#include <BowsersCastle.h>
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| virtual | ~BowsersCastle ()=default |
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| | BowsersCastle () |
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| virtual void | Load () override |
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| virtual void | LoadTextures () override |
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| void | SpawnStockThwomp () |
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| virtual void | BeginPlay () override |
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| virtual void | InitCourseObjects () override |
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| virtual void | UpdateCourseObjects () override |
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| virtual void | RenderCourseObjects (s32 cameraId) override |
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| virtual void | SomeSounds () override |
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| virtual void | WhatDoesThisDo (Player *player, int8_t playerId) override |
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| virtual void | WhatDoesThisDoAI (Player *player, int8_t playerId) override |
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| virtual void | Render (struct UnkStruct_800DC5EC *) override |
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| virtual void | RenderCredits () override |
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| virtual void | SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override |
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| virtual void | Waypoints (Player *, int8_t) override |
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| virtual void | DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) |
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| virtual void | CreditsSpawnActors () override |
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| virtual void | Destroy () override |
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◆ ~BowsersCastle()
| virtual BowsersCastle::~BowsersCastle |
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virtualdefault |
◆ BowsersCastle()
| BowsersCastle::BowsersCastle |
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explicit |
◆ BeginPlay()
| void BowsersCastle::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
| void BowsersCastle::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void BowsersCastle::Destroy |
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overridevirtual |
◆ DrawWater()
| void BowsersCastle::DrawWater |
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struct UnkStruct_800DC5EC * | screen, |
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uint16_t | pathCounter, |
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uint16_t | cameraRot, |
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uint16_t | playerDirection ) |
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virtual |
◆ InitCourseObjects()
| void BowsersCastle::InitCourseObjects |
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overridevirtual |
◆ Load()
| void BowsersCastle::Load |
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overridevirtual |
◆ LoadTextures()
| void BowsersCastle::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
| void BowsersCastle::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
| void BowsersCastle::RenderCredits |
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overridevirtual |
◆ SomeCollisionThing()
| void BowsersCastle::SomeCollisionThing |
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Player * | player, |
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Vec3f | arg1, |
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Vec3f | arg2, |
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Vec3f | arg3, |
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f32 * | arg4, |
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f32 * | arg5, |
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f32 * | arg6, |
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f32 * | arg7 ) |
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overridevirtual |
◆ SomeSounds()
| void BowsersCastle::SomeSounds |
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overridevirtual |
◆ SpawnStockThwomp()
| void BowsersCastle::SpawnStockThwomp |
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◆ UpdateCourseObjects()
| void BowsersCastle::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
| void BowsersCastle::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
| void BowsersCastle::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void BowsersCastle::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: