Mario Kart 64
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World.h
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1#pragma once
2
3#include <libultraship.h>
4#include "CoreMath.h"
6#include "objects/Object.h"
7#include "Cup.h"
8#include "PlayerBombKart.h"
9#include "TrainCrossing.h"
10#include <memory>
11#include <unordered_map>
12#include "RaceManager.h"
13#include "Actor.h"
14#include "StaticMeshActor.h"
16
17#include "editor/Editor.h"
18#include "editor/GameObject.h"
19
20extern "C" {
21#include "camera.h"
22#include "objects.h"
23};
24
25class Cup; // <-- Forward declaration
26class OObject;
27class Course;
28class StaticMeshActor;
29class OBombKart;
30class TrainCrossing;
31class OLakitu;
32class GameObject; // <-- Editor
33
34class World {
35typedef struct Matrix {
36 Mtx Screen2D; // Orthogonal projection for UI, skybox, and such
38 std::array<Mtx,5> Persp;
39 std::array<Mtx,5> LookAt;
40 std::array<Mtx, 8 * 4> Karts; // Eight players * four screens
41 std::array<Mtx, 8 * 4> Shadows; // Eight players * four screens
42 std::deque<Mtx> Hud;
43 std::deque<Mtx> Objects;
44
46 : Hud(200), Objects(1000)
47 {}
48};
49
50public:
51 explicit World();
52 ~World();
53
55 void SetRaceManager(std::unique_ptr<RaceManager> manager) { RaceManagerInstance = std::move(manager); }
56
57 std::shared_ptr<Course> AddCourse(std::shared_ptr<Course> course);
58
59 AActor* AddActor(AActor* actor);
60 struct Actor* AddBaseActor();
61 void ActorBeginPlay(Actor* actor);
62 AActor* GetActor(size_t index);
63
64 void TickActors();
67
69 StaticMeshActor* AddStaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t* collision);
70
71 OObject* AddObject(OObject* object);
72
73 void TickObjects();
74 void TickObjects60fps();
75 void DrawObjects(s32 cameraId);
76 Object *GetObjectByIndex(size_t);
77
78 void TickParticles();
79 void DrawParticles(s32 cameraId);
81 void Reset(void); // Sets OObjects or AActors static member variables back to default values
82
83 void AddCup(Cup*);
84 void SetCup(Cup* cup);
85 void SetCupIndex(size_t index);
86 const char* GetCupName();
87 u32 GetCupIndex();
88 u32 NextCup();
89 u32 PreviousCup();
90 void SetCourseFromCup();
91
93 void ClearWorld(void);
94
95
96 // These are only for browsing through the course list
97 void SetCourse(const char*);
98 template<typename T>
100 for (const auto& course : Courses) {
101 if (dynamic_cast<T*>(course.get())) {
102 CurrentCourse = course;
103 return;
104 }
105 }
106 printf("World::SetCourseByType() No course by the type found");
107 }
108 void NextCourse(void);
109 void PreviousCourse(void);
110
112
113
114 std::shared_ptr<Course> CurrentCourse;
116
117 std::vector<Cup*> Cups;
118 size_t CupIndex = 1;
119
120 std::vector<StaticMeshActor*> StaticMeshActors;
121 std::vector<AActor*> Actors;
122 std::vector<OObject*> Objects;
123 std::vector<ParticleEmitter*> Emitters;
124
125 std::unordered_map<s32, OLakitu*> Lakitus;
126
128 PlayerBombKart playerBombKart[4]; // Used in battle mode
129
130 TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
131 std::vector<std::shared_ptr<TrainCrossing>> Crossings;
132
133 // Holds all available courses
134 std::vector<std::shared_ptr<Course>> Courses;
135 size_t CourseIndex = 0; // For browsing courses.
136private:
137 std::unique_ptr<RaceManager> RaceManagerInstance;
138};
139
140extern World gWorldInstance;
World gWorldInstance
Definition Game.cpp:77
Definition Actor.h:13
Definition Cup.h:10
Definition BombKart.h:25
Definition Lakitu.h:22
Definition Object.h:14
Definition ParticleEmitter.h:12
Definition PlayerBombKart.h:6
Definition RaceManager.h:21
Definition StaticMeshActor.h:9
TrainCrossing class.
