#include <MarioRaceway.h>
◆ ~MarioRaceway()
| virtual MarioRaceway::~MarioRaceway |
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virtualdefault |
◆ MarioRaceway()
| MarioRaceway::MarioRaceway |
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explicit |
◆ BeginPlay()
| void MarioRaceway::BeginPlay |
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overridevirtual |
◆ CreditsSpawnActors()
| void MarioRaceway::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void MarioRaceway::Destroy |
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overridevirtual |
◆ InitCourseObjects()
| void MarioRaceway::InitCourseObjects |
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overridevirtual |
◆ Load()
| void MarioRaceway::Load |
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overridevirtual |
◆ LoadTextures()
| void MarioRaceway::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCredits()
| void MarioRaceway::RenderCredits |
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overridevirtual |
◆ SetStaffGhost()
| void MarioRaceway::SetStaffGhost |
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overridevirtual |
◆ SomeSounds()
| void MarioRaceway::SomeSounds |
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overridevirtual |
◆ WhatDoesThisDo()
| void MarioRaceway::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void MarioRaceway::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: