Mario Kart 64
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Track.h
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1#ifndef ENGINE_TRACK_H
2#define ENGINE_TRACK_H
3
4#include <libultraship/libultraship.h>
5#include "CoreMath.h"
6
7#ifdef __cplusplus
9#include <optional>
10#include <nlohmann/json.hpp>
13extern "C" {
14#endif
15
16#include "defines.h"
17#include "camera.h"
18#include "data/some_data.h"
19#include "bomb_kart.h"
20#include "path_spawn_metadata.h"
21#include "waypoints.h"
22#include "sounds.h"
23#include "common_structs.h"
24#include "code_800029B0.h"
25
26#ifdef __cplusplus
27}
28#endif
29
40
41// Extends infinitely in the Y direction
42// If a player is overtop of a water volume then it should use its height
43// Recommend using the new water surface type. This is here to support the stock tracks.
44// Albeit, there's no reason you cannot use this so long as you input a square.
45// How to use: WaterVolumes.push_back({0, -100, 100, -100, 100});
47 float Height; // Y coordinate of the Water level
48 float MinX;
49 float MaxX;
50 float MinZ;
51 float MaxZ;
52};
53
54typedef struct MinimapProps {
55 const char* Texture;
56 int16_t Width;
57 int16_t Height;
58 IVector2D Pos[2]; // Minimap position for players 1 and 2. 3/4 player mode is hard-coded to the center.
59 int32_t PlayerX; // The offset to place the player markers
60 int32_t PlayerY;
61 float PlayerScaleFactor; // Scale factor of the player markers
62 float FinishlineX; // The offset to place the finishline texture on the minimap
64 RGB8 Colour; // Colour of the visible pixels (the track path)
66
67void ResizeMinimap(MinimapProps* minimap);
68void ReverseGfx(Gfx* gfx);
69
70void InvertTriangleWinding(Gfx* gfx);
71void InvertTriangleWindingByName(const char* name);
74
81typedef struct {
82 uint64_t crc;
83 u8 surfaceType; // Determines what kind of surface the player drives on (ex. dirt, asphalt, etc.)
85 u16 flags;
87
88typedef struct Properties {
89 char Name[128];
90 char DebugName[128];
91 char TrackLength[128];
94 const char* AIBehaviour;
97 float NearPersp;
98 float FarPersp;
99 int16_t* AIDistance;
106 TrackPathPoint* PathTable[4]; // Only used for podium ceremony
107 TrackPathPoint* PathTable2[5]; // The fifth entry is for vehicles
108 uint8_t* CloudTexture;
113 float WaterLevel; // Used for effects, and Lakitu pick up height. Not necessarily the visual water model height.
114
115#ifdef __cplusplus
116 nlohmann::json to_json() const {
117 nlohmann::json j;
118 j["Name"] = Name ? Name : "";
119 j["DebugName"] = DebugName ? DebugName : "";
120 j["TrackLength"] = TrackLength ? TrackLength : "";
121 //j["AIBehaviour"] = AIBehaviour ? AIBehaviour : "";
122 j["LakituTowType"] = LakituTowType;
123 j["AIMaximumSeparation"] = AIMaximumSeparation;
124 j["AIMinimumSeparation"] = AIMinimumSeparation;
125 j["NearPersp"] = NearPersp;
126 j["FarPersp"] = FarPersp;
127
128 // AIDistance as a JSON array
129 j["AIDistance"] = std::vector<int16_t>(AIDistance, AIDistance + 32); // gAIDistances array size of 32
130
131 j["AISteeringSensitivity"] = AISteeringSensitivity;
132
133 // PathSizes - Assuming TrackPathSizes can be serialized similarly
134 // j["PathSizes"] = PathSizes; // Implement your serialization logic here
135
136 j["CurveTargetSpeed"] = { CurveTargetSpeed[0], CurveTargetSpeed[1], CurveTargetSpeed[2], CurveTargetSpeed[3] };
