|
Mario Kart 64
|
#include <libultra/gbi.h>#include <libultraship.h>#include <common_structs.h>#include <align_asset_macro.h>Go to the source code of this file.
Functions | |
| static const | ALIGN_ASSET (2) char common_tlut_finish_line_banner[] = "__OTR__textures/common_data/common_texture_particle_fire" |
Variables | |
| static const char * | common_texture_hud_place [] |
| static const char * | D_0D015258 [] |
| static const char * | common_texture_player_emblem [] |
| static const char * | common_texture_hud_type_C_rank_font [] |
| static const char * | common_texture_hud_type_C_rank_tiny_font [] |
| static const char * | common_tlut_lakitu_countdown [] |
| static const char * | common_texture_bomb [] |
| static const char * | common_texture_particle_spark [] |
| static const char * | common_texture_particle_smoke [] |
| static const char * | common_texture_minimap_kart_character [] |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |