures[]
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition RainbowRoad.cpp:207
virtual void Draw(ScreenContext *) override
Definition RainbowRoad.cpp:191
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:189
RainbowRoad()
Definition RainbowRoad.cpp:37
virtual void Waypoints(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:203
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition RainbowRoad.cpp:187
virtual void SomeSounds() override
Definition RainbowRoad.cpp:184
virtual void InitTrackObjects() override
Definition RainbowRoad.cpp:161
virtual void DrawTrackObjects(s32 cameraId) override
Definition RainbowRoad.cpp:177
virtual void InitClouds() override
Definition RainbowRoad.cpp:153
virtual void TickClouds(s32, Camera *) override
Definition RainbowRoad.cpp:157
virtual void CreditsSpawnActors() override
Definition RainbowRoad.cpp:217
virtual void BeginPlay() override
Definition RainbowRoad.cpp:133
virtual void DrawCredits() override
Definition RainbowRoad.cpp:199
virtual void TickTrackObjects() override
Definition RainbowRoad.cpp:170
virtual void Load() override
Definition RainbowRoad.cpp:111
virtual void Destroy() override
Definition RainbowRoad.cpp:226
Definition common_structs.h:264
Definition code_800029B0.h:10
Definition course_offsets.h:10