#include <libultraship.h>
#include "common_structs.h"
#include "CoreMath.h"
Go to the source code of this file.
|
| void | ClearMatrixPools (void) |
| |
| void | AddHudMatrix (Mat4 mtx, s32 flags) |
| |
| void | AddObjectMatrix (Mat4 mtx, s32 flags) |
| |
| void | AddEffectMatrix (Mat4 mtx, s32 flags) |
| |
| void | AddEffectMatrixOrtho (void) |
| |
| void | AddEffectMatrixFixed (s32 flags) |
| |
| void | SetTextMatrix (Mat4 mf, f32 arg1, f32 arg2, f32 arg3, f32 arg4) |
| |
| Gfx * | AddTextMatrix (Gfx *displayListHead, Mat4 mtx) |
| |
| Mtx * | GetEffectMatrix (void) |
| |
| void | ClearHudMatrixPool (void) |
| |
| void | ClearEffectsMatrixPool (void) |
| |
| void | ClearObjectsMatrixPool (void) |
| |
| void | AddKartMatrix (Mat4 mtx, s32 flags) |
| |
| void | AddShadowMatrix (Mat4 mtx, s32 flags) |
| |
◆ AddEffectMatrix()
| void AddEffectMatrix |
( |
Mat4 | mtx, |
|
|
s32 | flags ) |
◆ AddEffectMatrixFixed()
| void AddEffectMatrixFixed |
( |
s32 | flags | ) |
|
◆ AddEffectMatrixOrtho()
| void AddEffectMatrixOrtho |
( |
void | | ) |
|
◆ AddHudMatrix()
| void AddHudMatrix |
( |
Mat4 | mtx, |
|
|
s32 | flags ) |
◆ AddKartMatrix()
| void AddKartMatrix |
( |
Mat4 | mtx, |
|
|
s32 | flags ) |
◆ AddObjectMatrix()
| void AddObjectMatrix |
( |
Mat4 | mtx, |
|
|
s32 | flags ) |
◆ AddShadowMatrix()
| void AddShadowMatrix |
( |
Mat4 | mtx, |
|
|
s32 | flags ) |
◆ AddTextMatrix()
| Gfx * AddTextMatrix |
( |
Gfx * | displayListHead, |
|
|
Mat4 | mtx ) |
◆ ClearEffectsMatrixPool()
| void ClearEffectsMatrixPool |
( |
void | | ) |
|
◆ ClearHudMatrixPool()
| void ClearHudMatrixPool |
( |
void | | ) |
|
◆ ClearMatrixPools()
| void ClearMatrixPools |
( |
void | | ) |
|
Note that the game doesn't seem to clear all of these at the beginning of a new frame. We might need to adjust which ones we clear.
◆ ClearObjectsMatrixPool()
| void ClearObjectsMatrixPool |
( |
void | | ) |
|
◆ GetEffectMatrix()
| Mtx * GetEffectMatrix |
( |
void | | ) |
|
◆ SetTextMatrix()
| void SetTextMatrix |
( |
Mat4 | mf, |
|
|
f32 | arg1, |
|
|
f32 | arg2, |
|
|
f32 | arg3, |
|
|
f32 | arg4 ) |