Mario Kart 64
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TrackSections Struct Reference

#include <Track.h>

Collaboration diagram for TrackSections:
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Data Fields

uint64_t crc
 
u8 surfaceType
 
u8 sectionId
 
u16 flags
 

Detailed Description

A container of models that make up each section of the track The game displays each model depending on the location of the player and the direction they are facing This work is done in render_track_sections()

Field Documentation

◆ crc

uint64_t TrackSections::crc

◆ flags

u16 TrackSections::flags

◆ sectionId

u8 TrackSections::sectionId

◆ surfaceType

u8 TrackSections::surfaceType

The documentation for this struct was generated from the following file: