Mario Kart 64
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RegisterContent.cpp File Reference
#include "SpawnParams.h"
#include "engine/CoreMath.h"
#include "Registry.h"
#include "engine/World.h"
#include "RegisterContent.h"
#include "AllTracks.h"
#include "AllActors.h"
#include "common_structs.h"
#include "actors.h"
#include "actor_types.h"
#include "assets/textures/other_textures.h"
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Functions

void RegisterActors (Registry< ActorInfo, const SpawnParams & > &r)
 
void RegisterTracks (Registry< TrackInfo > &r)
 

Function Documentation

◆ RegisterActors()

void RegisterActors ( Registry< ActorInfo, const SpawnParams & > & r)

DO NOT RE-ORDER ANYTHING IN THIS FILE. IT WILL MIX UP THE IDS

Add new content to the end of the function

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◆ RegisterTracks()

void RegisterTracks ( Registry< TrackInfo > & r)
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