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Mario Kart 64
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#include <networking.h>
Data Fields | |
| bool | enabled |
| TCPsocket | tcpSocket |
| IPaddress | address |
| Player * | localPlayer |
| bool | isConnected |
| bool | loaded |
| bool | playersLoaded |
| bool | gameStarted |
| uint32_t | cupVote |
| uint32_t | character |
| IPaddress Network::address |
| uint32_t Network::character |
| uint32_t Network::cupVote |
| bool Network::enabled |
| bool Network::gameStarted |
| bool Network::isConnected |
| bool Network::loaded |
| Player* Network::localPlayer |
| bool Network::playersLoaded |
| TCPsocket Network::tcpSocket |