#include <ObjectPicker.h>
◆ CheckAActorRay()
| std::pair< AActor *, float > TrackEditor::ObjectPicker::CheckAActorRay |
( |
Ray | ray | ) |
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◆ CheckEditorObjectRay()
| std::pair< GameObject *, float > TrackEditor::ObjectPicker::CheckEditorObjectRay |
( |
Ray | ray | ) |
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◆ CheckOObjectRay()
| std::pair< OObject *, float > TrackEditor::ObjectPicker::CheckOObjectRay |
( |
Ray | ray | ) |
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◆ Clear()
| void TrackEditor::ObjectPicker::Clear |
( |
MtxF * | mf | ) |
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◆ Copy()
| void TrackEditor::ObjectPicker::Copy |
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MtxF * | src, |
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MtxF * | dest ) |
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◆ DragHandle()
| void TrackEditor::ObjectPicker::DragHandle |
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◆ Draw()
| void TrackEditor::ObjectPicker::Draw |
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◆ FindObject()
| void TrackEditor::ObjectPicker::FindObject |
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Ray | ray, |
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std::vector< GameObject * > | objects ) |
◆ Inverse()
| s32 TrackEditor::ObjectPicker::Inverse |
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MtxF * | src, |
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MtxF * | dest ) |
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◆ Load()
| void TrackEditor::ObjectPicker::Load |
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| ) |
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◆ SelectObject()
| void TrackEditor::ObjectPicker::SelectObject |
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std::vector< GameObject * > | objects | ) |
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◆ Tick()
| void TrackEditor::ObjectPicker::Tick |
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◆ _draw
| bool TrackEditor::ObjectPicker::_draw = false |
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◆ _lastSelected
| GameObject* TrackEditor::ObjectPicker::_lastSelected |
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◆ _selected
◆ Debug
| bool TrackEditor::ObjectPicker::Debug = false |
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private |
◆ eGizmo
| Gizmo TrackEditor::ObjectPicker::eGizmo |
The documentation for this class was generated from the following files: