Here is a list of all variables with links to the structures/unions they belong to:
- i -
- i : fu, Mtx_u
- Id : Cup
- id : AudioSequenceData, OSThread_s, SeqOrBankEntry, SF64::ObjectInitData
- ignoreDrumPan : SequenceChannelLayer
- Index : ABoat, ABus, ACar, ATankerTruck, ATrain, ATruck
- index : CutsceneSplinePoint
- indexCycle : AnimationCycleSpec
- InitialRotation : Editor::Gizmo
- InitialScale : Editor::Gizmo
- initParams : CeremonyActor, Firework
- inode : __OSInodeCache
- inode_page : __OSInode
- inode_t : __OSInodeUnit
- instArray : ALBank_s
- instCount : ALBank_s
- instOrWave : SequenceChannel, SequenceChannelLayer
- instr00 : exceptionPreamble
- instr01 : exceptionPreamble
- instr02 : exceptionPreamble
- instr03 : exceptionPreamble
- instrument : SequenceChannel, SequenceChannelLayer
- instruments : AudioBank, CtlEntry, SM64::AudioBank
- interval : OSTimer_str
- invalidTrack : Editor::ContentBrowserWindow::Tracks
- inverted_checksum : __OSPackId
- ipage : __OSInodeUnit
- IsActive : ABoat
- isActive : CeremonyActor, Firework, PaddleBoatStuff, TrainCarStuff
- isAI : NetworkClient
- isConnected : Network
- isHidden : WidgetInfo
- isPercentage : UIWidgets::FloatSliderOptions
- isPlayer : NetworkClient
- isSyntheticWave : NoteSubEu
- isTimerActive : ItemWindowObjects, Object
- itemBoxX : hud_player
- itemBoxY : hud_player
- itemDisplayState : ItemWindowObjects
- itemOverride : hud_player
- items : SynthesisReverb