|
Mario Kart 64
|
#include <miniaudio.h>
Data Fields | ||
| ma_linear_resampler_config | config | |
| ma_uint32 | inAdvanceInt | |
| ma_uint32 | inAdvanceFrac | |
| ma_uint32 | inTimeInt | |
| ma_uint32 | inTimeFrac | |
| union { | ||
| float * f32 | ||
| ma_int16 * s16 | ||
| } | x0 | |
| union { | ||
| float * f32 | ||
| ma_int16 * s16 | ||
| } | x1 | |
| ma_lpf | lpf | |
| void * | _pHeap | |
| ma_bool32 | _ownsHeap | |
| ma_bool32 ma_linear_resampler::_ownsHeap |
| void* ma_linear_resampler::_pHeap |
| ma_linear_resampler_config ma_linear_resampler::config |
| float* ma_linear_resampler::f32 |
| ma_uint32 ma_linear_resampler::inAdvanceFrac |
| ma_uint32 ma_linear_resampler::inAdvanceInt |
| ma_uint32 ma_linear_resampler::inTimeFrac |
| ma_uint32 ma_linear_resampler::inTimeInt |
| ma_lpf ma_linear_resampler::lpf |
| ma_int16* ma_linear_resampler::s16 |
| union { ... } ma_linear_resampler::x0 |
| union { ... } ma_linear_resampler::x1 |