Definition TrainCrossing.h:18
Definition World.h:34
std::vector< ParticleEmitter * > Emitters
Definition World.h:123
void TickObjects()
Definition World.cpp:206
void ActorBeginPlay(Actor *actor)
Definition World.cpp:145
void Reset(void)
Definition World.cpp:244
std::unordered_map< s32, OLakitu * > Lakitus
Definition World.h:125
struct Actor * AddBaseActor()
Definition World.cpp:136
void ClearWorld(void)
Definition World.cpp:259
size_t CourseIndex
Definition World.h:135
World * GetWorld(void)
size_t CupIndex
Definition World.h:118
Cup * CurrentCup
Definition World.h:115
void AddCup(Cup *)
Definition World.cpp:40
Actor * ConvertAActorToActor(AActor *actor)
Definition World.cpp:163
std::vector< StaticMeshActor * > StaticMeshActors
Definition World.h:120
std::vector< std::shared_ptr< Course > > Courses
Definition World.h:134
std::vector< std::shared_ptr< TrainCrossing > > Crossings
Definition World.h:131
StaticMeshActor * AddStaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t *collision)
Definition World.cpp:182
void SetRaceManager(std::unique_ptr< RaceManager > manager)
Definition World.h:55
PlayerBombKart playerBombKart[4]
Definition World.h:128
void PreviousCourse(void)
Definition World.cpp:121
std::vector< OObject * > Objects
Definition World.h:122
OObject * AddObject(OObject *object)
Definition World.cpp:194
void SetCup(Cup *cup)
Definition World.cpp:94
std::vector< AActor * > Actors
Definition World.h:121
void DrawParticles(s32 cameraId)
Definition World.cpp:237
void TickActors()
Definition World.cpp:173
u32 PreviousCup()
Definition World.cpp:78
~World()
Definition World.cpp:31
AActor * ConvertActorToAActor(Actor *actor)
Definition World.cpp:153
void SetCupIndex(size_t index)
Definition World.cpp:90
void NextCourse(void)
Definition World.cpp:112
Object * GetObjectByIndex(size_t)
Definition World.cpp:250
std::vector< Cup * > Cups
Definition World.h:117
void TickObjects60fps()
Definition World.cpp:214
TrainCrossing * AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius)
Definition World.cpp:48
u32 GetCupIndex()
Definition World.cpp:55
void SetCourseFromCup()
Definition World.cpp:44
AActor * GetActor(size_t index)
Definition World.cpp:169
AActor * AddActor(AActor *actor)
Definition World.cpp:130
u32 NextCup()
Definition World.cpp:59
const char * GetCupName()
std::shared_ptr< Course > CurrentCourse
Definition World.h:114
std::unique_ptr< RaceManager > RaceManagerInstance
Definition World.h:137
void SetCourseByType()
Definition World.h:99
void SetCourse(const char *)
Definition World.cpp:101
Matrix Mtx
Definition World.h:111
void DrawObjects(s32 cameraId)
Definition World.cpp:225
void DrawStaticMeshActors()
Definition World.cpp:188
void TickParticles()
Definition World.cpp:231
std::shared_ptr< Course > AddCourse(std::shared_ptr< Course > course)
Definition World.cpp:35
ParticleEmitter * AddEmitter(ParticleEmitter *emitter)
Definition World.cpp:220
RaceManager & GetRaceManager()
Definition World.h:54
World()
Definition World.cpp:27
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Definition CoreMath.h:30
Definition CoreMath.h:137
Definition objects.h:14
Definition World.h:35
std::deque< Mtx > Objects
Definition World.h:43
Mtx Ortho
Definition World.h:37
std::array< Mtx, 5 > Persp
Definition World.h:38
std::deque< Mtx > Hud
Definition World.h:42
Matrix()
Definition World.h:45
std::array< Mtx, 8 *4 > Karts
Definition World.h:40
std::array< Mtx, 8 *4 > Shadows
Definition World.h:41
std::array< Mtx, 5 > LookAt
Definition World.h:39
Mtx Screen2D
Definition World.h:36