137 j["NormalTargetSpeed"] = { NormalTargetSpeed[0], NormalTargetSpeed[1], NormalTargetSpeed[2], NormalTargetSpeed[3] };
138 j["D_0D0096B8"] = { D_0D0096B8[0], D_0D0096B8[1], D_0D0096B8[2], D_0D0096B8[3] };
139 j["OffTrackTargetSpeed"] = { OffTrackTargetSpeed[0], OffTrackTargetSpeed[1], OffTrackTargetSpeed[2], OffTrackTargetSpeed[3] };
140
141 // Serialize arrays PathTable and PathTable2 (convert pointers into a JSON array if possible)
142 //j["PathTable"] = {{}};
143 //j["PathTable2"] = {{}};
144 // Populate PathTable and PathTable2
145
146 //j["Clouds"] = Clouds ? nlohmann::json{{"x", Clouds->x, "y", Clouds->y, "z", Clouds->z}} : nullptr;
147 //j["CloudList"] = CloudList ? nlohmann::json{{"x", CloudList->x, "y", CloudList->y, "z", CloudList->z}} : nullptr;
148
149 j["MinimapPosition"] = {Minimap.Pos[0].X, Minimap.Pos[0].Y};
150 j["MinimapPosition2P"] = {Minimap.Pos[1].X, Minimap.Pos[1].Y};
151 j["MinimapPlayerX"] = Minimap.PlayerX;
152 j["MinimapPlayerY"] = Minimap.PlayerY;
153 j["MinimapPlayerScaleFactor"] = Minimap.PlayerScaleFactor;
154 j["MinimapFinishlineX"] = Minimap.FinishlineX;
155 j["MinimapFinishlineY"] = Minimap.FinishlineY;
156 j["MinimapColour"] = {static_cast<int>(Minimap.Colour.r), static_cast<int>(Minimap.Colour.g), static_cast<int>(Minimap.Colour.b)};
157 // SkyboxColors - assuming SkyboxColors can be serialized similarly
158
159 #define TO_INT(value) static_cast<int>(value)
160 j["Skybox"] = {
161 TO_INT(Skybox.TopRight.r), TO_INT(Skybox.TopRight.g), TO_INT(Skybox.TopRight.b),
162 TO_INT(Skybox.BottomRight.r), TO_INT(Skybox.BottomRight.g), TO_INT(Skybox.BottomRight.b),
163 TO_INT(Skybox.BottomLeft.r), TO_INT(Skybox.BottomLeft.g), TO_INT(Skybox.BottomLeft.b),
164 TO_INT(Skybox.TopLeft.r), TO_INT(Skybox.TopLeft.g), TO_INT(Skybox.TopLeft.b),
165 TO_INT(Skybox.FloorTopRight.r), TO_INT(Skybox.FloorTopRight.g), TO_INT(Skybox.FloorTopRight.b),
166 TO_INT(Skybox.FloorBottomRight.r), TO_INT(Skybox.FloorBottomRight.g), TO_INT(Skybox.FloorBottomRight.b),
167 TO_INT(Skybox.FloorBottomLeft.r), TO_INT(Skybox.FloorBottomLeft.g), TO_INT(Skybox.FloorBottomLeft.b),
168 TO_INT(Skybox.FloorTopLeft.r), TO_INT(Skybox.FloorTopLeft.g), TO_INT(Skybox.FloorTopLeft.b)
169 };
170 j["Sequence"] = static_cast<int>(Sequence);
171
172 j["WaterLevel"] = static_cast<float>(WaterLevel);
173 #undef CAST_TO_INT
174
175 return j;
176 }
177
178 // Function to load struct from JSON
179 void from_json(const nlohmann::json& j) {
180 strncpy(Name, j.at("Name").get<std::string>().c_str(), sizeof(Name) - 1);
181 Name[sizeof(Name) - 1] = '\0'; // Ensure null termination
182
183 strncpy(DebugName, j.at("DebugName").get<std::string>().c_str(), sizeof(DebugName) - 1);
184 DebugName[sizeof(DebugName) - 1] = '\0'; // Ensure null termination
185
186 strncpy(TrackLength, j.at("TrackLength").get<std::string>().c_str(), sizeof(TrackLength) - 1);
187 TrackLength[sizeof(TrackLength) - 1] = '\0'; // Ensure null termination
188
189 //AIBehaviour = j.at("AIBehaviour").get<std::string>().c_str();
190 LakituTowType = j.at("LakituTowType").get<int>();
191
192 AIMaximumSeparation = j.at("AIMaximumSeparation").get<float>();
193 AIMinimumSeparation = j.at("AIMinimumSeparation").get<float>();
194 NearPersp = j.at("NearPersp").get<float>();
195 FarPersp = j.at("FarPersp").get<float>();
196
