#include <actor_types.h>
◆ [union]
◆ [union]
◆ boundingBoxSize
| f32 ShellActor::boundingBoxSize |
◆ flags
◆ model
| const char* ShellActor::model |
◆ parentIndex
| s16 ShellActor::parentIndex |
◆ pathIndex
| u16 ShellActor::pathIndex |
◆ playerId
◆ pos
◆ rotAngle
◆ rotVelocity
| s16 ShellActor::rotVelocity |
◆ shellId
◆ someTimer
| s16 ShellActor::someTimer |
◆ state
◆ targetPlayer
| s16 ShellActor::targetPlayer |
◆ type
◆ unk30
◆ unk_16
◆ velocity
| Vec3f ShellActor::velocity |
The documentation for this struct was generated from the following file: