#include <libultraship.h>
#include <libultra/gbi.h>
#include "code_800029B0.h"
Go to the source code of this file.
◆ G_CLEAR_ALL_MODES
| #define G_CLEAR_ALL_MODES 0xFFFFFFFF |
◆ copy_framebuffer()
| void copy_framebuffer |
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s32 | arg0, |
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s32 | arg1, |
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s32 | width, |
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s32 | height, |
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u16 * | source, |
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u16 * | target ) |
◆ func_802A3730()
◆ func_802A38AC()
| void func_802A38AC |
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void | | ) |
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◆ func_802A38B4()
| void func_802A38B4 |
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void | | ) |
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◆ func_802A39E0()
◆ func_802A40A4()
| void func_802A40A4 |
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void | | ) |
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◆ func_802A40AC()
| void func_802A40AC |
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◆ func_802A40B4()
| void func_802A40B4 |
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void | | ) |
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◆ func_802A40BC()
| void func_802A40BC |
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void | | ) |
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◆ func_802A40C4()
| void func_802A40C4 |
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void | | ) |
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◆ func_802A40CC()
| void func_802A40CC |
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void | | ) |
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◆ func_802A40D4()
| void func_802A40D4 |
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void | | ) |
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◆ func_802A40DC()
| void func_802A40DC |
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void | | ) |
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◆ func_802A4300()
| void func_802A4300 |
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void | | ) |
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◆ func_802A450C()
| void func_802A450C |
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Vtx * | skybox | ) |
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◆ func_802A487C()
| void func_802A487C |
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Vtx * | arg0 | ) |
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◆ func_802A4A0C()
◆ func_802A4D18()
| void func_802A4D18 |
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void | | ) |
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◆ func_802A4EF4()
| void func_802A4EF4 |
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void | | ) |
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◆ func_802A5004()
| void func_802A5004 |
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void | | ) |
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◆ func_802A50EC()
| void func_802A50EC |
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void | | ) |
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◆ func_802A51D4()
| void func_802A51D4 |
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void | | ) |
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◆ func_802A52BC()
| void func_802A52BC |
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void | | ) |
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◆ func_802A53A4()
| void func_802A53A4 |
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void | | ) |
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◆ func_802A54A8()
| void func_802A54A8 |
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void | | ) |
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◆ func_802A5590()
| void func_802A5590 |
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void | | ) |
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◆ func_802A5678()
| void func_802A5678 |
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void | | ) |
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◆ func_802A5760()
| void func_802A5760 |
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void | | ) |
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◆ func_802A74BC()
| void func_802A74BC |
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void | | ) |
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◆ func_802A7728()
| void func_802A7728 |
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◆ func_802A7940()
| void func_802A7940 |
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void | | ) |
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◆ init_rdp()
Sets the initial RDP (Reality Display Processor) rendering settings.
◆ init_z_buffer()
| void init_z_buffer |
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void | | ) |
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Initialize the z-buffer for the current frame.
◆ render_player_four_3p_4p_screen()
| void render_player_four_3p_4p_screen |
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void | | ) |
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◆ render_player_one_1p_screen()
| void render_player_one_1p_screen |
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void | | ) |
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◆ render_player_one_2p_screen_horizontal()
| void render_player_one_2p_screen_horizontal |
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void | | ) |
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◆ render_player_one_2p_screen_vertical()
| void render_player_one_2p_screen_vertical |
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void | | ) |
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◆ render_player_one_3p_4p_screen()
| void render_player_one_3p_4p_screen |
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void | | ) |
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◆ render_player_three_3p_4p_screen()
| void render_player_three_3p_4p_screen |
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void | | ) |
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◆ render_player_two_2p_screen_horizontal()
| void render_player_two_2p_screen_horizontal |
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void | | ) |
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◆ render_player_two_2p_screen_vertical()
| void render_player_two_2p_screen_vertical |
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void | | ) |
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◆ render_player_two_3p_4p_screen()
| void render_player_two_3p_4p_screen |
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◆ render_screens()
| void render_screens |
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s32 | mode, |
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s32 | cameraId, |
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s32 | playerId ) |
◆ select_framebuffer()
| void select_framebuffer |
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void | | ) |
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Tells the RDP which of the three framebuffers it shall draw to.
◆ set_editor_screen()
| void set_editor_screen |
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void | | ) |
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◆ set_screen()
◆ set_viewport()
| void set_viewport |
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void | | ) |
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◆ set_viewport2()
| s32 set_viewport2 |
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void | | ) |
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◆ D_802B8880