197 const auto temp = j.at("AIDistance").get<std::vector<int16_t>>();
198
199 // Ensure the vector has 32 entries
200 if (temp.size() == 32) {
201 // Copy the data into the existing AIDistances array
202 std::copy(temp.begin(), temp.end(), AIDistance);
203 } else {
204 printf("[Track.h] [from_json()] AIDistance array not size of 32\n");
205 }
206
207 AISteeringSensitivity = j.at("AISteeringSensitivity").get<uint32_t>();
208
209 // Deserialize PathSizes and other custom structs if needed
210
211 CurveTargetSpeed[0] = j.at("CurveTargetSpeed")[0].get<float>();
212 CurveTargetSpeed[1] = j.at("CurveTargetSpeed")[1].get<float>();
213 CurveTargetSpeed[2] = j.at("CurveTargetSpeed")[2].get<float>();
214 CurveTargetSpeed[3] = j.at("CurveTargetSpeed")[3].get<float>();
215
216 NormalTargetSpeed[0] = j.at("NormalTargetSpeed")[0].get<float>();
217 NormalTargetSpeed[1] = j.at("NormalTargetSpeed")[1].get<float>();
218 NormalTargetSpeed[2] = j.at("NormalTargetSpeed")[2].get<float>();
219 NormalTargetSpeed[3] = j.at("NormalTargetSpeed")[3].get<float>();
220
221 D_0D0096B8[0] = j.at("D_0D0096B8")[0].get<float>();
222 D_0D0096B8[1] = j.at("D_0D0096B8")[1].get<float>();
223 D_0D0096B8[2] = j.at("D_0D0096B8")[2].get<float>();
224 D_0D0096B8[3] = j.at("D_0D0096B8")[3].get<float>();
225
226 OffTrackTargetSpeed[0] = j.at("OffTrackTargetSpeed")[0].get<float>();
227 OffTrackTargetSpeed[1] = j.at("OffTrackTargetSpeed")[1].get<float>();
228 OffTrackTargetSpeed[2] = j.at("OffTrackTargetSpeed")[2].get<float>();
229 OffTrackTargetSpeed[3] = j.at("OffTrackTargetSpeed")[3].get<float>();
230
231 // Deserialize arrays PathTable and PathTable2 similarly
232
233 //Clouds = nullptr; // Deserialize if data is present
234 //CloudList = nullptr; // Deserialize if data is present
235 Minimap.Pos[0].X = j.at("MinimapPosition")[0].get<int32_t>();
236 Minimap.Pos[0].Y = j.at("MinimapPosition")[1].get<int32_t>();
237 Minimap.Pos[1].X = j.at("MinimapPosition2P")[0].get<int32_t>();
238 Minimap.Pos[1].Y = j.at("MinimapPosition2P")[1].get<int32_t>();
239 Minimap.PlayerX = j.at("MinimapPlayerX").get<int32_t>();
240 Minimap.PlayerY = j.at("MinimapPlayerY").get<int32_t>();
241 Minimap.PlayerScaleFactor = j.at("MinimapPlayerScaleFactor").get<float>();
242 Minimap.FinishlineX = j.at("MinimapFinishlineX").get<float>();
243 Minimap.FinishlineY = j.at("MinimapFinishlineY").get<float>();
244 Minimap.Colour.r = j.at("MinimapColour")[0].get<uint8_t>();
245 Minimap.Colour.g = j.at("MinimapColour")[1].get<uint8_t>();
246 Minimap.Colour.b = j.at("MinimapColour")[2].get<uint8_t>();
247 //textures = nullptr; // Deserialize textures if present
248
249 Skybox.TopRight.r = j.at("Skybox")[0].get<uint8_t>();
250 Skybox.TopRight.g = j.at("Skybox")[1].get<uint8_t>();
251 Skybox.TopRight.b = j.at("Skybox")[2].get<uint8_t>();
252
253 Skybox.BottomRight.r = j.at("Skybox")[3].get<uint8_t>();
254 Skybox.BottomRight.g = j.at("Skybox")[4].get<uint8_t>();
255 Skybox.BottomRight.b = j.at("Skybox")[5].get<uint8_t>();
256
257 Skybox.BottomLeft.r = j.at("Skybox")[6].get<uint8_t>();
258 Skybox.BottomLeft.g = j.at("Skybox")[7].get<uint8_t>();
259 Skybox.BottomLeft.b = j.at("Skybox")[8].get<uint8_t>();
260
261 Skybox.TopLeft.r = j.at("Skybox")[9].get<uint8_t>();
262 Skybox.TopLeft.g = j.at("Skybox")[10].get<uint8_t>();
263 Skybox.TopLeft.b = j.at("Skybox")[11].get<uint8_t>();
264
265 Skybox.FloorTopRight.r = j.at("Skybox")[12].get<uint8_t>();
266 Skybox.FloorTopRight.g = j.at("Skybox")[13].get<uint8_t>();
267 Skybox.FloorTopRight.b = j.at("Skybox")[14].get<uint8_t>();
268
269 Skybox.FloorBottomRight.r = j.at("Skybox")[15].get<uint8_t>();
270 Skybox.FloorBottomRight.g = j.at("Skybox")[16].get<uint8_t>();
271 Skybox.FloorBottomRight.b = j.at("Skybox")[17].get<uint8_t>();
272
273 Skybox.FloorBottomLeft.r = j.at("Skybox")[18].get<uint8_t>();
274 Skybox.FloorBottomLeft.g = j.at("Skybox")[19].get<uint8_t>();
275 Skybox.FloorBottomLeft.b = j.at("Skybox")[20].get<uint8_t>();
276
277 Skybox.FloorTopLeft.r = j.at("Skybox")[21].get<uint8_t>();
278 Skybox.FloorTopLeft.g = j.at("Skybox")[22].get<uint8_t>();
279 Skybox.FloorTopLeft.b = j.at("Skybox")[23].get<uint8_t>();
280
281 Sequence = static_cast<MusicSeq>(j.at("Sequence").get<int>());
282 WaterLevel = j.at("WaterLevel").get<float>();
283 }
284 void SetText(char* name, const char* title, size_t bufferSize) {
285 // Copy the title into the name buffer, ensuring it's null-terminated and within bounds
286 std::strncpy(name, title, bufferSize - 1);
287 name[bufferSize - 1] = '\0'; // Ensure the string is null-terminated
288 }
289
290 const char* GetName() {
291 return Name;
292 }
293
294 void New() {
295 SetText(Name, "", sizeof(Name));
296 SetText(DebugName, "", sizeof(DebugName));
297 SetText(TrackLength, "", sizeof(TrackLength));
298 }
299#endif
300
302
303#ifdef __cplusplus
304
305
306class World; // <-- Forward declare
307
308class Track {
309
310public:
311 // Required to save scenefile data
312 std::shared_ptr<Ship::Archive> Archive;
313 std::string ResourceName;
314 Properties Props;
315
316 // This allows multiple water levels in a map.
317 // Ex. DK Jungle where there's a waterfall and you can drive above and below it.
318 std::vector<WaterVolume> WaterVolumes;
319
320 bool bSpawnFinishline = true;
321 std::optional<FVector> FinishlineSpawnPoint;
322
323
324 bool bIsMod = false;
325 std::vector<SpawnParams> SpawnList;
326
327 bool bTourEnabled = false;
328 std::vector<TourCamera::CameraShot> TourShots;
329
330 explicit Track();
331
332 virtual ~Track() {
334 };
335
336 virtual void Load(); // Decompress and load stock tracks or from o2r but TrackSectionsPtr must be set.
337 virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom track from code. Load must be overridden and then call to this base class method impl.
338 virtual void ParseTrackSections(TrackSections* sections, size_t size);
339
344 virtual void BeginPlay();
345 void SpawnActors();
346 virtual void TestPath();
347 virtual void InitClouds();
348 virtual void TickClouds(s32, Camera*);
349 virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
350 virtual void InitTrackObjects();
351 virtual void TickTrackObjects();
352 virtual void DrawTrackObjects(s32 cameraId);
353 virtual void SomeSounds();
354 virtual void CreditsSpawnActors();
355 virtual void WhatDoesThisDo(Player*, int8_t);
356 virtual void WhatDoesThisDoAI(Player*, int8_t);
357 virtual void SetStaffGhost();
358 virtual void Draw(ScreenContext*);
359 virtual void DrawCredits();
360 virtual void Waypoints(Player* player, int8_t playerId);
361 virtual f32 GetWaterLevel(FVector pos, Collision* collision);
362 virtual void ScrollingTextures();
363 // Draw transparent models (water, signs, arrows, etc.)
