Here is a list of all variables with links to the structures/unions they belong to:
- l -
- label : MainMenuEntry
- labelPosition : UIWidgets::CheckboxOptions, UIWidgets::ComboboxOptions, UIWidgets::FloatSliderOptions, UIWidgets::IntSliderOptions
- Lakitus : World
- LakituTowType : Properties
- lap1CompletionTime : hud_player
- lap1CompletionTimeX : hud_player
- lap1Duration : hud_player
- lap2CompletionTime : hud_player
- lap2CompletionTimeX : hud_player
- lap2Duration : hud_player
- lap3CompletionTime : hud_player
- lap3CompletionTimeX : hud_player
- lap3Duration : hud_player
- lapAfterImage1X : hud_player
- lapAfterImage2X : hud_player
- lapCompletionTimes : hud_player
- lapCompletionTimeXs : hud_player
- lapCount : hud_player, Player
- lapDurations : hud_player
- lapX : hud_player
- lapY : hud_player
- largeNotes : SequenceChannel
- layers : SequenceChannel
- layerUnused : SequenceChannel
- left : SynthesisReverb
- len : ALSeqData, ALWaveTable_s
- length : printf_struct
- lengthA : ReverbRingBufferItem
- lengthB : ReverbRingBufferItem
- lightB : SF64::EnvSettingsData
- lightG : SF64::EnvSettingsData
- LightPos : Editor::LightObject
- lightR : SF64::EnvSettingsData
- LightRot : Editor::LightObject
- LightScale : Editor::LightObject
- limbCount : SF64::AnimationData
- listHeadL : MainPoolState
- listHeadR : MainPoolState
- listItem : Note, SequenceChannelLayer
- lo : __OSThreadContext, du
- loaded : AudioBankSample, Drum, Instrument, Network
- loadingBankId : SequencePlayer
- localPlayer : Network
- Locomotive : ATrain
- locomotive : TrainStuff
- LookAt : World::Matrix
- lookAt : Camera, CinematicCamera, freecamSaveState
- loop : ALADPCMWaveInfo, ALRAWWaveInfo, AudioBankSample, SM64::AudioSample
- lowNotesSound : Instrument