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Mario Kart 64
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#include <camera.h>
Data Fields | |
| Vec3f | pos |
| Vec3f | lookAt |
| Vec3f | up |
| Vec3s | rot |
| f32 | fieldOfView |
| u16 | someBitFlags |
| s16 | unk_2C |
| s16 | unk_2E |
| Vec3f | unk_30 |
| Vec3f | unk_3C |
| s32 | unk_48 |
| s32 | unk_4C |
| s32 | unk_50 |
| Collision | collision |
| UnkCameraInner | unk_94 |
| f32 | unk_A0 |
| s32 | unk_A4 |
| s32 | unk_A8 |
| s16 | unk_AC |
| s16 | playerId |
| s16 | unk_B0 |
| s16 | unk_B2 |
| f32 | unk_B4 |
| size_t | cameraId |
| int32_t | mode |
| enum RenderMode | renderMode |
| Mtx * | perspectiveMatrix |
| Mtx * | lookAtMatrix |
| size_t Camera::cameraId |
| Collision Camera::collision |
| f32 Camera::fieldOfView |
| Vec3f Camera::lookAt |
| Mtx* Camera::lookAtMatrix |
| int32_t Camera::mode |
| Mtx* Camera::perspectiveMatrix |
| s16 Camera::playerId |
| Vec3f Camera::pos |
| enum RenderMode Camera::renderMode |
| Vec3s Camera::rot |
| u16 Camera::someBitFlags |
| s16 Camera::unk_2C |
| s16 Camera::unk_2E |
| Vec3f Camera::unk_30 |
| Vec3f Camera::unk_3C |
| s32 Camera::unk_48 |
| s32 Camera::unk_4C |
| s32 Camera::unk_50 |
| UnkCameraInner Camera::unk_94 |
| f32 Camera::unk_A0 |
| s32 Camera::unk_A4 |
| s32 Camera::unk_A8 |
| s16 Camera::unk_AC |
| s16 Camera::unk_B0 |
| s16 Camera::unk_B2 |
| f32 Camera::unk_B4 |
| Vec3f Camera::up |