364 virtual void DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
365 uint16_t playerDirection);
366 virtual void Destroy();
367 virtual bool IsMod();
368
369 private:
370 void Init();
371};
372
373#endif
374
375#endif // ENGINE_TRACK_H
void RestoreTriangleWinding()
Definition Track.cpp:300
void InvertTriangleWindingByName(const char *name)
Definition Track.cpp:283
void ReverseGfx(Gfx *gfx)
void RestoreTriangleWinding()
Definition Track.cpp:300
struct Properties Properties
void ResizeMinimap(MinimapProps *minimap)
Definition Track.cpp:36
void InvertTriangleWinding(Gfx *gfx)
Definition Track.cpp:279
bool IsTriangleWindingInverted()
Definition Track.cpp:349
Definition World.h:39
f32 Vec3f[3]
Definition common_structs.h:10
f32 Vec4f[4]
Definition common_structs.h:11
#define j
void Destroy()
Definition ImguiUI.cpp:90
@ f32
Definition GenericArray.h:59
void SpawnActors(std::vector< std::pair< std::string, SpawnParams > > spawnList)
struct StarData CloudData
MusicSeq
Definition sounds.h:118
Definition CoreMath.h:115
Definition Track.h:54
IVector2D Pos[2]
Definition Track.h:58
int16_t Width
Definition Track.h:56
RGB8 Colour
Definition Track.h:64
float FinishlineY
Definition Track.h:63
int32_t PlayerY
Definition Track.h:60
const char * Texture
Definition Track.h:55
float PlayerScaleFactor
Definition Track.h:61
float FinishlineX
Definition Track.h:62
int32_t PlayerX
Definition Track.h:59
int16_t Height
Definition Track.h:57
Definition Track.h:88
char Name[128]
Definition Track.h:89
uint8_t * CloudTexture
Definition Track.h:108
TrackPathPoint * PathTable2[5]
Definition Track.h:107
CloudData * Clouds
Definition Track.h:109
Vec4f D_0D0096B8
Definition Track.h:104
Vec4f CurveTargetSpeed
Definition Track.h:102
float AIMaximumSeparation
Definition Track.h:95
float WaterLevel
Definition Track.h:113
int32_t LakituTowType
Definition Track.h:92
Vec4f OffTrackTargetSpeed
Definition Track.h:105
uint32_t AISteeringSensitivity
Definition Track.h:100
TrackPathPoint * PathTable[4]
Definition Track.h:106
const char * AIBehaviour
Definition Track.h:94
TrackPathSizes PathSizes
Definition Track.h:101
float NearPersp
Definition Track.h:97
SkyboxColours Skybox
Definition Track.h:111
float AIMinimumSeparation
Definition Track.h:96
char TrackLength[128]
Definition Track.h:91
enum MusicSeq Sequence
Definition Track.h:112
int16_t * AIDistance
Definition Track.h:99
char DebugName[128]
Definition Track.h:90
CloudData * CloudList
Definition Track.h:110
float FarPersp
Definition Track.h:98
MinimapProps Minimap
Definition Track.h:93
Vec4f NormalTargetSpeed
Definition Track.h:103
Definition common_structs.h:427
Definition Track.h:30
RGB8 BottomLeft
Definition Track.h:33
RGB8 FloorBottomRight
Definition Track.h:36
RGB8 BottomRight
Definition Track.h:32
RGB8 FloorBottomLeft
Definition Track.h:37
RGB8 TopRight
Definition Track.h:31
RGB8 TopLeft
Definition Track.h:34
RGB8 FloorTopRight
Definition Track.h:35
RGB8 FloorTopLeft
Definition Track.h:38
Definition waypoints.h:14
Definition path_spawn_metadata.h:9
Definition Track.h:81
uint64_t crc
Definition Track.h:82
u8 sectionId
Definition Track.h:84
u8 surfaceType
Definition Track.h:83
u16 flags
Definition Track.h:85
Definition Track.h:46
float Height
Definition Track.h:47
float MaxX
Definition Track.h:49
float MinZ
Definition Track.h:50
float MinX
Definition Track.h:48
float MaxZ
Definition Track.h:51