Mario Kart 64
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BowsersCastle Class Reference

#include <BowsersCastle.h>

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Public Member Functions

virtual ~BowsersCastle ()=default
 
 BowsersCastle ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
void SpawnStockThwomp ()
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void UpdateCourseObjects () override
 
virtual void RenderCourseObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
 
virtual void Waypoints (Player *, int8_t) override
 
virtual void DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
 
virtual void CreditsSpawnActors () override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~BowsersCastle()

virtual BowsersCastle::~BowsersCastle ( )
virtualdefault

◆ BowsersCastle()

BowsersCastle::BowsersCastle ( )
explicit

Member Function Documentation

◆ BeginPlay()

void BowsersCastle::BeginPlay ( )
overridevirtual
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◆ CreditsSpawnActors()

void BowsersCastle::CreditsSpawnActors ( )
overridevirtual
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◆ Destroy()

void BowsersCastle::Destroy ( )
overridevirtual

◆ DrawWater()

void BowsersCastle::DrawWater ( struct UnkStruct_800DC5EC * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
virtual
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◆ InitCourseObjects()

void BowsersCastle::InitCourseObjects ( )
overridevirtual
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◆ Load()

void BowsersCastle::Load ( )
overridevirtual
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◆ LoadTextures()

void BowsersCastle::LoadTextures ( )
overridevirtual
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◆ Render()

void BowsersCastle::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCourseObjects()

void BowsersCastle::RenderCourseObjects ( s32 cameraId)
overridevirtual
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◆ RenderCredits()

void BowsersCastle::RenderCredits ( )
overridevirtual
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◆ SomeCollisionThing()

void BowsersCastle::SomeCollisionThing ( Player * player,
Vec3f arg1,
Vec3f arg2,
Vec3f arg3,
f32 * arg4,
f32 * arg5,
f32 * arg6,
f32 * arg7 )
overridevirtual
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◆ SomeSounds()

void BowsersCastle::SomeSounds ( )
overridevirtual

◆ SpawnStockThwomp()

void BowsersCastle::SpawnStockThwomp ( )
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◆ UpdateCourseObjects()

void BowsersCastle::UpdateCourseObjects ( )
overridevirtual
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◆ Waypoints()

void BowsersCastle::Waypoints ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDo()

void BowsersCastle::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void BowsersCastle::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: