#include <YoshiValley.h>
◆ ~YoshiValley()
| virtual YoshiValley::~YoshiValley |
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virtualdefault |
◆ YoshiValley()
| YoshiValley::YoshiValley |
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explicit |
◆ BeginPlay()
| void YoshiValley::BeginPlay |
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overridevirtual |
- Bug
- Skip spawning in credits due to animation crash for now
◆ CreditsSpawnActors()
| void YoshiValley::CreditsSpawnActors |
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overridevirtual |
◆ Destroy()
| void YoshiValley::Destroy |
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overridevirtual |
◆ InitCourseObjects()
| void YoshiValley::InitCourseObjects |
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overridevirtual |
◆ Load()
| void YoshiValley::Load |
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overridevirtual |
◆ LoadTextures()
| void YoshiValley::LoadTextures |
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overridevirtual |
◆ Render()
◆ RenderCourseObjects()
| void YoshiValley::RenderCourseObjects |
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s32 | cameraId | ) |
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overridevirtual |
◆ RenderCredits()
| void YoshiValley::RenderCredits |
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overridevirtual |
◆ ScrollingTextures()
| void YoshiValley::ScrollingTextures |
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overridevirtual |
◆ SomeSounds()
| void YoshiValley::SomeSounds |
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overridevirtual |
◆ UpdateCourseObjects()
| void YoshiValley::UpdateCourseObjects |
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overridevirtual |
◆ Waypoints()
| void YoshiValley::Waypoints |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDo()
| void YoshiValley::WhatDoesThisDo |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
◆ WhatDoesThisDoAI()
| void YoshiValley::WhatDoesThisDoAI |
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Player * | player, |
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int8_t | playerId ) |
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overridevirtual |
The documentation for this class was generated from the following files: