Mario Kart 64
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SceneManager.h File Reference
#include <libultraship/libultraship.h>
#include "CoreMath.h"
#include "engine/courses/Course.h"
#include <optional>
#include <nlohmann/json.hpp>
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Namespaces

namespace  Editor
 

Functions

void Editor::SaveLevel ()
 
void Editor::LoadLevel (Course *course, std::string sceneFile)
 
void Editor::Load_AddStaticMeshActor (const nlohmann::json &actorJson)
 
void Editor::SetSceneFile (std::shared_ptr< Ship::Archive > archive, std::string sceneFile)
 
void Editor::LoadMinimap (Course *course, std::string filePath)
 
void Editor::SaveActors (nlohmann::json &actorList)
 
void Editor::SpawnActors (std::vector< std::pair< std::string, SpawnParams > > spawnList)